cornernote wrote:what a cool way to set your home!
what happens when your bed is dug up ?
cornernote wrote:what a cool way to set your home!
what happens when your bed is dug up ?
PilzAdam wrote:When I have time i will implement this into my mod.
GloopMaster wrote:In thread 36c:
/new/buildbot/minetest-buildbot-01/build/celeron55-minetest-25cf375/src/tile.cpp:488: getTextureId: Assertion 'result.key == name' failed.
Debug stacks:
DEBUG STACK FOR THREAD 36c:
#0 Thread
DEBUG STACK FOR THREAD bfc:
#0 Thread
#1 AsyncRunStep
#2 save
(Leftover data: #3 saveBlock)
(Leftover data: #4 addBlock)
(Leftover data: #5 SendHP)
DEBUG STACK FOR THREAD 14b8:
#0 main
(Leftover data: #1 renderMap)
(Leftover data: #2 step)
(Leftover data: #3 Receive)
(Leftover data: #4 ProcessData)
(Leftover data: #5 addBlock)
Mean anything to you? I got in bed, instant crash.
PilzAdam wrote:My beds mod has now the spawning feature so I guess there is no need to use this mod.
PilzAdam wrote:
My beds mod has now the spawning feature so I guess there is no need to use this mod.
Dragonop wrote:PilzAdam wrote:
My beds mod has now the spawning feature so I guess there is no need to use this mod.
That sounds agresive
PilzAdam wrote:Dragonop wrote:PilzAdam wrote:
My beds mod has now the spawning feature so I guess there is no need to use this mod.
That sounds agresive
Realy? That was not intentional...
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