Page 1 of 1

[Mod] Beds [beds] - copy of PilzAdam's but with spawnpoint

PostPosted: Sun Sep 30, 2012 18:04
by Echo
A plain copy but added spawnpoint. When a player goes to bed, the position is stored as spawnpoint. The player dies, he respawns in his bed (everything was just a bad dream ;-))

beds_0_1.zip

License
Everything WTFPL, just like PilzAdams...

Mod dependencies
not needed any longer, as I refer to PilzAdams mod.

UPDATE:
As PilzAdam has updated his bed-mod, please use his mod: http://minetest.net/forum/viewtopic.php?pid=47583#p47583
Removed the link to my mod.

Edit: added word "license" for sfan5s squealer-script

PostPosted: Wed Oct 03, 2012 00:46
by cornernote
what a cool way to set your home!

what happens when your bed is dug up ?

PostPosted: Wed Oct 03, 2012 07:47
by PilzAdam
When I have time i will implement this into my mod.

PostPosted: Wed Oct 03, 2012 10:03
by RealBadAngel
cornernote wrote:what a cool way to set your home!

what happens when your bed is dug up ?


spawn shall be set to 0,0,0?

PostPosted: Wed Oct 03, 2012 10:06
by Echo
cornernote wrote:what a cool way to set your home!

what happens when your bed is dug up ?

The position is saved when you use it. You dig it, the position is still saved and used after death.

PilzAdam wrote:When I have time i will implement this into my mod.

This is what I preferred but there was a "But im too lazy to implement it in this mod...". I love to see it in your mod. It's stupid to have two mods doing nearly the same. As soon you implemented it in your mod, I delete this.

PostPosted: Sat Nov 03, 2012 00:33
by GloopMaster
In thread 36c:
/new/buildbot/minetest-buildbot-01/build/celeron55-minetest-25cf375/src/tile.cpp:488: getTextureId: Assertion 'result.key == name' failed.
Debug stacks:
DEBUG STACK FOR THREAD 36c:
#0 Thread
DEBUG STACK FOR THREAD bfc:
#0 Thread
#1 AsyncRunStep
#2 save
(Leftover data: #3 saveBlock)
(Leftover data: #4 addBlock)
(Leftover data: #5 SendHP)
DEBUG STACK FOR THREAD 14b8:
#0 main
(Leftover data: #1 renderMap)
(Leftover data: #2 step)
(Leftover data: #3 Receive)
(Leftover data: #4 ProcessData)
(Leftover data: #5 addBlock)

Mean anything to you? I got in bed, instant crash.

PostPosted: Sat Nov 03, 2012 09:43
by PilzAdam
GloopMaster wrote:In thread 36c:
/new/buildbot/minetest-buildbot-01/build/celeron55-minetest-25cf375/src/tile.cpp:488: getTextureId: Assertion 'result.key == name' failed.
Debug stacks:
DEBUG STACK FOR THREAD 36c:
#0 Thread
DEBUG STACK FOR THREAD bfc:
#0 Thread
#1 AsyncRunStep
#2 save
(Leftover data: #3 saveBlock)
(Leftover data: #4 addBlock)
(Leftover data: #5 SendHP)
DEBUG STACK FOR THREAD 14b8:
#0 main
(Leftover data: #1 renderMap)
(Leftover data: #2 step)
(Leftover data: #3 Receive)
(Leftover data: #4 ProcessData)
(Leftover data: #5 addBlock)

Mean anything to you? I got in bed, instant crash.

My beds mod has now the spawning feature so I guess there is no need to use this mod.

PostPosted: Sun Nov 04, 2012 20:21
by Echo
PilzAdam wrote:My beds mod has now the spawning feature so I guess there is no need to use this mod.


That's right. Everybody please use that mod: http://minetest.net/forum/viewtopic.php?pid=47583

PostPosted: Sun Nov 04, 2012 22:30
by Dragonop
PilzAdam wrote:
My beds mod has now the spawning feature so I guess there is no need to use this mod.

That sounds agresive

PostPosted: Mon Nov 05, 2012 07:37
by PilzAdam
Dragonop wrote:
PilzAdam wrote:
My beds mod has now the spawning feature so I guess there is no need to use this mod.

That sounds agresive

Realy? That was not intentional...

PostPosted: Mon Nov 05, 2012 18:22
by Echo
PilzAdam wrote:
Dragonop wrote:
PilzAdam wrote:
My beds mod has now the spawning feature so I guess there is no need to use this mod.

That sounds agresive

Realy? That was not intentional...

It was a gentlemen agreement: When PilzAdam finds the time to implement that function in his mod (which he has probably done better), I will remove my mod.