[Mod] Flamethrower [flamethrower]

ericksmerick
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[Mod] Flamethrower [flamethrower]

by ericksmerick » Fri Oct 26, 2012 06:51

I had an idea for this and did not see one already so I went ahead and made a flamethrower. If you have an idea to make it better feel free to speak up.

I went ahead and made the flame look a little nicer. So it looks better than in the screenshot pictures now.
I now added light to the fire entity.
Image

Image

Image
video:
http://www.youtube.com/watch?v=JnB7O9I341Q&feature=youtu.be

mod download link:
http://www.fileden.com/files/2008/7/8/1994463/flamethrower.zip

license:
Everyone is free to use this in anyway they wish , WTFPL is in full effect. feel free to take it make it better and share it again!
Last edited by ericksmerick on Wed Oct 31, 2012 03:43, edited 1 time in total.
 

Alfino
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by Alfino » Fri Oct 26, 2012 10:08

DM Eh..Flamethrower fireball +1
 

Josh
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by Josh » Sat Oct 27, 2012 02:11

Cool. Now we have a way to burn down trees other than using flint & steel :)
 

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GJH105775
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by GJH105775 » Sun Oct 28, 2012 10:44

Great. +1
Check out my mod xtrablocks, has some different types of marble that you can build with or mine at different depths

I am not here regularly as I just kind of pop in and out. If you want to find me I'll be on quadcopterforum.com helping with multirotor builds and spending other's money haha.

http://i10.photobucket.com/albums/a119/ ... hicons.jpg
 

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terminalerror
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by terminalerror » Tue Oct 30, 2012 22:59

Great mod. Could you increase napalm stacking? For example, you can have 999 napalms in one stack instead of just 99. Torching trees is that fun, after all.
Last edited by terminalerror on Tue Oct 30, 2012 23:00, edited 1 time in total.
ERROR[main]: ModError: Failed to load and run a sarcastic remark.
 

cornernote
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by cornernote » Wed Oct 31, 2012 00:31

Can you make a chicken launcher? I was going to make one but haven't had the time.
 

ericksmerick
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by ericksmerick » Wed Oct 31, 2012 03:45

since the first version i have changed the flame to be better and added light to the flames.
 

ericksmerick
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by ericksmerick » Wed Oct 31, 2012 04:21

I have changed stack max to 999
 

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terminalerror
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by terminalerror » Wed Oct 31, 2012 04:30

Thanks! Keep this mod rolling!
ERROR[main]: ModError: Failed to load and run a sarcastic remark.
 

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Nightfighter
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by Nightfighter » Fri Nov 02, 2012 06:18

woo! new weapon cool!+1
my mods: Concrete Invisiblocks
more coming out soon
mods are cool!!
 

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Likwid H-Craft
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by Likwid H-Craft » Fri Jan 11, 2013 17:32

I Before I do this...
Can I change the model to, what say a real flamethrower? I like to make it so before I do, so is it ok I do so erick?
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

Matsetes
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by Matsetes » Tue Feb 12, 2013 01:27

I tried it with more trees mod, but when burning a big tree it lags terribly and it blocks all the interactions...
Burning little things is no problem... Can you make it lighter?
 

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jojoa1997
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by jojoa1997 » Tue Feb 12, 2013 01:32

Matsetes wrote:I tried it with more trees mod, but when burning a big tree it lags terribly and it blocks all the interactions...
Burning little things is no problem... Can you make it lighter?
this mod doesn't create the lag. it is the tons of fire that you have created that causes the lag.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

Captain_AuXiL
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by Captain_AuXiL » Tue Feb 12, 2013 04:30

So what's the recipe?
 

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Topywo
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by Topywo » Tue Feb 12, 2013 11:27

If there's no recipe in the first post, you can open the init.lua in the mod-folder (sometimes craft.lua or so).

-----recipes
minetest.register_craft({
output = 'flamethrower:napalm',
recipe = {
{'default:wood', 'default:wood', 'default:wood'},
{'default:wood', 'default:wood', 'default:wood'},
{'default:wood', 'default:wood', 'default:wood'},
}
})
minetest.register_craft({
output = 'flamethrower:flamethrower',
recipe = {
{'default:steel_ingot', 'default:iron_lump', 'default:iron_lump'},
{'default:steel_ingot', '', 'default:iron_lump'},
{'default:steel_ingot', '', 'default:iron_lump'},
}
})

You might like cornernote's (ingame) craft guide:

http://forum.minetest.net/viewtopic.php?id=2334
 

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Likwid H-Craft
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by Likwid H-Craft » Tue Feb 12, 2013 12:40

Im, making inpovments on this, mod and I will make sure it built off of, some other craft way.

Plus the texture is no more, I was thinking use a model if I can find out how upload it in code.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

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ray8888
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by ray8888 » Tue Feb 12, 2013 22:06

this is cool going to test it +1
fuck off
 

Captain_AuXiL
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by Captain_AuXiL » Wed Feb 13, 2013 00:41

Topywo wrote:If there's no recipe in the first post, you can open the init.lua in the mod-folder (sometimes craft.lua or so).

-----recipes
minetest.register_craft({
output = 'flamethrower:napalm',
recipe = {
{'default:wood', 'default:wood', 'default:wood'},
{'default:wood', 'default:wood', 'default:wood'},
{'default:wood', 'default:wood', 'default:wood'},
}
})
minetest.register_craft({
output = 'flamethrower:flamethrower',
recipe = {
{'default:steel_ingot', 'default:iron_lump', 'default:iron_lump'},
{'default:steel_ingot', '', 'default:iron_lump'},
{'default:steel_ingot', '', 'default:iron_lump'},
}
})

You might like cornernote's (ingame) craft guide:

http://forum.minetest.net/viewtopic.php?id=2334
ty. sorry if i annoy people with my inquiries.
 

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Topywo
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by Topywo » Wed Feb 13, 2013 09:56

Captain_AuXiL wrote: ty. sorry if i annoy people with my inquiries.


No problem. Just ask. Others who are afraid of annoying people can learn from your questions.
 

acridstone
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by acridstone » Wed Mar 13, 2013 01:57

please use github.
 

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sfan5-bot
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by sfan5-bot » Thu Mar 28, 2013 16:38

[EE] No Dependencies found


Please fix these Mistakes and report this post, a moderator will delete it
If you believe I have made a Mistake contact sfan5
 


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