[Mod] Boats [boats]

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jojoa1997
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by jojoa1997 » Mon Jan 21, 2013 15:06

could you make this mod be compatable with VanessaE's moretrees planks
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PilzAdam
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by PilzAdam » Mon Jan 21, 2013 15:33

jojoa1997 wrote:could you make this mod be compatable with VanessaE's moretrees planks

Well, I use group:wood to craft the boat. So you have to go to VanessaE and tell her to add the planks to the wood group.
 

bentleysb
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by bentleysb » Sat Feb 09, 2013 02:26

I have been running this mod for a couple of months on windows version 0.4.4 and recently got the error:
ERROR[main]: ServerError: LuaError: error running function 'on_step': ...test_0.4.4-win32\bin\..\mods\minetest\boats\init.lua:107: attemt to index field '?' <a nil value>
I tried reinstalling the mod but still get the error. Please Help!
 

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Likwid H-Craft
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by Likwid H-Craft » Sat Feb 09, 2013 03:34

I am making a metal boat:D but I made a, model for this boat Adam, and if you, like to use it you can.
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by PilzAdam » Sat Feb 09, 2013 10:16

bentleysb wrote:I have been running this mod for a couple of months on windows version 0.4.4 and recently got the error:
ERROR[main]: ServerError: LuaError: error running function 'on_step': ...test_0.4.4-win32\bin\..\mods\minetest\boats\init.lua:107: attemt to index field '?' <a nil value>
I tried reinstalling the mod but still get the error. Please Help!

Seems like the boat is in an unknown node.
 

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by socramazibi » Sat Feb 09, 2013 10:46

Likwid H-Craft wrote:I am making a metal boat:D but I made a, model for this boat Adam, and if you, like to use it you can.


Please capture some?? curiosity

Thanks
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by rarkenin » Sat Feb 09, 2013 14:47

Can you add an oar item that, when wielded, and is used to punch the boat, moves you quite quickly in the direction opposite your yaw direction?
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by RAPHAEL » Sat Feb 09, 2013 19:31

bentleysb wrote:I have been running this mod for a couple of months on windows version 0.4.4 and recently got the error:
ERROR[main]: ServerError: LuaError: error running function 'on_step': ...test_0.4.4-win32\bin\..\mods\minetest\boats\init.lua:107: attemt to index field '?' <a nil value>
I tried reinstalling the mod but still get the error. Please Help!


This is why I removed boats from the DTAmedia server. Same error after a long time of working fairly well. Couldn't figure out why it would suddenly have issue so removed it. Whenever I get the time and patience I will try boats again.
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by Mossmanikin » Fri May 24, 2013 18:32

Like it.

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by 12Me21 » Fri May 24, 2013 18:57

The boat should be crafted from 3 trees in a horizontal line, becuase they look more like rafts made from tree trunks attached together than a boat with sides like in minecraft. It would be really awsome if there were metal boats, and they could be crafted the same way but with steel blocks.
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by Idanwin » Fri May 31, 2013 16:39

Speed boats!!! xD
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by patricktrenwarren » Tue Jun 18, 2013 15:00

If anyone can provide new textures I will gladly take them.

You should add rockets and make it so you can place blocks on the boat.
 

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by deasanta » Sun Jun 30, 2013 05:38

Subject: [Contribution] [PilzAdam/boats]

Boats that can be used in boats mod

Image
Picture - http://dl.dropboxusercontent.com/u/1389294/minetest/PilzAdam-boats-001.jpg

Original: https://github.com/PilzAdam/boats
GitHub: https://github.com/deasanta/minetest-deasanta
Download: https://github.com/deasanta/minetest-deasanta/archive/master.zip

License: (see README.txt)
Models: WTFPL
Textures: WTFPL
 

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by Inocudom » Sun Jun 30, 2013 12:23

Very nice job, deasanta. Now it really does look like a boat, rather than a raft (though rafts can be fun to.)
 

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by leetelate » Fri Aug 30, 2013 13:50

WOOT!!! I'm loving the boats mod!!! THANKS!!!

And yes, it gets the same static error message as the carts on my laggy server: 08:36:32: ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=4 m_static_exists=true but static data doesn't actually exist in (-57,0,-57) and POOF! you get another, sometimes invisible, boat! Again the workaround is to remove the boat when you get out of it.
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by CraigyDavi » Fri Aug 30, 2013 15:02



Wow good job! The boats look great.
 

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by Evergreen » Fri Aug 30, 2013 15:27

These look much better than the ones that pilzadam made. They look better than minecraft's boats imo.
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by PilzAdam » Fri Aug 30, 2013 16:19

Evergreen wrote:These look much better than the ones that pilzadam made. They look better than minecraft's boats imo.

I actually havent made them, someone gave them to me.
 

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by Evergreen » Fri Aug 30, 2013 16:27

PilzAdam wrote:
Evergreen wrote:These look much better than the ones that pilzadam made. They look better than minecraft's boats imo.

I actually havent made them, someone gave them to me.
In that case, better than who ever gave them to you.
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by Purrune » Mon Sep 02, 2013 00:01

good and simple
 

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Re: [Mod] Boats [boats]

by Achilles » Wed Jul 09, 2014 23:14

Another amazing mod PilzAdam :)

Maybe we should have paddles also and possibly different types of boats:

-Jet-Ski's
-Motor Boats
-Canoes
-Ships
-Some others...

They could all have different speeds and sizes the faster ones being harder to make...

(If it doesn't cause lag)
 

Lomic
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Re: [Mod] Boats [boats]

by Lomic » Thu Oct 30, 2014 19:42

Hi erveryon, I'm trying to use deasanta's mod, I've installed and actived "ds_rowboat" and "ds_sailboat" for my world, but in the game I can't build the boat.

I try this : 5 wooden planks set like a "U" on the 6 bottom boxes of the crafting tool, but it don't turn into a boat.

I've discovered the boat in the wiki, where it was not mentionned that you need a mod to obtain it, but as I was not succeeding to build it as shown, I googled to find more and here I am.

My PC is running with Ubuntu, I have Minetest 0.4.10.

If someone can help, it would be great, thanks
 

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Re: [Mod] Boats [boats]

by Topywo » Fri Oct 31, 2014 10:31

@Lomic
That's strange. Boats is a mod that's included in the minetest_game:

games/minetest_game/mods/boats

Create a minetest_game without enabling other mods. Can you now make a boat?

ds_rowboat and ds_sailboat (depends.txt must be default and boats. Those mods probably were made before boats became part of minetest_game.

Crafting:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_craft({
output = "ds_rowboat:ds_rowboat",
recipe = {
{"", "", ""},
{"", "", ""},
{"boats:boat", "boats:boat", ""},
},


minetest.register_craft({
output = "ds_sailboat:ds_sailboat",
recipe = {
{"", "", ""},
{"", "", ""},
{"boats:boat", "boats:boat", "boats:boat"},
},
})


Edit: Maybe this helps (too). Only extract ds_rowboat and ds_sailboat in your mod folders. Then, after writing boats in the depends.txt try again.
 

Lomic
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Re: [Mod] Boats [boats]

by Lomic » Sat Nov 01, 2014 21:42

Topywo wrote:That's strange. Boats is a mod that's included in the minetest_game:

games/minetest_game/mods/boats
my path is "/home/lomic/.minetest/mods" and before I put ds_rowboat and ds_sailboat, it was empty, is there any other location I should check?

Create a minetest_game without enabling other mods. Can you now make a boat?
I don't have other mods.
ds_rowboat and ds_sailboat (depends.txt must be default and boats. Those mods probably were made before boats became part of minetest_game.
ok, I tried to add "boats" in depends.txt but nothing changed

I don't get what I am supposed to do with your "crafting" code?

Thanks for your help anyway :)
 

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Re: [Mod] Boats [boats]

by Topywo » Sun Nov 02, 2014 15:18

Lomic wrote:is there any other location I should check?


I'm not very familiair with the system-wide build, but found this:
/usr/share/minetest/games/[gameid]/mods/
~/.minetest/mods/[gameid]/ <-- User-installed mods
~/.minetest/worlds/[worldname]/worldmods/

The first line describes the place of the minetestgames. Standard/default game, the [gameid] is minetest_game. When you doubleclick on it's mods, there are several mods that belong to it (like default, flowers and also boats).

Lomic wrote:ok, I tried to add "boats" in depends.txt but nothing changed

I tried out and noticed I could craft the deasanta boats, so my mistake.

Lomic wrote:I don't get what I am supposed to do with your "crafting" code?

The deasanta boats are crafted by placing 2 boats and 3 boats on the botttom line of the crafting grid.

- Did you try out creative? If the ds_rowboat and ds_sailboat are loaded they should appear in it.
- Did you create a minetest game? (if you created the development game or maybe another game without the boats mod, you can't make one)
- Only the ds_rowboat and ds_sailboat folders must be put (directly) into the mods folder, without any parent directory. Don't use/install everything else from the zip.

I hope it works.
 

Lomic
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Re: [Mod] Boats [boats]

by Lomic » Mon Nov 03, 2014 10:27

thanks for the other path, I found it here : /usr/share/games/minetest/games/minetest_game/mods

and in fact I don't have a mod called "boats" in here, those are the default mods installed with the game
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
bones
bucket
creative
default
doors
dye
external_legacy
farming
flowers
fire
give_initial_stuff
legacy
screwdriver
stairs
vessels
wool

in fact I realised that I get an error message when I try to start the game with "ds_rowboat" activated and "boats" added to depends.txt, it says dependency not satisfied or something like that but it is logical if I don't have the "boats" mod

I've seen that I can have boats in creative mod (they are available among the items) but I can't use them.
 

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Re: [Mod] Boats [boats]

by Topywo » Mon Nov 03, 2014 17:02

@Lomic

It looks to me you are using (the) minetest(_game from) 0.4.9 instead of 0.4.10. There is legacy still in it and no boats.

Most of the times the development versions from minetest work better (with the latests (updates of) mods) or use at least the 0.4.10 stable version.

Here are some links:

viewforum.php?f=42

http://minetest.net/download

Or build minetest yourself (look under GitHub, readme.txt, Linux):
https://github.com/minetest/minetest

Alternative, download from GithHub minetest_game and extract boats into your minetest_game folder. Though this might not work if the recent boats mod is to new for minetest 0.4.9 (didn't try it)
 

Lomic
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Re: [Mod] Boats [boats]

by Lomic » Tue Nov 04, 2014 19:19

Topywo wrote:Alternative, download from GithHub minetest_game and extract boats into your minetest_game folder. Though this might not work if the recent boats mod is to new for minetest 0.4.9 (didn't try it)
it doesn't work, I will habe to install 0.4.10. I remember now, I used Ubuntu software library to install the game and I've just checked, it is the 0.4.9
 

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Re: [Mod] Boats [boats]

by TenPlus1 » Wed Dec 31, 2014 17:20

I've always liked the boat mod even though on server it lags a tad, so here's a little code change to make it turn quicker, and if you hit the shore too hard the boat is destroyed and drops 3 wood :) (wip)

https://github.com/tenplus1/boats
 

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Re: [Mod] Boats [boats]

by philipbenr » Wed Dec 31, 2014 18:30

Cool idea, TenPlus1. I like it better than what we are using now.
 

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