[Mod] Boats [boats]

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PilzAdam
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[Mod] Boats [boats]

by PilzAdam » Sun Dec 09, 2012 19:10

Hello everyone!
This is mod adds boats to Minetest. Craft a boat like this:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
wood      wood
wood wood wood

place it on water and jump in with a rightclick. Turn the boat with A and D and accelerate and decelerate with W and S.
Have Fun!

If anyone can provide new textures I will gladly take them.

License:
WTFPL

Depends:
default

GitHub:
https://github.com/PilzAdam/boats

Download:
https://github.com/PilzAdam/boats/archive/master.zip
 

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Jeija
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by Jeija » Sun Dec 09, 2012 19:15

Great mod!
Redstone for minetest: Mesecons (mesecons.net)
 

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Zeg9
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by Zeg9 » Sun Dec 09, 2012 19:28

o_O Great mod again PilzAdam !
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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babe223
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by babe223 » Sun Dec 09, 2012 19:58

very good mod ^ ^ boat, the question will be what to do with a car that your mod?
Bem vindos Brasileiros,eu sou primeiro brasileiro daqui do forum, espero que tragam bastante mods

[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458
 

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by Zeg9 » Sun Dec 09, 2012 20:05

A question: where does the power come from ? ;)
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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PilzAdam
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by PilzAdam » Sun Dec 09, 2012 20:06

Zeg9 wrote:A question: where does the power come from ? ;)

IDK, ask the Minetest god.
 

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Mito551
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by Mito551 » Sun Dec 09, 2012 20:42

is this strange that these boats work better than minecraft ones?
Last edited by Mito551 on Sun Dec 09, 2012 20:42, edited 1 time in total.
 

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jordan4ibanez
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by jordan4ibanez » Sun Dec 09, 2012 21:05

These boats work better than minecraft boats
If you can think it, you can make it.
 

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by jordan4ibanez » Sun Dec 09, 2012 23:02

You should give them a fancy drawtype :D
If you can think it, you can make it.
 

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Topywo
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by Topywo » Sun Dec 09, 2012 23:24

Great!
 

Josh
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by Josh » Mon Dec 10, 2012 02:02

Epic! Im gonna try this out :)
 

leo_rockway
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by leo_rockway » Mon Dec 10, 2012 02:27

Awesome. Thank you!
 

Josh
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by Josh » Mon Dec 10, 2012 02:31

Josh wrote:Epic! Im gonna try this out :)


Really good! But riding the boat is buggy.
 

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InfinityProject
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by InfinityProject » Mon Dec 10, 2012 21:28

This truly is amazing. Could you use a 3d mesh (Taoki) for this?
 

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by tinoesroho » Tue Dec 11, 2012 06:12

Awesome stuff - loving it!
We are what we create.

I tinker and occasionally make (lousy) mods. Currently building an MMO subgame and updating mods. Pirate Party of Canada member. Sporadic author. 21 years old.

My github:
https://github.com/tinoesroho/
 

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by PilzAdam » Tue Dec 11, 2012 10:45

InfinityProject wrote:This truly is amazing. Could you use a 3d mesh (Taoki) for this?

As I mentioned in the first post the graphics are just dummy images/models. If anyone can provide better graphics or an model I will add them. Also nodeboxes are welcome.
 

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by thetoon » Tue Dec 11, 2012 13:00

Ok, here is a naïve contribution : http://dl.free.fr/khCLm1Iv6 (put all the files in /mods/minetest/boat/models, create it before)

And here is how the boat definition (in init.lua) should be modified :

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
local boat = {
    physical = true,
    collisionbox = {-0.5,-0.4,-0.5, 0.5,0.4,0.5},
    visual = "mesh",
    mesh = "boat.x",
    -- visual_size = {x=1.2, y=0.8},
    textures = {"boat.png"},
    driver = nil,
    v = 0,
}


Maybe two animation frames should be defined : one with the boat higher than the other (for when it's empty).
 

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by PilzAdam » Tue Dec 11, 2012 14:39

thetoon wrote:Ok, here is a naïve contribution : http://dl.free.fr/khCLm1Iv6 (put all the files in /mods/minetest/boat/models, create it before)

And here is how the boat definition (in init.lua) should be modified :

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
local boat = {
    physical = true,
    collisionbox = {-0.5,-0.4,-0.5, 0.5,0.4,0.5},
    visual = "mesh",
    mesh = "boat.x",
    -- visual_size = {x=1.2, y=0.8},
    textures = {"boat.png"},
    driver = nil,
    v = 0,
}


Maybe two animation frames should be defined : one with the boat higher than the other (for when it's empty).

Thank you!
But I think its a bit too... big. Maybe create something smaller (maybe you can look at the Minecraft ones to get inspiration).
But anyway, thanks a lot for trying!
Here is a picture how it looks in-game:
Image
If people like this I will add it, but I think some smaller model would fit better.
 

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by thetoon » Tue Dec 11, 2012 14:54

PilzAdam wrote:But I think its a bit too... big. Maybe create something smaller (maybe you can look at the Minecraft ones to get inspiration).


(Thanks for adding the screenshot, btw)

Well, it's far from perfect or finished. Took me a couple minutes on my lunch break. I'd like to try something more "rafty", as soon as I have time to.

Regarding its size, I'm not too sure. After all, the player should fit. I'll see what I can do.

Now, when it comes to Minecraft inspiration, I try to forget I ever played this game (as good as it is) when modelling. :]
 

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by PilzAdam » Tue Dec 11, 2012 14:57

I created a branch for the model. Download:
https://github.com/PilzAdam/boats/archive/model.zip
 

Comp52
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by Comp52 » Tue Dec 11, 2012 16:21

I get an error from line 53: on_rightclick, or something like that. Do I need the latest version? i'm using 4.3
 

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by PilzAdam » Tue Dec 11, 2012 16:30

Comp52 wrote:I get an error from line 53: on_rightclick, or something like that. Do I need the latest version? i'm using 4.3

Sure you get an error when the mod tries to attach the player with a function that is added in 0.4.4
 

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by 0gb.us » Tue Dec 11, 2012 16:38

Oh, nice. I forget who I was talking to the other day, but they were telling me that Minetest should have boats added to it.
 

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by thetoon » Tue Dec 11, 2012 16:53

Ok, here is a whole other take on the matter : http://dl.free.fr/fHqvYJm3h

This is also my first try at UV texturing under Blender, so it's a bit rough.

Image
 

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by PilzAdam » Tue Dec 11, 2012 16:56

thetoon wrote:Ok, here is a whole other take on the matter : http://dl.free.fr/fHqvYJm3h

This is also my first try at UV texturing under Blender, so it's a bit rough.

Image

This looks better, but is too small. If you make this one bigger and remove the thing at the back of it its fine.
 

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by thetoon » Tue Dec 11, 2012 16:58

Ok, I'll work around those lines then. Though I kinda like the rear-piece (or, more precisely, being able to tell its front from its rear)
 

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by PilzAdam » Tue Dec 11, 2012 17:51

thetoon wrote:Ok, I'll work around those lines then. Though I kinda like the rear-piece (or, more precisely, being able to tell its front from its rear)

Something to see what is front and whats back is cool, but not this thing ;-)
 

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by irksomeduck » Tue Dec 11, 2012 20:37

Doesn't run. Running 0.4.4, I have had this problem with many of your mods before and it is incredibly annoying. Any ideas at all? I was really looking forward to actually having boats, but it doesn't work.
I love exploring minetest worlds :D
If you have a good seed let me know
--------------------------------------------------
My world/house pack- http://minetest.net/forum/viewtopic.php?id=3066
 

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by Calinou » Tue Dec 11, 2012 20:44

You have to rename the "boats-master" folder to "boats". ;)
 

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by Sokomine » Wed Dec 12, 2012 02:40

The thing on the back looks like a rudder! It's a nice addition to a boat. Perhaps there can be diffrent models? The larger one isn't bad either. Plus the smaller one as a raft. Or - for those people who don't want to build a boat - floating horizontal trees.
A list of my mods can be found here.
 

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