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[mod] sickle [sickle]

PostPosted: Mon Jan 28, 2013 15:38
by Casimir
Sickles. Available in stone-, steel- and mese-style.

Digs everything that has the sickle group immediately and drops the node itself - instead of the defined drops. The group values defines the number of drops. Works for default:leaves, conifer:leaves and farming:weed.
Make use of the sickle group in your mod.

Crafting:
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x=material s=stick


The mese version is a little bit overpowered. It works for everything (that you have in your creative inventory).

download: http://ompldr.org/vaDllZw/sickle20130128.zip

depends: default
licence: cc-by-sa

PostPosted: Mon Jan 28, 2013 18:01
by Mito551
I took that mod, modified it and added to my dwarves mod. thank you!
I added compatability with farming mod and deleted all sickles except for iron. and yeah, it's not steel, but iron in my game.

PostPosted: Sat May 25, 2013 17:56
by Sokomine
It's a nice mod that makes handling of leaves easier. Wish it would be available on servers.

PostPosted: Sat May 25, 2013 18:00
by webdesigner97
I'd like to try it out, but ompldr is down :(

PostPosted: Sat May 25, 2013 18:16
by Casimir
It was a failed experiment.
If you still want it, it is now part of Dwarves.

PostPosted: Sat May 25, 2013 19:04
by Sokomine
Why failed? It works fine. It might be a good idea to make it destroy more leaves if the mouse key is hold down, but that's not really necessary. But yes, maybe it's better placed into another mod (farming or something like that?) to hopefully have it on more servers.

PostPosted: Sat May 25, 2013 20:14
by Casimir
Currently there is no way to make it work the way I like. It just removes the nodes, without checking if they can be dug with that tool. When not removing but digging them the nodes will drop their real drop. One thing is to remove the real drop from the inventory and then add the the node. But things like leaves have random drops, so it is not possible to know what to remove.