[Mod] Bigger farming area [1.2] [farming]

User avatar
addi
Member
 
Posts: 605
Joined: Thu Sep 20, 2012 03:16

[Mod] Bigger farming area [1.2] [farming]

by addi » Sun Jul 14, 2013 15:20

Are you annoyed about the small “range” the water in the default farming have?

Then you should use this mod! It has a range of 7 blocks instead of 3.

It also tries to imitate the water flowing!


Screenshots
Imageit beginns around the water source
Image its getting bigger
Imagethe field after 5 minutes
Image the full farmland with 7 fields "range"
Imageit "floats" not through walls but it floats around
Image it "floats" hills down but not up



Get it here:

Latest stable:
https://bitbucket.org/kingarthursteam/farming/downloads


Known bugs https://bitbucket.org/kingarthursteam/farming/issues?status=new&status=open
If your bug is not there, write an answer to this topic.


Installation instructions:


Install and activate it like each other mod in Minetest.


Depends: default; wool
Thanks to Semmett9 who gave me the idea.
Last edited by addi on Fri Aug 15, 2014 15:46, edited 4 times in total.
 

User avatar
Evergreen
Member
 
Posts: 2131
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

by Evergreen » Sun Jul 14, 2013 20:18

Good idea! You need to give it a license though.
"Help! I searched for a mod but I couldn't find it!"
http://krock-works.16mb.com/MTstuff/modSearch.php
 

User avatar
Mossmanikin
Member
 
Posts: 599
Joined: Sun May 19, 2013 16:26

by Mossmanikin » Sun Jul 14, 2013 20:43

Like how the water behaves.

Noob 4 life!
My stuff
 

User avatar
Topywo
Member
 
Posts: 1718
Joined: Fri May 18, 2012 20:27

by Topywo » Sun Jul 14, 2013 21:24

addi wrote:it "floats" not through walls but it floats around
it "floats" hills down but not up


Those two features are really nice.
 

User avatar
addi
Member
 
Posts: 605
Joined: Thu Sep 20, 2012 03:16

by addi » Mon Jul 15, 2013 14:25

Evergreen wrote: You need to give it a license though.

hmm thats not easy
lets say its CC-BY of the modified code.
some of the images are from the default farming made by calinou, Pilzadam and VanessaE, just look in readme.txt

but my plan is (since Minetest is no longer based on the community) that this mod shuld it be!
that means if you have a idea, and have the code ur free to add that!

there are also some things that shuld be improved:

potatoes and carrots give seeds and potatoes and/or carrots but the fruit is the seed itself! (i know this is in farming_plus put maybe it could be in this mod itself)
and sokomines idea
Sokomine wrote:Transplanting plants is fine for building purposes. The method used by Mauvebic in his hydro mod where you can harvest the fruits of a plant and thus return the plant to an earlier stage is also very nice and realistic. Some plants (e.g. strawberries) seem to appear in diffrent types in cultures - ones that are used only one year, and ones that survive winter and grew new fruits the next year.
eg. cotton plant
and also the way to get seeds shuld be improved. its realy unreal to find it with digging grass.

if someone have a idea or a script wich do something like that just ask for push access

if someone made a own minetest_game your also free to replace the "default"- farming mod with this one.
 

User avatar
addi
Member
 
Posts: 605
Joined: Thu Sep 20, 2012 03:16

by addi » Sun Dec 15, 2013 10:49

small update:

now the plants of this mod waves too if it is enabled in the minetest client
 

User avatar
rubenwardy
Member
 
Posts: 4500
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

by rubenwardy » Fri Jan 24, 2014 15:08

This is very nice.
 


Return to Old Mods

Who is online

Users browsing this forum: No registered users and 16 guests

cron