Neuromancer wrote:Mossmanikin and I worked together to fix up the bushes, adding leaves to the branch nodes. It's in github. The bushes look much better. Thanks for the idea Jack!
Neuromancer wrote:I was playing around with a darker seaweed texture, and at first I thought all seaweed textures should all be the same (all light or all dark) but I'm liking the mixture. What do you all think?
https://dl.dropboxusercontent.com/s/ged6dsc9h77ofm9/SeaweedTexturePic2.jpg
VanessaE wrote:More variation in color and "texture" of a particular plant is always a good thing.
VanessaE wrote:Meanwhile, I've since merged a9393832 from Mossmanikin's fork of Plantlife into my upstream.
Mossmanikin wrote:Roots, finally!
Support for moretrees and trees.
https://dl.dropboxusercontent.com/s/kgd0826rrqenka4/roots.png
Please tell me what you think. Any ideas to improve'em?
webdesigner97 wrote:Mossmanikin wrote:Roots, finally!
Support for moretrees and trees.
https://dl.dropboxusercontent.com/s/kgd0826rrqenka4/roots.png
Please tell me what you think. Any ideas to improve'em?
Awesome!
Mossmanikin wrote:Roots, finally!
Support for moretrees and trees.
https://dl.dropboxusercontent.com/s/kgd0826rrqenka4/roots.png
Please tell me what you think. Any ideas to improve'em?
Inocudom wrote:Mossmanikin wrote:Roots, finally!
Support for moretrees and trees.
https://dl.dropboxusercontent.com/s/kgd0826rrqenka4/roots.png
Please tell me what you think. Any ideas to improve'em?
Will this mod support tiny_trees too? That mod does have a few nice trees.
twoelk wrote:drool sabber
I love the roots
what happens if the tree stands on a single grassblock though? do they stretch out into the air?
... and do they interfere with the ivy and vines on the trunk?
... will they allow flowers and bushes close to the trunk?
Neuromancer wrote:I'd make tree roots much longer
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRaOz0E31sf-zm7t_VWahDYtO7XsLlGt4m5Mzla3TOc3z0yF0Ge
and maybe nodebox them so they are thicker?
https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcTOCwiOah5cWUUDSQhlFWPab52T4BzyKuIoGMs-eNuW4aY1ZgyAgQ
https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcSTBU8r0fN5zz8JPh9vkGfkFS30FZMOxRzXpAxI4vnM-I9E3uk2
VanessaE wrote:As long as these "saplings" don't grow into trees - otherwise we'll just end up with impassible walls of trunks after a while.
Perhaps a different term should be used, seeing as how we already have growable saplings.
VanessaE wrote:As long as these "saplings" don't grow into trees - otherwise we'll just end up with impassible walls of trunks after a while.
Perhaps a different term should be used, seeing as how we already have growable saplings.
It would be cool to see stages of growth for saplings, maybe turning into a tree at the last stage.Neuromancer wrote:VanessaE wrote:As long as these "saplings" don't grow into trees - otherwise we'll just end up with impassible walls of trunks after a while.
Perhaps a different term should be used, seeing as how we already have growable saplings.
The definition of a sapling is from 2-10 feet tall. The existing growing saplings are 2-3 feet tall. I'm looking to make something from 6-10 feet tall. These will be large saplings. And I definitely do not want them to grow.
general3214 wrote:Ferns!... I'm just thinking of Minecraft... XD
Neuromancer wrote:A working though early young trees mod is now part of the Undergrowth download from github. Everyone please feel free to improve it or expand it. License: WTFPL.
Neuromancer wrote:@MM: I have an idea for roots, not sure if it is a good one. Maybe you could do simpler nodeboxes like the ones I did for bush branches (maybe a little more complex), and then layer cool looking textures over them. Sometimes getting a good rough shape and layering a good looking illusion over the top is the way to go.
19:45:20: ERROR[main]: ========== ERROR FROM LUA ===========
19:45:21: ERROR[main]: Failed to load and run script from
19:45:21: ERROR[main]: C:\Users\cHyper\Documents\miniecraft[64]\minetest-0.4.7-d
ev-win64-19742d8d98\bin\..\mods\undergrowth\trunks\init.lua:
19:45:21: ERROR[main]: ...19742d8d98\bin\..\mods\undergrowth\trunks/generating.l
ua:221: attempt to index a nil value
19:45:21: ERROR[main]: stack traceback:
19:45:21: ERROR[main]: ...19742d8d98\bin\..\mods\undergrowth\trunks/generating.
lua:221: in main chunk
19:45:21: ERROR[main]: [C]: in function 'dofile'
19:45:21: ERROR[main]: ...win64-19742d8d98\bin\..\mods\undergrowth\trunks\init.
lua:11: in main chunk
19:45:21: ERROR[main]: =======END OF ERROR FROM LUA ========
cHyper wrote:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
19:45:20: ERROR[main]: ========== ERROR FROM LUA ===========
19:45:21: ERROR[main]: Failed to load and run script from
19:45:21: ERROR[main]: C:\Users\cHyper\Documents\miniecraft[64]\minetest-0.4.7-d
ev-win64-19742d8d98\bin\..\mods\undergrowth\trunks\init.lua:
19:45:21: ERROR[main]: ...19742d8d98\bin\..\mods\undergrowth\trunks/generating.l
ua:221: attempt to index a nil value
19:45:21: ERROR[main]: stack traceback:
19:45:21: ERROR[main]: ...19742d8d98\bin\..\mods\undergrowth\trunks/generating.
lua:221: in main chunk
19:45:21: ERROR[main]: [C]: in function 'dofile'
19:45:21: ERROR[main]: ...win64-19742d8d98\bin\..\mods\undergrowth\trunks\init.
lua:11: in main chunk
19:45:21: ERROR[main]: =======END OF ERROR FROM LUA ========
Mossmanikin wrote:I'm not able to reproduce that error. Which other mods do you have installed?
cHyper wrote:i get this error-message with the 64bit version of fess win-minetest..
with 32bit latest version i do not have this problem...
Neuromancer wrote:I added a second kind of young tree, but put it in the bushes mod because it uses the bushes nodes. It is checked in to github. It needs it's textures improved, and maybe a little variety, but the concept seems to look ok. Everyone feel free to play around with it and improve it.
VanessaE wrote:Actually those new plants look pretty good as-is. Only needs some tweaks here and there to fix the occasional missing/mismatched pixel, but nothing major.
tkerwel wrote:Mistake in the trunks part in last build ..
i always get the following mistakes, when i remove trunks game is running again.
Dateien\Downloads\minetest-0.4.7-a924409-win32\bin\..\games\minetest_game\mods\trunks\init.lua:
12:26:33: ERROR[main]: ...32\bin\..\games\minetest_game\mods\trunks/generating.lua:221: attempt to index a nil value
12:26:33: ERROR[main]: stack traceback:
12:26:33: ERROR[main]: ...32\bin\..\games\minetest_game\mods\trunks/generating.lua:221: in main chunk
12:26:33: ERROR[main]: [C]: in function 'dofile'
12:26:33: ERROR[main]: ...09-win32\bin\..\games\minetest_game\mods\trunks\init.lua:11: in main chunk
12:26:33: ERROR[main]: =======END OF ERROR FROM LUA ========
something wrong with the generating.lua and description (des) cause of no data for the index ?!?!!?!!??
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