[WIP] Undergrowth [GitHub]

twoelk
Member
 
Posts: 1092
Joined: Fri Apr 19, 2013 16:19

by twoelk » Mon Dec 30, 2013 16:54

actually I like the possabilty to "build" small trees. It's interesting for gardens and parks.
 

User avatar
Mossmanikin
Member
 
Posts: 599
Joined: Sun May 19, 2013 16:26

by Mossmanikin » Tue Dec 31, 2013 03:17

VanessaE wrote:some further suggestions:

[12-30 05:49] <Hirato_> cute, little rock models :o
[12-30 05:49] <Hirato_> but why do I need a pick to pick up a pebble :P
[12-30 05:50] <VanessaE> ?
[12-30 05:50] <Hirato_> it wouldn't let me pick up the pebble until I grabbed a wooden pick from a nearby chest
[12-30 05:52] <VanessaE> in my game?
[12-30 05:52] <VanessaE> interesting
[12-30 05:52] <Hirato_> yeah
[12-30 05:52] <VanessaE> maybe because they're still stone
[12-30 05:53] <VanessaE> have to bug Mossmannikin about that then
[12-30 05:53] <VanessaE> I forget if they drop cobblestone or what they become
[12-30 05:53] <Hirato_> it adds a "pebble" into my inventory

^^^^^^
Perhaps the pebbles, which probably should be called "small stones" or "small rocks" should be hand-diggable, since they give you exactly those into your inventory.



Propably one should be able to pick up a pebble/stone without any tool (allready thought about it and then forgot about it), not sure about renaming it, but worth consideration.

@Evergreen:
What do you think?


VanessaE wrote:[12-30 05:54] <Hirato_> am I supposed to get things like YoungTree2Bottom from punchign certain trees?
[12-30 05:59] <Hirato_> "Forest Soil 4", weird
[12-30 06:01] <VanessaE> yes, those are all parts of the undergrowth modpack
[12-30 06:01] <VanessaE> it's still a work in progress :)
[12-30 06:01] <Hirato_> I'd expect them to turn into wood, and sticks, and dirt :P

^^^^^^
Indeed, the different pieces of the young tree should probably randomly drop sticks or leaves, while the forest soil blocks should probably split apart into dirt or dirt with grass, and leaves (or maybe a "crushed leaves" item that can be used as fuel or used in new recipes).



Yes, it's still WIP and will be until at least next year ;)
Getting a dirt node and some leaves from forest soil is already on the dusty to-do-list.

About the young trees I'd like to quote:
twoelk wrote:actually I like the possabilty to "build" small trees. It's interesting for gardens and parks.


@Neuromancer:
What do you think?


VanessaE wrote:[12-30 06:02] <VanessaE> lemme post an excerpt from this chat to the appropriate topic
[12-30 06:04] <Hirato_> ahaha, floating moss, thanks to infinite liquid
[12-30 06:04] <Hirato_> er.. finite

^^^^^^
Add an ABM that runs every so often and checks if the node under these objects is indeed still water, and if not, drops these objects out as items?


Good idea (at least worth trying). :)

Noob 4 life!
My stuff
 

User avatar
wtfsamcrap
Member
 
Posts: 25
Joined: Mon Dec 09, 2013 21:23

by wtfsamcrap » Thu Jan 23, 2014 21:50

while you do+1+2 https://github.com/Mossmanikin/undergrowth/zipball/master
Neuromancer wrote:
Mossmanikin wrote:
Evergreen wrote:I think it would be a good idea to put this project on github. That way, it is much easier to collab, and make testing branches and such.


Absolutely agree.
Sadly enough I still don't get how to do it.

Best thing to do is to download the client and use that. Are you on windows?

http://windows.github.com/
Mods
 

User avatar
Neuromancer
Member
 
Posts: 793
Joined: Tue Jun 12, 2012 22:28
GitHub: Neuromancer56

by Neuromancer » Tue Mar 11, 2014 00:02

Mossmanikin wrote:^^^^^^

VanessaE wrote:[12-30 05:54] <Hirato_> am I supposed to get things like YoungTree2Bottom from punchign certain trees?
[12-30 05:59] <Hirato_> "Forest Soil 4", weird
[12-30 06:01] <VanessaE> yes, those are all parts of the undergrowth modpack
[12-30 06:01] <VanessaE> it's still a work in progress :)
[12-30 06:01] <Hirato_> I'd expect them to turn into wood, and sticks, and dirt :P

^^^^^^
Indeed, the different pieces of the young tree should probably randomly drop sticks or leaves, while the forest soil blocks should probably split apart into dirt or dirt with grass, and leaves (or maybe a "crushed leaves" item that can be used as fuel or used in new recipes).



Yes, it's still WIP and will be until at least next year ;)
Getting a dirt node and some leaves from forest soil is already on the dusty to-do-list.

About the young trees I'd like to quote:
twoelk wrote:actually I like the possabilty to "build" small trees. It's interesting for gardens and parks.


@Neuromancer:
What do you think?


While it would be more realistic when digging up young trees to get sticks & leaves, I left it so you could build your own young trees wherever you like. So I went with twoelk's idea. I think it is ok that way.
 

User avatar
Inocudom
Member
 
Posts: 2889
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

Re: [WIP] Undergrowth [GitHub]

by Inocudom » Wed Apr 30, 2014 03:23

I am curious to know what MirceaKitsune thinks of this modpack. It adds a good deal of nature to Minetest.
 

User avatar
Inocudom
Member
 
Posts: 2889
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

Re: [WIP] Undergrowth [GitHub]

by Inocudom » Sun May 25, 2014 03:18

Neuromancer and/or Mossmanikin, would you consider having this mod support the beautiful mod linked to below?
https://forum.minetest.net/viewtopic.php?f=9&t=8772
The mod beyond that link is the forest mod by Gael de Sailly. Please, try to have undergrowth support it, for what better place is there for undergrowth than an actual, real forest.
 

User avatar
Wuzzy
Member
 
Posts: 2161
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy

Re: [WIP] Undergrowth [GitHub]

by Wuzzy » Wed Jun 04, 2014 20:20

Hi, I have made a bit cleanup on the rough edges of this mod. Here’s a pull request:
https://github.com/Mossmanikin/undergrowth/pull/8
 

User avatar
VanessaE
Member
 
Posts: 3894
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaEzekowitz

Re: [WIP] Undergrowth [GitHub]

by VanessaE » Tue Aug 12, 2014 19:13

I have imported the components of this modpack into Plantlife modpack (since they depend on plants_lib).

Since this modpack is no longer being maintained by its original author, future development of this modpack's components should take place in plantlife.

https://github.com/VanessaE/plantlife_modpack

Wuzzy, I've applied your patch to my copy in plantlife.
 

User avatar
VanessaE
Member
 
Posts: 3894
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaEzekowitz

Re: [WIP] Undergrowth [GitHub]

by VanessaE » Wed Aug 13, 2014 16:41

I've moved this mod to the "Old Mods" section, since it is no longer separately maintained.
 

Previous

Return to Old Mods

Who is online

Users browsing this forum: No registered users and 13 guests

cron