[Mod] Nature Pack [1.0.4]

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tkerwel
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by tkerwel » Tue Apr 10, 2012 10:56

hello,

i dont know if somebody has the same problem, i read abt the vine and his behavior, but as i can see the trees are somehow

Image

is this a normal behavior?

i run nature pack 0.4.2 and minetest 04.dev_20120408...
Last edited by tkerwel on Tue Apr 10, 2012 10:58, edited 1 time in total.
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neko259
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by neko259 » Tue Apr 10, 2012 16:54

tkerwel wrote:hello,

i dont know if somebody has the same problem, i read abt the vine and his behavior, but as i can see the trees are somehow

Image

is this a normal behavior?

i run nature pack 0.4.2 and minetest 04.dev_20120408...

The latest version works normal only with the latest git, where a megaold ABM bug was fixed. Your version still has that bug.
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by LolManKuba » Tue Apr 10, 2012 23:00

:P I might use this mod for a server.

300th POST!
Last edited by LolManKuba on Tue Apr 10, 2012 23:01, edited 1 time in total.
 

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by bgsmithjr » Wed Apr 11, 2012 01:28

Wow
 

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tkerwel
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by tkerwel » Wed Apr 11, 2012 06:27

@LolManKuba

The latest version works normal only with the latest git


what does this mean exactly ???

i use the nature-0.4.2.1 which i can download from the first page in this thread and the Minetest 0.4.dev-20120408 version i can download from the main side ...

which one do i have to get from git ??

sorry for asking again

EDIT:
i already change to nature/tree_growth.lua from bitbucket reversion 6e60acc4419c cause there are different code then in the download of 0.4.2.1... but still the trees grow up high and look wired ....
EDIT
okay, after deleting the whole worlds manualy and start a new game its working...
but...just saw first time papyrus, now this is growing so high...*shig*
Last edited by tkerwel on Wed Apr 11, 2012 09:29, edited 1 time in total.
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neko259
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by neko259 » Wed Apr 11, 2012 16:55

You have to compile minetest from git to use the latest version of this mod properly. That's because the latest update of my plugin was dedicated to the fix of an old ABM bug.
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masternetra
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by masternetra » Thu Apr 12, 2012 00:11

I think this mod is great but yea...growth needs its limits, nature is limited by physics and its not a bad thing. Maybe like... 100 blocks high and maybe 20 blocks for the branches. Should allow for Redwood equivlents I would think.
Last edited by masternetra on Thu Apr 12, 2012 00:12, edited 1 time in total.
 

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by neko259 » Thu Apr 12, 2012 04:33

masternetra wrote:I think this mod is great but yea...growth needs its limits, nature is limited by physics and its not a bad thing. Maybe like... 100 blocks high and maybe 20 blocks for the branches. Should allow for Redwood equivlents I would think.

Fork it and make some algorithm to limit the growth :)
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masternetra
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by masternetra » Thu Apr 12, 2012 18:50

neko259 wrote:
masternetra wrote:I think this mod is great but yea...growth needs its limits, nature is limited by physics and its not a bad thing. Maybe like... 100 blocks high and maybe 20 blocks for the branches. Should allow for Redwood equivlents I would think.

Fork it and make some algorithm to limit the growth :)


lol I would if I could program in C++, its somewhere on my todo list. Oh well maybe when Celeron55 impliments growth in vanilla it will have a limit. At least one would think so.
 

ERIIX
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by ERIIX » Thu Apr 12, 2012 19:34

masternetra wrote:
neko259 wrote:Fork it and make some algorithm to limit the growth :)


lol I would if I could program in C++, its somewhere on my todo list. Oh well maybe when Celeron55 impliments growth in vanilla it will have a limit. At least one would think so.


It's not written in C++. It's written in Lua, which, while a bit frustrating in parts, is pretty easy to pick up and do basic things with.

Try it before saying you can't do it. If you need some help, you can toss me an E-mail. I can't help at work, but I can help while home.
 

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by neko259 » Thu Apr 12, 2012 20:54

I try to make code understandable, but I haven't read lua coding conventions yet :)
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by ERIIX » Thu Apr 12, 2012 21:10

neko259 wrote:I try to make code understandable, but I haven't read lua coding conventions yet :)

Ah, if you think I'm saying your Lua, in particular, is occasionally frustrating, then I have failed again at communication, which is pretty common for me. I found both your code and the Lua in vanilla Minetest to be quite readable. I just dislike the way Lua itself handles some things. Too much syntax for me to really feel comfortable, for example.
 

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by neko259 » Thu Apr 12, 2012 21:12

ERIIX wrote:
neko259 wrote:I try to make code understandable, but I haven't read lua coding conventions yet :)

Ah, if you think I'm saying your Lua, in particular, is occasionally frustrating, then I have failed again at communication, which is pretty common for me. I found both your code and the Lua in vanilla Minetest to be quite readable. I just dislike the way Lua itself handles some things. Too much syntax for me to really feel comfortable, for example.

I didn't mean you said something wrong. But I'm a java coder and I don't know Lua too much to write REALLY good code.
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by mauvebic » Tue Apr 17, 2012 20:28

maybe its just my client, but flowers dont seem to grow in minetest_game, though they do in minimal worlds. :S
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by neko259 » Wed Apr 18, 2012 04:49

mauvebic wrote:maybe its just my client, but flowers dont seem to grow in minetest_game, though they do in minimal worlds. :S

They grow for me, so I think it's not a bug. They grow very slowly now (because of ABM fix).
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by VanessaE » Wed Apr 18, 2012 09:06

I do see (apple?)blossoms from time to time in the trees, but the grow rate for flowers on the ground is so slow that I have yet to see one.
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by neko259 » Wed Apr 18, 2012 09:10

VanessaE wrote:I do see (apple?)blossoms from time to time in the trees, but the grow rate for flowers on the ground is so slow that I have yet to see one.

Okay, I'll increase flower rates in 0.4.3. Thanks for feedback, i don't have possibility to test it on a live populated server :)
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by neko259 » Wed Apr 18, 2012 09:52

Attention all users!
Please post your ideas for 0.5 version! Here or in IRC (when I'll be there).
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tkerwel
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by tkerwel » Thu Apr 19, 2012 06:56

i would like some more kind of trees.

in the moment you have only the iron tree (which i dont like...anyway change that to a sort of tree i like more manualy in your code)

maybe there are pine tree's , so there is a bigger variity of colours and shapes.
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neko259
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by neko259 » Thu Apr 19, 2012 06:58

tkerwel wrote:i would like some more kind of trees.

in the moment you have only the iron tree (which i dont like...anyway change that to a sort of tree i like more manualy in your code)

maybe there are pine tree's , so there is a bigger variity of colours and shapes.

Ok. I wanted to make some fruit trees but didn't have an idea of new growing algorithm for them by now. I'll think about it on weekend.
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by musiccassi » Mon May 07, 2012 04:05

tis not workin for meh
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by Jamestitus » Sat May 12, 2012 08:47

How in the world do you install this mod? The file that you download is unlike any other mod that I have seen in here.
 

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by VanessaE » Sat May 12, 2012 10:55

Actually don't increase the flower rates at all, but you may want to *decrease* the (apple)blossom rates. After some time, the flowers do start to show up at about what one would want, but the blossoms are taking over all the trees :-)
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by bcnjr5 » Sun May 13, 2012 00:21

How to use irontrees? (with screenshots)
 

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by Gambit » Sun May 13, 2012 03:20

One thing I've notice that could add more nature is crabgrass. Like jungle grass, only shorter and not in the jungle. And more spread out rather than clumped together.
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neko259
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by neko259 » Sun May 13, 2012 14:37

Sorry guys, I'm a little busy for now. I need to finish my university, and in a month I'll be developing the mod again ;)
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by RandomBot » Tue Jun 19, 2012 22:02

has been a month ;p
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by neko259 » Wed Jun 20, 2012 16:59

RandomBot wrote:has been a month ;p

Okay, make me some feature requests list and I will look at it when I have time. Maybe I'll even implement something ;)
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Metaloonie
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by Metaloonie » Thu Jun 28, 2012 22:58

I don't know what I'm missing but the textures are only showing up as strange blocks with pink words on them. How do I fix this?
 

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by neko259 » Fri Jun 29, 2012 08:03

Metaloonie wrote:I don't know what I'm missing but the textures are only showing up as strange blocks with pink words on them. How do I fix this?

Either you use old minetest with latest nature, or old nature with the latest git minetest.
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