Spots wrote:okay so i notice that you get tons of blossoms is there a mod that uses them so i dont have to leave them laying all over the place i did scan this section but didnt see anything
toleaxus wrote:guys tell me plz how to use basket with pies?
leo_rockway wrote:Maybe the blossoms could be made to turn to apples. Their rate would need to be lowered, though (we don't want >9k apples around).
Temperest wrote:leo_rockway wrote:Maybe the blossoms could be made to turn to apples. Their rate would need to be lowered, though (we don't want >9k apples around).
They already turn into apples...
Ragnarok wrote:I'm not sure anything ;) The truth is the map is very old. How can I check if the map is not damaged? Trees appearing when new areas are generated. Not all trees are high but there are often islands of big trees. Is there any way to fix this, other than timber mod and axe?
Neuromancer wrote:But there was a different version of this mod created by someone earlier in this thread that limits tree growth (search for nature pack controlled)
for i = -1, 1 do
for j = -1, 1 do
for k = -1, 1 do
local current_node = {
x = pos.x + i,
y = pos.y + j,
z = pos.z + k
}
if(minetest.env:get_node(current_node).name == "air") then
minetest.env:add_node(current_node, {name = "default:leaves"})
end
end
end
end
Neuromancer wrote:I used to like this mod a lot especially for the variety of flowers and bushes, but the super tall trees & papyrus just make the world look ridiculous. There really needs to be a parameter that allows the user to turn tall plants on or off. I know this has been brought up before but Neko disagreed with the other users complaint. The user was right. While a few might want a nature gone insane mod, What most people will want is a realistic nature mod with a variety of plants. They do not want 1000 foot tall crazy looking trees. Other than that this is a great mod.
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