[Mod] Nature Pack [1.0.4]

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neko259
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[Mod] Nature Pack [1.0.4]

by neko259 » Thu Jan 05, 2012 13:58

Description: Growing flowers, junglegrass, bushes, cacti, papyrus. Cobble turns into moss.

Repository: https://bitbucket.org/neko259/nature/overview
Changelog and download links can be found there.

Be sure to move the mod folders from neko259_nature_somehash to the mod folder.

Version: 1.0.4
Bugfixes. Made blossom flammable.
Tested on minetest-0.4.4.
https://bitbucket.org/neko259/nature/get/1.0.4.zip

This mod is always developed against the latest stable version of minetest and the appropriate version of minetest_game, so don't expect the latest git version features here. I run a stable version server so I need a stable mod there.

Crafting
Image
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You can also eat berries, sugar, raw pies, cooked pies and backet with pies (no, you don't get an empty basket after that :)

License: WTFPL. Total freedom :)
Last edited by neko259 on Thu Mar 14, 2013 05:50, edited 1 time in total.
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neko259
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by neko259 » Thu Jan 05, 2012 14:08

Oh, please wait for 0.0.2. The chances for growing are too high :)
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sapier
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by sapier » Thu Jan 05, 2012 14:40

Great idea I've been missing larger trees for some time :-)

+1
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by neko259 » Thu Jan 05, 2012 14:46

I've used 0.0.1 on my server and it's like after apocalypse not. Forest, forest everywhere :D
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by MrThebuilder3 » Thu Jan 05, 2012 18:28

this mod is insane! i have a jungle now:)+100000
 

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by neko259 » Thu Jan 05, 2012 18:29

MrThebuilder3 wrote:this mod is insane! i have a jungle now:)+100000

Yeah, I know. Forests are a dangerous place :3
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by neko259 » Thu Jan 05, 2012 18:30

MrThebuilder3 wrote:this mod is insane! i have a jungle now:)+100000

What version did you use? I lowered the speed and chances greatly for now.
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by neko259 » Thu Jan 05, 2012 18:38

Uploaded a fixed 0.0.5. Fix for cactuses. Sorry, I haven't noticed it.
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by rinoux » Thu Jan 05, 2012 19:45

Nice mode ! Thank you.
 

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by neko259 » Thu Jan 05, 2012 19:49

rinoux wrote:Nice mode ! Thank you.

You don't fear the jungles? They took 2 of my bridges and my friend's house. I've dig a tunnel throw the woods and it disappeared in 1 hour :3
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by rinoux » Thu Jan 05, 2012 20:16

neko259 wrote:
rinoux wrote:Nice mode ! Thank you.

You don't fear the jungles? They took 2 of my bridges and my friend's house. I've dig a tunnel throw the woods and it disappeared in 1 hour :3

:-)))))))))))))))))))))))
 

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by MrThebuilder3 » Thu Jan 05, 2012 20:31

neko259 wrote:
MrThebuilder3 wrote:this mod is insane! i have a jungle now:)+100000

What version did you use? I lowered the speed and chances greatly for now.

0.0.4
 

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neko259
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by neko259 » Thu Jan 05, 2012 20:42

I'm gonna reduce grow speed in 200 times against 0.0.5. And 0.0.5 is reduced against 0.0.4 :D
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by MrThebuilder3 » Thu Jan 05, 2012 20:43

wow:)
 

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by sfan5 » Thu Jan 05, 2012 20:50

+2 For this Mod!
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by neko259 » Thu Jan 05, 2012 20:57

0.0.6 is out, no more horrible jungles I hope. But you still have to watch out.
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by kahrl » Fri Jan 06, 2012 00:05

Here's an idea to make it a little less insane:

Maybe you could use param2 as "distance from the original trunk". If you encounter tree nodes with param2 >= some threshold, don't consider them while looking for tree nodes.
 

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by Hackeridze » Fri Jan 06, 2012 00:19

kahrl wrote:Here's an idea to make it a little less insane:

Maybe you could use param2 as "distance from the original trunk". If you encounter tree nodes with param2 >= some threshold, don't consider them while looking for tree nodes.

Will it be... 9000!!!!!1!1!!1!1111!!!
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by neko259 » Fri Jan 06, 2012 09:05

kahrl wrote:Here's an idea to make it a little less insane:

Maybe you could use param2 as "distance from the original trunk". If you encounter tree nodes with param2 >= some threshold, don't consider them while looking for tree nodes.

I don't want to make any bounds because it's unrealistic. I want trees to grow in any distance, but maybe make them 'fear' some block (maybe torch because of fire) so that you can surround it with such blocks if you're afraid of spreading.

Also, I have decided to make not onlu trees growing but other nature stuff to make you world more alive (turning cobble to mossy for example, but not like in moss mod). If you have ideas about this, please tell me.
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by Hackeridze » Fri Jan 06, 2012 16:47

neko259 wrote:turning cobble to mossy for example, but not like in moss mod

+1
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by sapier » Fri Jan 06, 2012 21:38

@neko259 I don't think limiting growth is unrealistic. In real world tree size is limited too .. ok not by their size itself, but other factors.
Just to name some of them:physics (water has to get up the trunk) and nutrion level of the ground it's growing.
Last edited by sapier on Fri Jan 06, 2012 21:39, edited 1 time in total.
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by neko259 » Fri Jan 06, 2012 21:42

Nooo! My nature is unstoppable. It's the point!
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by IPushButton2653 » Sun Jan 08, 2012 05:41

Oh mi gee, the entire area near my spawn point is more confusing than the Lost Woods XD
 

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by neko259 » Sun Jan 08, 2012 09:30

IPushButton2653 wrote:Oh mi gee, the entire area near my spawn point is more confusing than the Lost Woods XD

Build walls against the trees. Or use my fire mod and destroy the entire wood :D
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by neko259 » Sat Jan 14, 2012 13:58

I have an idea of making some things with cloth. Can anybody tell me a way to get it (plant/animal/whatever)?
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by Hackeridze » Sat Jan 14, 2012 16:20

neko259 wrote:I have an idea of making some things with cloth. Can anybody tell me a way to get it (plant/animal/whatever)?

In RTMMP flowers provide cotton and in rope mod it comes to strings, so U can make cloth from it.
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by neko259 » Sat Jan 14, 2012 16:56

Hackeridze wrote:In RTMMP flowers provide cotton and in rope mod it comes to strings, so U can make cloth from it.

Can this mod be used without the RTMMP?
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by Hackeridze » Sat Jan 14, 2012 17:02

neko259 wrote:
Hackeridze wrote:In RTMMP flowers provide cotton and in rope mod it comes to strings, so U can make cloth from it.

Can this mod be used without the RTMMP?

this things only in RTMMP, not in original, but U can take just this 2 mods from it.
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by neko259 » Sat Jan 14, 2012 17:08

Okay, I'll think about it.
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by MarkTraceur » Sat Jan 14, 2012 17:35

neko, you should probably check that trees don't grow into things....
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