[Mod] Fire [0.1.2] [fire]

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neko259
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[Mod] Fire [0.1.2] [fire]

by neko259 » Fri Jan 06, 2012 18:25

Spreading fire, matches and bombs!
Mod developers can use the burn function in their mods to make fire and blow_up function to make explosion. Look in the api.lua code.

Caution!!! The more bombs you put together nearby, the bigger explosion you get. I don't recommend you putting more than 4 bombs together, this can cause lags and serious destruction.
If you're going to make a big explosion, don't use the match exactly on the bomb or you will die. Make a 'road' of flammable materials to the bomb from your position. The fire will spread slowly (if you make it with wood) or fast (leaves) and come to the bombs :)

0.1.2
Updated to the new API. Changed some textures.
Needs 0.4.dev-20120122-1.
Implemented SMOKELESS variable. If you don't want the mod to create laggy smoke, go to init.lua and change SMOKELESS to true.
https://bitbucket.org/neko259/fire/downloads/fire-0.1.2.tar.bz2

Repo (changelog at the wiki):
https://bitbucket.org/neko259/fire/overview
Old versions downloads:
https://bitbucket.org/neko259/fire/downloads
Thanks to Figec for textures.

Crafting
Match:
Image
Match box:
Image
Image
Bomb:
Image
(that's mese, not gold :)

Screenshots:
Image

TODO
Lighter.

Licence
GPLv3
Last edited by neko259 on Mon Mar 26, 2012 04:52, edited 1 time in total.
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by neko259 » Fri Jan 06, 2012 18:31

Please wait, there's one bug :(
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by neko259 » Fri Jan 06, 2012 18:40

neko259 wrote:Please wait, there's one bug :(

Fixed.
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by Hackeridze » Fri Jan 06, 2012 18:43

Good thing, but waiting for depending on material.flammability
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by neko259 » Fri Jan 06, 2012 18:45

Hackeridze wrote:Good thing, but waiting for depending on material.flammability

Sure thing. And I have too much damage from fire, I'll lower it in future.
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by sfan5 » Fri Jan 06, 2012 19:44

You stole my Idea
BTW:Nice mod
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by neko259 » Fri Jan 06, 2012 19:46

sfan5 wrote:You stole my Idea
BTW:Nice mod

I can add API for creating fire in some node and you'll use it if you like.
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by sfan5 » Fri Jan 06, 2012 19:47

neko259 wrote:
sfan5 wrote:You stole my Idea
BTW:Nice mod

I can add API for creating fire in some node and you'll use it if you like.

Good Idea! +1
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by MrThebuilder3 » Fri Jan 06, 2012 20:24

cool now an easier way to get rid of the huge jungles from your nature mod;)
 

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by neko259 » Fri Jan 06, 2012 20:31

MrThebuilder3 wrote:cool now an easier way to get rid of the huge jungles from your nature mod;)

I've made it exactly for this purpose :3
And yes, nature is not so fast for now. Don't kill young trees please :)
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by MrThebuilder3 » Fri Jan 06, 2012 20:58

;)
 

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by MrThebuilder3 » Fri Jan 06, 2012 23:51

could you make it so lava generated had those smoke particles?
 

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by cHyper » Sat Jan 07, 2012 00:40

awsome mod...
--------------------------------------------------------
 

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by neko259 » Sat Jan 07, 2012 09:03

MrThebuilder3 wrote:could you make it so lava generated had those smoke particles?

Maybe, after I'll have an idea how to regenerate smoke every 4-5 seconds.
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by neko259 » Sat Jan 07, 2012 15:50

0.0.4 is out. Smoke, smoke everywhere!
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by neko259 » Sat Jan 07, 2012 18:42

Now smoke is only on fire starting and decaying because of great lags.
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by neko259 » Sun Jan 08, 2012 19:53

They made nParticle mod, so I had to hurry and rewrite my mod with entities (it's really right for generating smoke).
What will you say for that, Hackeridze? :D
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by neko259 » Sun Jan 08, 2012 21:02

I think I'll also implement fireplace that will restore hp of nearby players and stop nearby plants from growing (say hello to nature mod :)
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by neko259 » Mon Jan 09, 2012 09:50

Now working on bombs. Explosion radius would depend on the bomb count nearby.
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by neko259 » Mon Jan 09, 2012 11:55

Optimized fire and smoke. Implemented bombs and explosions. Wait for them in 0.0.7 :)
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by neko259 » Mon Jan 09, 2012 12:36

0.0.7 is out.
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by Hackeridze » Mon Jan 09, 2012 13:56

What a fuck on the third screen?
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by neko259 » Mon Jan 09, 2012 15:16

Hackeridze wrote:What a fuck on the third screen?

Emm, match box?
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by jordan4ibanez » Mon Jan 09, 2012 16:20

Hackeridze wrote:What a fuck on the third screen?

wow there man no need to swear..

and also..good job my friend.. you should do a "light version" and a " heavy version" of the mod..for people with better pc's!

or a check box in the menu for smoke on or off
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by neko259 » Mon Jan 09, 2012 16:21

jordan4ibanez wrote:or a check box in the menu for smoke on or off

I can't do that. But I can make 2 versions: with and without smoke. I'll do so in the next release :)
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by jordan4ibanez » Mon Jan 09, 2012 16:22

ok :D
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by neko259 » Mon Jan 16, 2012 08:08

Making textures 64x64 and looking nicer (on my opinion) :) I'll release that version today, I think.
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by neko259 » Mon Jan 16, 2012 08:24

Released 0.1.0
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by neko259 » Mon Jan 23, 2012 07:28

Updated to the new API.
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by neko259 » Mon Jan 23, 2012 07:43

Made smokeless option if smokes make too much lags for you.
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