[Mod] Fire [0.1.2] [fire]

kahrl
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by kahrl » Mon Jan 23, 2012 13:07

Thanks for the fast(est) update :)

I think you can remove the math.randomseed call, since builtin.lua does that now. Other than that I sse no remaining deprecated API usage in the code.
 

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neko259
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by neko259 » Mon Jan 23, 2012 14:24

kahrl wrote:Thanks for the fast(est) update :)

I think you can remove the math.randomseed call, since builtin.lua does that now. Other than that I sse no remaining deprecated API usage in the code.

Thanks, I'll do that.
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RAPHAEL
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by RAPHAEL » Thu Feb 02, 2012 22:22

How to make the burnable item burn longer? I remember one version where the burnable item took awhile to burn and made smoke.. now no smoke and burns instantly?
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by redcrab » Thu Feb 02, 2012 22:29

this mod should be renamed pyromaniac :)
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neko259
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by neko259 » Thu Feb 02, 2012 23:54

RAPHAEL wrote:How to make the burnable item burn longer? I remember one version where the burnable item took awhile to burn and made smoke.. now no smoke and burns instantly?

I'll make that in the next version. I used furnace_burntime before, and now it's deprecated.
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by Jordach » Fri Feb 03, 2012 08:01

redcrab wrote:this mod should be renamed pyromaniac :)


:D +1

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by sfan5 » Fri Feb 03, 2012 12:59

redcrab wrote:this mod should be renamed pyromaniac :)

+1 xD
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neko259
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by neko259 » Fri Feb 03, 2012 13:03

redcrab wrote:this mod should be renamed pyromaniac :)

Maybe if I add lighters and flamers...
But for now I'm more interested in nature mod, sorry :)
If somebody makes a patch to make this mod more apocalyptic, I'll merge it :3
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sfan5
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by sfan5 » Fri Feb 03, 2012 13:13

neko259 wrote:
redcrab wrote:this mod should be renamed pyromaniac :)

Maybe if I add lighters and flamers...
But for now I'm more interested in nature mod, sorry :)
If somebody makes a patch to make this mod more apocalyptic, I'll merge it :3

:)
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sdzen
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by sdzen » Sat Feb 04, 2012 12:24

for the lighter why not make a tool of sorts the wears and ignites things tell me if this isn't possible i havent looked at the mod and how it works
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neko259
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by neko259 » Sat Feb 04, 2012 12:29

sdzen wrote:for the lighter why not make a tool of sorts the wears and ignites things tell me if this isn't possible i havent looked at the mod and how it works

It's possible. I'm just too lazy to look at tools API, I haven't implemented them yet :)
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RAPHAEL
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by RAPHAEL » Fri Feb 10, 2012 18:39

Can someone update this mod or make an offshoot so that items burned with it burn longer depending on material? Idea: fireplace mod?
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neko259
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by neko259 » Fri Feb 10, 2012 18:47

RAPHAEL wrote:Can someone update this mod or make an offshoot so that items burned with it burn longer depending on material? Idea: fireplace mod?

I don't have an idea how to make different materials burn longer after itemdef update. If someone has, pleas tell me.

About the fireplace: what do you want it to do?
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RAPHAEL
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by RAPHAEL » Fri Feb 10, 2012 19:10

neko259 wrote:About the fireplace: what do you want it to do?

Well would be cool to have ability to craft a "superwood block". Maybe 8 trees makes one superwood block that can burn 10 times as long as one tree block but only one block in size. Maybe that can be placed in a makeshift fireplace made of brick or stone. When set on fire it burns with a flame and makes smoke that goes up the makeshift chimney. Could potentially have "fireplace stone" blocks that can make it look more like a fireplace and not just another part of the wall lol.

With the I think it was 1.0 version of fire I had a giant fireplace lol. Now wood burns so fast a fireplace can't be had. I looked into the source of the fire mod but couldn't figure it out (still too noobish I guess).
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by evildrummer » Sun Feb 12, 2012 00:28

Can you make a Zip Version?
 

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by Temperest » Sun Feb 12, 2012 00:47

WorldEdit 1.0 released

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by evildrummer » Thu Feb 16, 2012 02:03

Cool, Thank Bro
 

Scott
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by Scott » Fri Feb 24, 2012 18:24

so, how exactly do u use the matchbook, do i just click on stuff?
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by jordan4ibanez » Wed Mar 07, 2012 13:49

You should make this set wood on fire near lava
If you can think it, you can make it.
 

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sfan5
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by sfan5 » Wed Mar 07, 2012 15:48

jordan4ibanez wrote:You should make this set wood on fire near lava

Good Idea!
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cosarara97
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by cosarara97 » Mon Mar 26, 2012 16:54

It doesn't work in latest version:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
18:49:57: ERROR[ServerThread]: ERROR: An unhandled exception occurred: LuaError: error: /home/jaume/.minetest/mods/mesetint/fire/api.lua:34: attempt to index field 'material' (a nil value)
:D
 

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neko259
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by neko259 » Mon Mar 26, 2012 17:25

cosarara97 wrote:It doesn't work in latest version:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
18:49:57: ERROR[ServerThread]: ERROR: An unhandled exception occurred: LuaError: error: /home/jaume/.minetest/mods/mesetint/fire/api.lua:34: attempt to index field 'material' (a nil value)

Thanks. I'll try to fix that and make some changes in the weekend.
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cosarara97
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by cosarara97 » Tue Apr 03, 2012 09:23

neko259 wrote:
cosarara97 wrote:It doesn't work in latest version:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
18:49:57: ERROR[ServerThread]: ERROR: An unhandled exception occurred: LuaError: error: /home/jaume/.minetest/mods/mesetint/fire/api.lua:34: attempt to index field 'material' (a nil value)

Thanks. I'll try to fix that and make some changes in the weekend.

What weekend? lol
:D
 

celeron55
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by celeron55 » Tue Apr 03, 2012 10:27

Hmm, I think the main game needs to have some appropriate groups added to the node definitions (flammable, or something); anyone care to make a patch?
 

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neko259
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by neko259 » Tue Apr 03, 2012 13:17

celeron55 wrote:Hmm, I think the main game needs to have some appropriate groups added to the node definitions (flammable, or something); anyone care to make a patch?

I'll use them if somebody makes the patch, but I don't have time to make the patch itself :)
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cosarara97
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by cosarara97 » Tue Apr 03, 2012 14:05

celeron55 wrote:Hmm, I think the main game needs to have some appropriate groups added to the node definitions (flammable, or something); anyone care to make a patch?

The main game means the engine or the default mods?
:D
 

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sfan5
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by sfan5 » Tue Apr 03, 2012 14:25

cosarara97 wrote:
celeron55 wrote:Hmm, I think the main game needs to have some appropriate groups added to the node definitions (flammable, or something); anyone care to make a patch?

The main game means the engine or the default mods?

Both
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bgsmithjr
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by bgsmithjr » Tue Apr 03, 2012 14:29

He is planning for it to be more, but technically all it is, is mods, and sounds. Default is a mod, but it is also everything in the game.
 

cosarara97
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by cosarara97 » Tue Apr 03, 2012 15:53

sfan5 wrote:
cosarara97 wrote:
celeron55 wrote:Hmm, I think the main game needs to have some appropriate groups added to the node definitions (flammable, or something); anyone care to make a patch?

The main game means the engine or the default mods?

Both

And both things have to be modified to add these groups?
:D
 

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bgsmithjr
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by bgsmithjr » Tue Apr 03, 2012 16:16

I didn't even there was fleshy, hahah
 

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