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[Mod] Fire [0.1.2] [fire]

Posted:
Fri Jan 06, 2012 18:25
by neko259
Spreading fire, matches and bombs!
Mod developers can use the burn function in their mods to make fire and blow_up function to make explosion. Look in the api.lua code.
Caution!!! The more bombs you put together nearby, the bigger explosion you get. I don't recommend you putting more than 4 bombs together, this can cause lags and serious destruction.If you're going to make a big explosion, don't use the match exactly on the bomb or you will die. Make a 'road' of flammable materials to the bomb from your position. The fire will spread slowly (if you make it with wood) or fast (leaves) and come to the bombs :)
0.1.2Updated to the new API. Changed some textures.
Needs 0.4.dev-20120122-1.Implemented SMOKELESS variable. If you don't want the mod to create laggy smoke, go to init.lua and change SMOKELESS to true.
https://bitbucket.org/neko259/fire/downloads/fire-0.1.2.tar.bz2Repo (changelog at the wiki):
https://bitbucket.org/neko259/fire/overviewOld versions downloads:
https://bitbucket.org/neko259/fire/downloadsThanks to Figec for textures.
CraftingMatch:

Match box:


Bomb:

(that's mese, not gold :)
Screenshots:
TODOLighter.
LicenceGPLv3

Posted:
Fri Jan 06, 2012 18:31
by neko259
Please wait, there's one bug :(

Posted:
Fri Jan 06, 2012 18:40
by neko259
neko259 wrote:Please wait, there's one bug :(
Fixed.

Posted:
Fri Jan 06, 2012 18:43
by Hackeridze
Good thing, but waiting for depending on material.flammability

Posted:
Fri Jan 06, 2012 18:45
by neko259
Hackeridze wrote:Good thing, but waiting for depending on material.flammability
Sure thing. And I have too much damage from fire, I'll lower it in future.

Posted:
Fri Jan 06, 2012 19:44
by sfan5
You stole my Idea
BTW:Nice mod

Posted:
Fri Jan 06, 2012 19:46
by neko259
sfan5 wrote:You stole my Idea
BTW:Nice mod
I can add API for creating fire in some node and you'll use it if you like.

Posted:
Fri Jan 06, 2012 19:47
by sfan5
neko259 wrote:sfan5 wrote:You stole my Idea
BTW:Nice mod
I can add API for creating fire in some node and you'll use it if you like.
Good Idea! +1

Posted:
Fri Jan 06, 2012 20:24
by MrThebuilder3
cool now an easier way to get rid of the huge jungles from your nature mod;)

Posted:
Fri Jan 06, 2012 20:31
by neko259
MrThebuilder3 wrote:cool now an easier way to get rid of the huge jungles from your nature mod;)
I've made it exactly for this purpose :3
And yes, nature is not so fast for now. Don't kill young trees please :)

Posted:
Fri Jan 06, 2012 20:58
by MrThebuilder3
;)

Posted:
Fri Jan 06, 2012 23:51
by MrThebuilder3
could you make it so lava generated had those smoke particles?

Posted:
Sat Jan 07, 2012 00:40
by cHyper
awsome mod...

Posted:
Sat Jan 07, 2012 09:03
by neko259
MrThebuilder3 wrote:could you make it so lava generated had those smoke particles?
Maybe, after I'll have an idea how to regenerate smoke every 4-5 seconds.

Posted:
Sat Jan 07, 2012 15:50
by neko259
0.0.4 is out. Smoke, smoke everywhere!

Posted:
Sat Jan 07, 2012 18:42
by neko259
Now smoke is only on fire starting and decaying because of great lags.

Posted:
Sun Jan 08, 2012 19:53
by neko259
They made nParticle mod, so I had to hurry and rewrite my mod with entities (it's really right for generating smoke).
What will you say for that, Hackeridze? :D

Posted:
Sun Jan 08, 2012 21:02
by neko259
I think I'll also implement fireplace that will restore hp of nearby players and stop nearby plants from growing (say hello to nature mod :)

Posted:
Mon Jan 09, 2012 09:50
by neko259
Now working on bombs. Explosion radius would depend on the bomb count nearby.

Posted:
Mon Jan 09, 2012 11:55
by neko259
Optimized fire and smoke. Implemented bombs and explosions. Wait for them in 0.0.7 :)

Posted:
Mon Jan 09, 2012 12:36
by neko259
0.0.7 is out.

Posted:
Mon Jan 09, 2012 13:56
by Hackeridze
What a fuck on the third screen?

Posted:
Mon Jan 09, 2012 15:16
by neko259
Hackeridze wrote:What a fuck on the third screen?
Emm, match box?

Posted:
Mon Jan 09, 2012 16:20
by jordan4ibanez
Hackeridze wrote:What a fuck on the third screen?
wow there man no need to swear..
and also..good job my friend.. you should do a "light version" and a " heavy version" of the mod..for people with better pc's!
or a check box in the menu for smoke on or off

Posted:
Mon Jan 09, 2012 16:21
by neko259
jordan4ibanez wrote:or a check box in the menu for smoke on or off
I can't do that. But I can make 2 versions: with and without smoke. I'll do so in the next release :)

Posted:
Mon Jan 09, 2012 16:22
by jordan4ibanez
ok :D

Posted:
Mon Jan 16, 2012 08:08
by neko259
Making textures 64x64 and looking nicer (on my opinion) :) I'll release that version today, I think.

Posted:
Mon Jan 16, 2012 08:24
by neko259
Released 0.1.0

Posted:
Mon Jan 23, 2012 07:28
by neko259
Updated to the new API.

Posted:
Mon Jan 23, 2012 07:43
by neko259
Made smokeless option if smokes make too much lags for you.