[Mod] Lantern [v140318] [lantern]

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RHR
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[Mod] Lantern [v140318] [lantern]

by RHR » Mon Mar 03, 2014 16:38

Hello everyone,
here is my first mod! This mod adds some new blocks:
  • animated candle
  • small lantern
  • lamp
  • black fence
  • 4 lamppost (=6 node lamppost models, one lamppost in each direction)


Depends:
default (= is already included in the minetest_game)

Source Code:
Code can be found here

License:
Code: WTFPL
Textures: WTFPL

Changelog Changelog [v140318 --> v140527]
  • fixed candle (can be digged immediately without tools)
  • black fence recipe is now shapeless
  • changed lamppost1 recipe
  • removed lamppost2, lamppost3, lamppost4 recipes (they are shapless craftable from lamppost1)
  • added two new recipes for lamp and lantern
  • removed the recipe picture folder


Image
Last edited by RHR on Sun Mar 20, 2016 09:03, edited 4 times in total.
 

Sokomine
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by Sokomine » Mon Mar 03, 2014 16:46

Neat mod which adds nice decorative (and light supplying :-)) nodes.
A list of my mods can be found here.
 

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by Inocudom » Mon Mar 03, 2014 16:53

Very good effort here, RHR.
 

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Krock
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by Krock » Mon Mar 03, 2014 17:16

The candles are made of wax, wax is made of oil and they seem way too cheap.
It's a good mod anyway.
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by Enke » Mon Mar 03, 2014 17:27

This is a cute little mod! I'm gonna have some fun with this!
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by jenova99sephiros » Mon Mar 03, 2014 21:46

Better mod
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philipbenr
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by philipbenr » Mon Mar 03, 2014 23:53

I think I might bring this into my variator modpack. Nice work. :)
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by philipbenr » Tue Mar 04, 2014 15:55

@Hybrid Dog: Download link for that is busted...
Last edited by philipbenr on Tue Mar 04, 2014 15:56, edited 1 time in total.
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RHR
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by RHR » Tue Mar 04, 2014 18:07

Thx everyone for your response. I'm happy to see that many people like my mod. \[^.^]/

Krock wrote:The candles are made of wax, wax is made of oil and they seem way too cheap.
It's a good mod anyway.

Yeah I already recognised that candles are too cheap. I change that in future.

philipbenr wrote:I think I might bring this into my variator modpack. Nice work. :)

That sounds cool. I'm looking forward to see that. ^_^
 

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by Topywo » Tue Mar 04, 2014 19:00

Hybrid Dog wrote:
philipbenr wrote:@Hybrid Dog: Download link for that is busted...
I could have a backup.


Done.

https://forum.minetest.net/viewtopic.php?pid=131932#p131932


RHR, your mod looks fresh. I hope we'll see this one back on some servers.
 

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by Sokomine » Tue Mar 04, 2014 19:08

Topywo wrote:I hope we'll see this one back on some servers.

I hope so as well.
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by philipbenr » Wed Mar 05, 2014 05:49

@RHR: Check your PM if you haven't already...
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RHR
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by RHR » Tue Mar 18, 2014 10:30

Update
I added philipbenr's lamppost suggestion, changed the recipes (they are more expensive now), animated the candle and uploaded this mod to github. ^^
 

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Enke
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by Enke » Tue Mar 18, 2014 22:45

Still love the simplicity of this mod. I use it all the time in my Singleplayer world.
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<Anarchid> my turn was still the most awesome, yielding all the cripples, two captured paranormals, and death rate of about 30%
<ORCACommander> Anarchid: you need to work harder
<ORCACommander> I am hereby putting you under review until you can increase the casualty rate
 

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RHR
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by RHR » Wed Mar 19, 2014 09:03

Enke wrote:Still love the simplicity of this mod. I use it all the time in my Singleplayer world.


Nice to hear that my mod is usefull for someone [^_^]
 

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by Inocudom » Wed Mar 19, 2014 18:54

You should post this mod in the forums of Freeminer.
 

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by BrunoMine » Wed Mar 19, 2014 19:12

create an animated candle.
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by philipbenr » Wed Mar 19, 2014 21:11

brunob.santos wrote:create an animated candle.


I was working on that... I gave up after 2 minutes. If it is really wanted, I will do it. :P
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RHR
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by RHR » Wed Mar 19, 2014 21:34

brunob.santos wrote:create an animated candle.

philipbenr wrote:I was working on that... I gave up after 2 minutes. If it is really wanted, I will do it. :P

The candle is already animated, but my animation looks very poor ... (T_T)


Inocudom wrote:You should post this mod in the forums of Freeminer.

Done! ;)
 

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by BrunoMine » Wed Mar 19, 2014 22:47

improves image candle in inventory_image!(very small)
bad eyestrain!

Edit:
black fence does not seem interesting!
consider a utility mod .... with lanterns
Last edited by BrunoMine on Wed Mar 19, 2014 22:49, edited 1 time in total.
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Re: [Mod] Lantern [v140318] [lantern]

by Kilarin » Tue May 27, 2014 00:21

I really like this mod. But my son just pointed out a problem to me. How do you remove a candle?
 

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Re: [Mod] Lantern [v140318] [lantern]

by BrandonReese » Tue May 27, 2014 02:07

I added this mod to my Adventuretest game
 

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Re: [Mod] Lantern [v140318] [lantern]

by Topywo » Tue May 27, 2014 08:31

Kilarin wrote:I really like this mod. But my son just pointed out a problem to me. How do you remove a candle?


As far as I see in non-creative with an axe.
 

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Re: [Mod] Lantern [v140318] [lantern]

by Kilarin » Tue May 27, 2014 12:00

Topywo wrote:As far as I see in non-creative with an axe.

Ah, that works.
It's a really nice mod, but that probably ought to be fixed. You should be able to remove a candle with any tool just like a torch, especially with your bare hands.
 

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RHR
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Re: [Mod] Lantern [v140318] [lantern]

by RHR » Tue May 27, 2014 16:34

UPDATE
Changelog Changelog [v140318 --> v140527]
  • fixed candle (can be digged immediately without tools)
  • black fence recipe is now shapeless
  • changed lamppost1 recipe
  • removed lamppost2, lamppost3, lamppost4 recipes (they are shapless craftable from lamppost1)
  • added two new recipes for lamp and lantern
  • removed the recipe picture folder

BrandonReese wrote:I added this mod to my Adventuretest game

great! :D (BTW: I updated it today!)

Kilarin wrote:I really like this mod. But my son just pointed out a problem to me. How do you remove a candle?

I can't remember that I've ever added the feature that the candle is not diggable without tools :D
I fixed it, now you can remove it with your bare hands without tools immediately.
 

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Re: [Mod] Lantern [v140318] [lantern]

by Kilarin » Tue May 27, 2014 18:05

RHR wrote:I fixed it, now you can remove it with your bare hands without tools immediately.

Thank you very much! I think this mod is a very nice addition to minetest.
 

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Re: [Mod] Lantern [v140318] [lantern]

by philipbenr » Tue May 27, 2014 23:17

I fixed it, now you can remove it with your bare hands without tools immediately.


Quick, blow it out. that's hot!
 

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Re: [Mod] Lantern [v140318] [lantern]

by kerikter4of7 » Sat Jun 14, 2014 07:41

I partially just wanted to bump this up to be noticed by new players, but mostly I wanted to let you know your mod is quite tasteful and well done.
 

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Re: [Mod] Lantern [v140318] [lantern]

by Topywo » Sat Jun 14, 2014 09:23

How about making some colored lamps (with an optional dependency on Sokomine's colormachine)?

I most of the time get lost in caverns that are stretching out and splitting up. Colored lanterns could mark the routes I'm taking.
 

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Re: [Mod] Lantern [v140318] [lantern]

by RHR » Sat Jun 14, 2014 18:52

kerikter4of7 wrote:I partially just wanted to bump this up to be noticed by new players, but mostly I wanted to let you know your mod is quite tasteful and well done.

thx I hope you enjoy it! ;)

Topywo wrote:How about making some colored lamps (with an optional dependency on Sokomine's colormachine)?
I most of the time get lost in caverns that are stretching out and splitting up. Colored lanterns could mark the routes I'm taking.

I like the idea of colored lamps to mark different routes. I will create them. ^^
 

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