Minetest Fork Minetest-XV1

User avatar
Strikeboba
Member
 
Posts: 19
Joined: Fri May 18, 2012 01:31

Minetest Fork Minetest-XV1

by Strikeboba » Mon Mar 25, 2013 10:09

Hey, everyone! Sorry for being so inactive it's just my life took a turn for the worse recently and i had to deal with some stuff. Anyway, I want you all to know i'm working on this project as hard as i can and so far deserts have been made more realistic with sandstone, Also the enchanting system is close to complete! :D Yes you heard me, The thing we
ve all been waiting for SOOO long now is almost done. I would just like to thank you for being such a great community when it comes to feedback and giving me tips, Thank you all! :D I'm sorry i can't share screenshots, I just don't have a good image hosting site atm...If you know of one post it in the comments and i'll check it out to see if i can give you guys a sneak peek.

8/3/13 Update: You guys have waited, So here it is. A screenshot of the game so far. (This is about 30 minutes of Lua programming) I haven't honestly worked on it a-lot since the project was put on hold. But it's back now with this:

http://imgur.com/c9zNx6h

I would show you guys enchantments but they're way too buggy atm.....The enchanted item looks like 10 of itself mashed up, But if enough of you post comments saying you want to see it anyway, I'll share if you really want buggy screenshots...

Anyway, I'll hopefully have an Alpha release done soon so you can all play!! :D

As for armor...I haven't even gotten to that yet.... xD *Cough* Screw You C++ *Cough*
Last edited by Strikeboba on Sat Aug 03, 2013 06:53, edited 1 time in total.
I live for peace,building and friends My Mods:Upgrade Mod 1.0
 

User avatar
kaeza
Member
 
Posts: 2141
Joined: Thu Oct 18, 2012 05:00
GitHub: kaeza
IRC: kaeza diemartin blaaaaargh
In-game: kaeza

by kaeza » Mon Mar 25, 2013 10:26

Cobble already looks like actual cobble in latest git of minetest_game.
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal | BTC: 1DFZAa5VtNG7Levux4oP6BuUzr1e83pJK2
 

User avatar
Strikeboba
Member
 
Posts: 19
Joined: Fri May 18, 2012 01:31

by Strikeboba » Mon Mar 25, 2013 10:37

Lol sorry i started this a while ago useing minetest 4.4 but i will transfer features over as much as i can
I live for peace,building and friends My Mods:Upgrade Mod 1.0
 

rarkenin
Member
 
Posts: 668
Joined: Tue Nov 20, 2012 20:48

by rarkenin » Mon Mar 25, 2013 10:38

Why an entity for stone bricks? A node should suffice. And there are already plugins for diamonds.
Last edited by rarkenin on Mon Mar 25, 2013 10:38, edited 1 time in total.
Admin pro tempore on 0gb.us:30000. Ask me if you have a problem, or just want help.
This is a signature virus. Add me to your signature so that I can multiply.
Now working on my own clone, Mosstest.
I guess I'm back for some time.
 

User avatar
kaeza
Member
 
Posts: 2141
Joined: Thu Oct 18, 2012 05:00
GitHub: kaeza
IRC: kaeza diemartin blaaaaargh
In-game: kaeza

by kaeza » Mon Mar 25, 2013 10:47

The only reason to use C++ at all is to implement new features (like custom HUDs), or to do performance-sensitive operations. So if you just want to alter a bit of gameplay, create a new "game" add a few mods, edit to your needs, and release.
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal | BTC: 1DFZAa5VtNG7Levux4oP6BuUzr1e83pJK2
 

User avatar
Strikeboba
Member
 
Posts: 19
Joined: Fri May 18, 2012 01:31

by Strikeboba » Mon Mar 25, 2013 10:52

kaeza just becuase your a brilliant mod creator and have had alot of exp please don't rain on my day :P
I live for peace,building and friends My Mods:Upgrade Mod 1.0
 

User avatar
kaeza
Member
 
Posts: 2141
Joined: Thu Oct 18, 2012 05:00
GitHub: kaeza
IRC: kaeza diemartin blaaaaargh
In-game: kaeza

by kaeza » Mon Mar 25, 2013 10:56

Strikeboba wrote:kaeza just becuase your a brilliant mod creator and have had alot of exp please don't rain on my day :P

Awww thanks!
But I'm not trying to ruin your day; I'm just saying that you don't have to unnecessarily edit the engine. You can do a lot of great things on the Lua side.
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal | BTC: 1DFZAa5VtNG7Levux4oP6BuUzr1e83pJK2
 

User avatar
Strikeboba
Member
 
Posts: 19
Joined: Fri May 18, 2012 01:31

by Strikeboba » Mon Mar 25, 2013 10:58

Well ty i am trying to do my best but honestly so far i fail XD
I live for peace,building and friends My Mods:Upgrade Mod 1.0
 

User avatar
Strikeboba
Member
 
Posts: 19
Joined: Fri May 18, 2012 01:31

by Strikeboba » Sat Apr 06, 2013 03:18

bump
I live for peace,building and friends My Mods:Upgrade Mod 1.0
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Sat Apr 06, 2013 03:45

With C++ you would really have to make the items game type from 0.3 when there was no minetest_game. That would be cool adding all the stuff in C++. I would like to see performance changes.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
Strikeboba
Member
 
Posts: 19
Joined: Fri May 18, 2012 01:31

by Strikeboba » Sun Apr 07, 2013 18:49

The reason im using C++ for this is not only to improve performace but to add things like armor enchanting and acivements also mobs with better ai's. If i made a list of all the things i wanted to add this would take about 10 mins to read so i'll leave it at that.
Last edited by Strikeboba on Sun Apr 07, 2013 18:49, edited 1 time in total.
I live for peace,building and friends My Mods:Upgrade Mod 1.0
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Sun Apr 07, 2013 19:19

Maybe keep in mind a way to define things in lua so others could use your stuff. It could get in upstream if it is good and lua definable
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
Strikeboba
Member
 
Posts: 19
Joined: Fri May 18, 2012 01:31

by Strikeboba » Thu Aug 01, 2013 21:57

I know it's been a while but i'm happy to announce i'm working on this project again!! :D Read the top for details!
I live for peace,building and friends My Mods:Upgrade Mod 1.0
 

User avatar
sfan5
Member
 
Posts: 3636
Joined: Wed Aug 24, 2011 09:44
GitHub: sfan5
IRC: sfan5

by sfan5 » Fri Aug 02, 2013 06:33

Strikeboba wrote: just don't have a good image hosting site atm

http://imgur.com
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

User avatar
Strikeboba
Member
 
Posts: 19
Joined: Fri May 18, 2012 01:31

by Strikeboba » Fri Aug 02, 2013 11:05

Thanks! :D I'll post a pic tomorrow when i'm more awake and have had time to grind out some bugs......Overhauling the entire sound and texture engine by hand is a pain...Especially when you're the one acually doing the textures. xD And more so, When the enchantment system doesn't wanna work with textures. >.<
I live for peace,building and friends My Mods:Upgrade Mod 1.0
 

User avatar
Strikeboba
Member
 
Posts: 19
Joined: Fri May 18, 2012 01:31

by Strikeboba » Sat Aug 03, 2013 06:37

Bump, Updated.
I live for peace,building and friends My Mods:Upgrade Mod 1.0
 


Return to Minetest-Related

Who is online

Users browsing this forum: No registered users and 3 guests

cron