WieldItemModeleditor - WIM 0.0.4 (now including win32 binarys)

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rubenwardy
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by rubenwardy » Fri Nov 22, 2013 19:55

Can you just check I have your .wim file format alright?

modelname;left;right;top;bottom;back;front;texture size
nodeboxname;onex;oney;onez;twox;twoy;twoz (repeated per nodebox)


The direction on the first line being texture directions.
Last edited by rubenwardy on Fri Nov 22, 2013 19:58, edited 1 time in total.
 

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