TenPlus1 wrote:Instead of forking MineTest why not aid in the development and help make this a better game... Have a settings menu that will allow you to tweak the game by adding/removing ingame features and maybe think about including some of the most used mods in the actual game itself...
Linxx wrote:dirt, sand and gravel will fall off the edges (try to build something ;)
)
why this?
philipbenr wrote:http://i.imgur.com/wXvXJG3.png
What do you think?
CC0 = license
Looks good for logo to me...
philipbenr wrote:http://i.imgur.com/wXvXJG3.png
What do you think?
CC0 = license
Looks good for logo to me...
GingerHunter797 wrote:Freeminer is 99% lag free, is Minetest 99% lag free???
GingerHunter797 wrote:GingerHunter797 wrote:Freeminer is 99% lag free, is Minetest 99% lag free???
Ok, I just tested Freeminer out on the redcrab server and I have to say it is really noticable how smooth the gameplay is! At least for me it is. I think anyone running on a low to medium spec PC should be able to tell a difference. I havent tested with singleplayer yet...
GingerHunter797 wrote:GingerHunter797 wrote:Freeminer is 99% lag free, is Minetest 99% lag free???
Ok, I just tested Freeminer out on the redcrab server and I have to say it is really noticable how smooth the gameplay is! At least for me it is. I think anyone running on a low to medium spec PC should be able to tell a difference. I havent tested with singleplayer yet...
PilzAdam wrote:GingerHunter797 wrote:GingerHunter797 wrote:Freeminer is 99% lag free, is Minetest 99% lag free???
Ok, I just tested Freeminer out on the redcrab server and I have to say it is really noticable how smooth the gameplay is! At least for me it is. I think anyone running on a low to medium spec PC should be able to tell a difference. I havent tested with singleplayer yet...
AFAIK the claim of freeminer to be "lag free" refers to servers, so you cant notice it while running a client only.
Enke wrote:Also, who's working on it?
Mito551 wrote:Enke wrote:Also, who's working on it?
and what are differences for game-makers? except for more optimised stuff, i mean. function-wise, so to speak.
xyz wrote:We plan to include more games (not just the one we develop but also ones developed by users) into release builds.
Enke wrote:Mito551 wrote:Enke wrote:Also, who's working on it?
and what are differences for game-makers? except for more optimised stuff, i mean. function-wise, so to speak.
There are some new functions, and some new node definitions such as "hot, cold, melted"
To quote xyz on the freeminer forums:xyz wrote:We plan to include more games (not just the one we develop but also ones developed by users) into release builds.
proller wrote:Freeminer 0.4.8.2 released!
brunob.santos wrote:Interesting!
But I do not understand what advantage it will have.
If it continues as it was not change anything. Do not you think?
Fess wrote:Win64 build of freeminer http://yadi.sk/d/T08WViRqFEtMk
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