Freeminer

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TenPlus1
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by TenPlus1 » Sat Nov 30, 2013 09:15

Instead of forking MineTest why not aid in the development and help make this a better game... Have a settings menu that will allow you to tweak the game by adding/removing ingame features and maybe think about including some of the most used mods in the actual game itself...
 

leetelate
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by leetelate » Sat Nov 30, 2013 17:35

weird - half of that is in shupa! - great minds think alike - i will check out your code (i assume it is open source?) for some things like freeze and melt in a bit

my biomes are y-based (height), not z-based (north/south), and i added a few things i called areas besides biomes like hilly areas, mountainous areas, seashore areas, since they can have differing biomes based on height

desert becomes an area since the biomes are based on height, from a low non-watery jungle to the american west to the peruvian andes (very high snowy desert)

anywhere there can be lakes and rivers and they will freeze if above the snow line - i really wish there was an ice like a snow layer, not just a block

i am also limiting stuff to only the environment nodes that are in minetest-game - silly, but that is what i have done in the past and i like it

i don't like the mp design of the weather mod and redid it as a hud, but otherwise we are on the same lines

slippery? how that would work except moving the player along downhill - i wonder if that would work for my ski world better that what i have now? - i will look at that too

are you going to take out the entity limit and what about the static? - can stuff just disappear once you walk away from it like in xbox mc?


i wish i had that client with the regular minetest server - which is why i guess there is a fork
Last edited by leetelate on Sat Nov 30, 2013 18:27, edited 1 time in total.
MT IS MC'S SMARTER BROTHER
minetest 0.4.8 compiled from latest git on linux mint 15 with qjoypad and wired 360 controller
freeminer, pilztest, buildcraft and next are the idea factories
my minetest page is http://1337318.zymichost.com if zymic isn't down - meh, it is free...
 

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rubenwardy
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by rubenwardy » Sat Nov 30, 2013 17:52

TenPlus1 wrote:Instead of forking MineTest why not aid in the development and help make this a better game... Have a settings menu that will allow you to tweak the game by adding/removing ingame features and maybe think about including some of the most used mods in the actual game itself...


They try to aid in the development, but they believe they are getting no where. Because of this, they have made their own fork so they can choose what goes in, instead of the bureaucracy.
 

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by philipbenr » Sat Nov 30, 2013 18:02

Image

What do you think?

CC0 = license

Looks good for logo to me...
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leetelate
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by leetelate » Sat Nov 30, 2013 18:05

Linxx wrote:
dirt, sand and gravel will fall off the edges (try to build something ;)
)

why this?


ewwww! - nope - i love building sand houses because of the falling-sand difficulty, and what about my beautiful sand cliffs??? once disturbed, i have to wait for it to stop?

and now dirt is a falling node too?

sliipery is interesting....

freeminer, minetest, buildcraft and next are idea factories
Last edited by leetelate on Sat Nov 30, 2013 18:30, edited 1 time in total.
MT IS MC'S SMARTER BROTHER
minetest 0.4.8 compiled from latest git on linux mint 15 with qjoypad and wired 360 controller
freeminer, pilztest, buildcraft and next are the idea factories
my minetest page is http://1337318.zymichost.com if zymic isn't down - meh, it is free...
 

leetelate
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by leetelate » Sat Nov 30, 2013 18:13

freeminer forum account creation says "Sorry, you must wait longer to create an account." wtf?

meh i can read the fm (freeminer) forum and that is all i needed
Last edited by leetelate on Sat Nov 30, 2013 18:21, edited 1 time in total.
MT IS MC'S SMARTER BROTHER
minetest 0.4.8 compiled from latest git on linux mint 15 with qjoypad and wired 360 controller
freeminer, pilztest, buildcraft and next are the idea factories
my minetest page is http://1337318.zymichost.com if zymic isn't down - meh, it is free...
 

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hoodedice
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by hoodedice » Sat Nov 30, 2013 19:07

philipbenr wrote:http://i.imgur.com/wXvXJG3.png

What do you think?

CC0 = license

Looks good for logo to me...


Looks good. Just what I had in mind for this fork. Nice work Phillip!
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

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Enke
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by Enke » Sat Nov 30, 2013 19:30

philipbenr wrote:http://i.imgur.com/wXvXJG3.png

What do you think?

CC0 = license

Looks good for logo to me...


I like it!
Lush8
ExtraVars for Red Eclipse

<Anarchid> my turn was still the most awesome, yielding all the cripples, two captured paranormals, and death rate of about 30%
<ORCACommander> Anarchid: you need to work harder
<ORCACommander> I am hereby putting you under review until you can increase the casualty rate
 

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by GingerHunter797 » Sat Nov 30, 2013 20:49

Freeminer is 99% lag free, is Minetest 99% lag free???
http://i.imgur.com/gqXXUaI.png

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by GingerHunter797 » Sat Nov 30, 2013 21:57

GingerHunter797 wrote:Freeminer is 99% lag free, is Minetest 99% lag free???


Ok, I just tested Freeminer out on the redcrab server and I have to say it is really noticable how smooth the gameplay is! At least for me it is. I think anyone running on a low to medium spec PC should be able to tell a difference. I havent tested with singleplayer yet...
http://i.imgur.com/gqXXUaI.png

3DS Friend Code: 2122-7173-2797
Add me as a friend! :D

Want to play a fun game? http://voxelands.com/
 

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Linxx
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by Linxx » Sat Nov 30, 2013 22:34

for me in singleplayer frames cap at 10-20fps
GingerHunter797 wrote:
GingerHunter797 wrote:Freeminer is 99% lag free, is Minetest 99% lag free???


Ok, I just tested Freeminer out on the redcrab server and I have to say it is really noticable how smooth the gameplay is! At least for me it is. I think anyone running on a low to medium spec PC should be able to tell a difference. I havent tested with singleplayer yet...
 

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by PilzAdam » Sat Nov 30, 2013 22:43

GingerHunter797 wrote:
GingerHunter797 wrote:Freeminer is 99% lag free, is Minetest 99% lag free???


Ok, I just tested Freeminer out on the redcrab server and I have to say it is really noticable how smooth the gameplay is! At least for me it is. I think anyone running on a low to medium spec PC should be able to tell a difference. I havent tested with singleplayer yet...

AFAIK the claim of freeminer to be "lag free" refers to servers, so you cant notice it while running a client only.
 

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xyz
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by xyz » Sat Nov 30, 2013 23:08

PilzAdam wrote:
GingerHunter797 wrote:
GingerHunter797 wrote:Freeminer is 99% lag free, is Minetest 99% lag free???


Ok, I just tested Freeminer out on the redcrab server and I have to say it is really noticable how smooth the gameplay is! At least for me it is. I think anyone running on a low to medium spec PC should be able to tell a difference. I havent tested with singleplayer yet...

AFAIK the claim of freeminer to be "lag free" refers to servers, so you cant notice it while running a client only.

https://github.com/freeminer/freeminer/commit/ce8ac55d70db09f96b41b5a85a419f486a004c11
 

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Mito551
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by Mito551 » Sat Nov 30, 2013 23:24

Enke wrote:Also, who's working on it?


and what are differences for game-makers? except for more optimised stuff, i mean. function-wise, so to speak.
Last edited by Mito551 on Sat Nov 30, 2013 23:26, edited 1 time in total.
 

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Enke
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by Enke » Sat Nov 30, 2013 23:31

Mito551 wrote:
Enke wrote:Also, who's working on it?


and what are differences for game-makers? except for more optimised stuff, i mean. function-wise, so to speak.


There are some new functions, and some new node definitions such as "hot, cold, melted"

To quote xyz on the freeminer forums:
xyz wrote:We plan to include more games (not just the one we develop but also ones developed by users) into release builds.
Last edited by Enke on Sat Nov 30, 2013 23:31, edited 1 time in total.
Lush8
ExtraVars for Red Eclipse

<Anarchid> my turn was still the most awesome, yielding all the cripples, two captured paranormals, and death rate of about 30%
<ORCACommander> Anarchid: you need to work harder
<ORCACommander> I am hereby putting you under review until you can increase the casualty rate
 

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by Inocudom » Sun Dec 01, 2013 00:21

Enke wrote:
Mito551 wrote:
Enke wrote:Also, who's working on it?


and what are differences for game-makers? except for more optimised stuff, i mean. function-wise, so to speak.


There are some new functions, and some new node definitions such as "hot, cold, melted"

To quote xyz on the freeminer forums:
xyz wrote:We plan to include more games (not just the one we develop but also ones developed by users) into release builds.


I also recommend that there be an option that toggles whether mud and sand can flow or not, just in case some players are afraid of what that might do to their creations.
 

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Mito551
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by Mito551 » Tue Dec 03, 2013 23:51

shouldn't this be in minetest-related projects? (now that everyone have seen the topic)
(i fully understand, that general discussion is a much better place for people to see the topic, so well done here regardless of intention.)
 

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by proller » Sat Dec 07, 2013 08:24

Freeminer 0.4.8.2 released!
 

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by philipbenr » Sat Dec 07, 2013 09:02

proller wrote:Freeminer 0.4.8.2 released!

Is there a changelog? I haven't seen one...
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Casimir
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by Casimir » Sat Dec 07, 2013 11:15

 

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philipbenr
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by philipbenr » Sat Dec 07, 2013 19:20

Thanks! :)
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BrunoMine
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by BrunoMine » Sat Dec 07, 2013 19:40

Interesting!
But I do not understand what advantage it will have.
If it continues as it was not change anything. Do not you think?
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by jojoa1997 » Sun Dec 08, 2013 01:13

brunob.santos wrote:Interesting!
But I do not understand what advantage it will have.
If it continues as it was not change anything. Do not you think?

This is really Minetest that has merged pull requests that are good but not added to Minetest.
Coding;
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Gambit
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by Gambit » Thu Dec 12, 2013 08:46

Does Freeminer have an IRC?
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001
 

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rubenwardy
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by rubenwardy » Thu Dec 12, 2013 08:57

#freeminer, freenode

It is mainly in russian though.
 

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stu
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by stu » Mon Dec 30, 2013 01:07

Yay, I just got the android branch to run in my emulator, thank you so much for sharing this

Image

I would also really like to see an upstream minetest version of these scripts, thanks
Last edited by stu on Mon Dec 30, 2013 01:22, edited 1 time in total.
 

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Fess
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by Fess » Mon Dec 30, 2013 21:45

Win64 build of freeminer http://yadi.sk/d/T08WViRqFEtMk
 

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LuxAtheris
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by LuxAtheris » Tue Dec 31, 2013 01:25

Just downloaded it and it lagged to me a lot.

EDIT:I love the waving of the leaves and the grasses
Last edited by LuxAtheris on Tue Dec 31, 2013 01:27, edited 1 time in total.
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jojoa1997
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by jojoa1997 » Tue Dec 31, 2013 01:26

Fess wrote:Win64 build of freeminer http://yadi.sk/d/T08WViRqFEtMk

Maybe you can put up builds on the freeminer forums. It would be nice to have a dedicated win builder.
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by PilzAdam » Tue Dec 31, 2013 02:45

LuxAtheris wrote:EDIT:I love the waving of the leaves and the grasses

Thats in Minetest, too.
 

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