Yet another mod manager [WIP]
This a mod manager for server admins, game creators and who want to play with it. Currently it only works with *NIX system, everything is written in the vulnerable bash.
Everything is kept in git and mods are submodules, this means that you can keep track of the mods and their versions, easy to roll back to a certain point of time.
Currently working features:
- activate/deactivate mods
- when activating a mod, dependencies are pulled and activated too, optional dependencies can be installed too.
- disable installing dependencies
- list enabled/disabled mods
- a pseudo ini file (contains sets, modpacks and mods information)
- define sets of mods
- minetest version compatibility check
Planned features:
- inter mods compatibility check
- enable/disable all mods in a set
- ....
Possible user case:
- keeping history of mods and their version in the git
- keeping mods up to date with just one command
- rolling back
- exchanging sets as games
- creating new games
- ....
Constructive comments are welcomed.
Sample output:
Sample ini
Everything is kept in git and mods are submodules, this means that you can keep track of the mods and their versions, easy to roll back to a certain point of time.
Currently working features:
- activate/deactivate mods
- when activating a mod, dependencies are pulled and activated too, optional dependencies can be installed too.
- disable installing dependencies
- list enabled/disabled mods
- a pseudo ini file (contains sets, modpacks and mods information)
- define sets of mods
- minetest version compatibility check
Planned features:
- inter mods compatibility check
- enable/disable all mods in a set
- ....
Possible user case:
- keeping history of mods and their version in the git
- keeping mods up to date with just one command
- rolling back
- exchanging sets as games
- creating new games
- ....
Constructive comments are welcomed.
Sample output:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
$ ./manage_mods.sh -l enable
Enabled mods:
$ ./manage_mods.sh -e mg
enabling stairs ...done
enabling wool ...done
enabling farming ...done
enabling default ...done
enabling mg ...done
$ ./manage_mods.sh -l enable
Enabled mods:
default
farming
mg
stairs
wool
$ ./manage_mods.sh -l all
Available mods:
d: along_shore
d: areas
d: boats
d: bones
d: bucket
d: bushes
d: bushes_classic
d: cavestuff
d: creative
e: default
d: doors
d: dryplants
d: dye
e: farming
d: ferns
d: fire
d: flowers
d: flowers_plus
d: give_initial_stuff
d: intllib
d: inventory_plus
d: junglegrass
e: mg
d: modmenu
d: molehills
d: moreblocks
d: moretrees
d: mushroom
d: nature_classic
d: plants_lib
d: poisonivy
d: screwdriver
d: sethome
e: stairs
d: tnt
d: trunks
d: vessels
d: vines
d: woodsoils
e: wool
d: xpanes
d: youngtrees
d: zcg
Sample ini
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- Code: Select all
;comment 1
#comment 2
title = my title
abc = 123
name = My Own Game
[mod]
name=boat
license=
desc=a boat
homepage = http://boat.com/
gitsrc =
category =
minver =
maxver =
incompatible = aaa
bbb
ccc
belongs = @minetest_game
[mod]
name=farming
desc=faming mod
licenese =
homepage= http://gfarming.com/
gitsrc=git://
category =
minver =
maxver =
incompatible = AAA
BBB
CCC
belong = @minetest_game
[set]
name = mygame
mods = boat farming
[modpack]
name = animal_modpack
desc = mob
licenese =
homepage =
gitsrc =
category =
minver =
maxver =
incompatible =
contains =