Sol wrote:Are you sure it's good decision to drop git indexes?
Esteban wrote:A fork based on space travel!?!
I wish you the best of luck! I can already imagine an awesome colony at mars! :D
+ My feelings right now
Inocudom wrote:What about gas giants? For example, falling into them could be fatal, but the higher layers of their clouds could be used somehow. Also, don't forget the noises they make:
https://www.youtube.com/watch?v=nYNjm2r-wqc-Jupiter
https://www.youtube.com/watch?v=Q000bEMEG2o-Saturn
Gas giants like Jupiter could be bright places with lots of clouds and even flying lifeforms. Of course, the lower layers of the clouds down to the area where players take damage and could die could be darker, but could still be dimly lit. Down in these layers, more dangerous lifeforms could be found, but so could valuable gases/materials. As a final idea, lush islands could be found prominently in the upper, brighter layers. Meanwhile, drier islands could be found in the deeper, dimmer layers.
As for gas giants like Saturn, those ones could be dark, frightening places. Sure, the upper layers of their clouds could be bright, but could pale in comparison to the upper layers of gas giants like Jupiter. Desert islands with water could be found in the upper, brighter layers of gas giants like Saturn, as well as a pretty small number of flying lifeforms. In the lower layers of their clouds, things could get far more sinister. For starters, things could be pitch black down there, thus making lights mandatory. Also, the lowest layers down there could go from causing massive damage to instant death to players. Finally, terrifying monsters, demons, and ghosts could be plentiful down there, but so could very valuable gases/materials. As for the islands in the lower levels of gas giants like saturn, they could be artificial, abandoned spaceships with color schemes that consist primarily of purple and black.
In the end, players could learn to be very careful with Jupiter-like gas giants and very fearful of Saturn-like gas giants. Needless to say, items that fall to the damaging layers of both kinds of gas giants could be destroyed, and the individual objects themselves could have minor differences from each other.
Esteban wrote:Inocudom wrote:-snip-
I love the idea of the mobs, yet I don't know where you get the idea of Saturn being evil, but weird creatures hiding deeper on the planets is fascinating concept for game play. Don't forget the satellites surrounding those gas giants. For example, the moon Titan is similar to Earth, but with a whole different chemistry. Instead of water it has liquid methane, if I remember well. Anyways I just hope this fork gets accomplished! I could give ideas, but they are so many and I don't have the time to write them all! xD
Comets, black holes, super novas,etc.!
Sokomine wrote:Sounds like a very intresting idea. I'd love to play a game where space travel and beeing able to manipulate the scenery are combined!
I'm just afraid that it might be very difficult to reach. One of the major obstacles is space and the human perception thereof. Minetest is more than large enough to encmpass more "world" than could ever be used by a single player or even by plenty of players on a server Space..is big. Very big. So big we can't really imagine it as it has no real meaning in our everyday life. And also so big that travelling through it has to be shortend in order for the player to arrive anywhere before the player looses patience and deletes the game.
"Planets" have to be far enough apart so that players with a good graphics card can't wave at players on other planets and tell them to stop jumping up and down on their beds - because that's what they can see from the next best planet. There has to be some illusion of width and space, although there's no way to actually store that much data at a resolution of 1m. And - in the vast majority of cases there's no point in storing that data anyway as it's empty (in space) or scenery (on a planet). Where it gets intresting is where players start to really interact with the world, to gather ressources or to build something of their own, or to drop a probe or start building a space station etc. "Gravity" in a game universe is where the player does something (and even if it's only taking a look at something).
With the recent addition of models as blocks, the "universe" might consist of a map where a planet has the size of a block (only spherical). Even then, scale is something which will have to be something...unheard of. The sun will have to be far smaller than it actually is, the distances more linear than anything, moons far larger in relation to the planet than they actually are..
Sokomine wrote:I'm just afraid that it might be very difficult to reach. ... ... , although there's no way to actually store that much data at a resolution of 1m. ... ...
rubenwardy wrote:As a general rule, you should at least get a prototype working before making a post announcing a project. Unless you asking for help or input.
It is an interesting idea though.
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