PNG warning: Interlace handling should be turned on when using png_read_image
PNG warning: Interlace handling should be turned on when using png_read_image
Could not open file of texture: fish_blue_white_mesh.png
Loaded mesh: fish_blue_white.b3d
Loaded mesh: heli.x
PNG warning: Unknown iTXt compression type or method
Could not open file of texture: mob_ostrich_ostrich_mesh.png
Loaded mesh: mob_ostrich_ostrich.b3d
Could not open file of texture: mobf_path_marker.png
Loaded mesh: mobf_path_marker.b3d
Loaded mesh: root.x
Could not open file of texture: character.png
Loaded mesh: wield3d_character.b3d
Loaded texture: /home/stormchaser3000/blocklife-src/textures/base/pack/sunrisebg.png
Font size: 8 16
22:54:05: ERROR[main]: Some exception: "�
22:54:05: ERROR[main]: �"
Quit message received.
AL lib: (EE) alc_cleanup: 1 device not closed
#ifdef NDEBUG
catch(std::exception &e)
{
std::string narrow_message = "Some exception: \"";
narrow_message += e.what();
narrow_message += "\"";
errorstream<<narrow_message<<std::endl;
error_message = narrow_to_wide(narrow_message);
}
#endif
gibucsoft wrote:We have just published Blocklfe 1.6. Since last version we made these changes: Left hand, so you can now use both hands, free inventory fields for hands were added, item or block can be no longer used as a tool, tutorial mode, game mode has to be set during the creation of the world and it can be no longer changed, graphics was improved, some bugs were fixed. So download it, try it and reply us. There are some screenshots of the current version:
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
Minetestforfun wrote:I like the 2 hands concept, keep up the good work ! :)
wilkgr76 wrote:Minetestforfun wrote:I like the 2 hands concept, keep up the good work ! :)
Who doesn't? :P
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
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