Thanks for your feedback.
hajo wrote:* map features/drawscale: the generated picture is not wide enough to show the last number of the x-axis
* map limits:
** scalefactor: for such a small map, an enlarging scalefactor would be nice
BTW, can the mapper use worldedit/schematics as input ?
yes, your right. But thats a problem of minetestmapper itself. Ill create a Issue there.
No, minetestmapper can only read minetest/freeminer maps no worldedit or shematic files. Not shure if there is a use for it.
hajo wrote:** Center/dimensions X,Y vs. min/max-Y (height): shouldn't that be Center X,Z ?
Well X,Y means the image, but yes, that could be missunderstandable. I think Center/dimensions width height (w,h) should be better.
hajo wrote:** the tooltips for geometrymode have no newlines, so they run all across the screen
Ill fix within the next release.
hajo wrote:* the placeholders <date> etc. for output-filename use the current date.
It would be nice to also have a placeholder for the filedate.
Not sure what you exactly mean by filedate.
A file (like map.sqlite) on Windows does have different dates: Create Date, Last modified date. Dont know if such a feature also exists on Linux
There are some database engines, that does not create a file inside the world directory so there could no date of them fetched.
hajo wrote:The output shows a lot of
[...]
How would I specify which colors to use for these ?
Within the latest download there is file called MakeColors.exe. Its a command line tool to create a colors.txt file out of a nodes.txt file. It will be soon integrated fully into MinetestMapperGui, you have to wait 2 weeks.
BTW ill upload a colors.txt file for the tutorial word this evening, please stand by.
hajo wrote:Also, I would like to put markers with text onto the map, for points-of-interest.
This can be done (by hand) with programs like irfanview, or ImageMagick.
As MinetestMapper already supports "--drawmapline", "--drawmaptext" etc.,
it would be nice if the program could add such things to the output-picture,
perhaps reading from an inputfile (e.g. world.txt).
Thats on my to do list. Maybe it comes with the next release or later.