[Project] Minetest ModStudio

meseguy
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[Project] Minetest ModStudio

by meseguy » Wed Dec 30, 2015 12:37

I often created mods for Minetest, even though for private using. Recently I had an idea how I can make the modding easier.

I have good programming skills in the programming language Delphi/Pascal, so I began to make a program, where you can create and edit Minestest mods on a userfriendly way. I will call it Minetest ModStudio and want to release!

There is an assistent to create mods without programming skills, but you can edit LUA-Files with a professional Syntax-Highlightning-Editor. It will be available in English and German.

screenshot_1.PNG
A screenshot...
screenshot_1.PNG (22.45 KiB) Viewed 991 times


What's your opinion?

In a few weeks it will coming out. See you later!

Meseguy

+++ UPDATE +++
Here is another screenshot of the software:

Screenshot 2.png
It's not finished...
Screenshot 2.png (38.21 KiB) Viewed 990 times
Last edited by meseguy on Wed May 04, 2016 20:24, edited 2 times in total.
 

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firefox
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Re: [Project] Minetest ModStudio

by firefox » Wed Dec 30, 2015 12:58

very interesting +1

together with the "big mod APIs" like mobs redo, farming redo and trees_lib, this could be an awesome tool to add new content.
(like a map editor in strategy games)
 

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rubenwardy
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Re: [Project] Minetest ModStudio

by rubenwardy » Wed Dec 30, 2015 13:49

"despends.txt"
 

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Naj
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Re: [Project] Minetest ModStudio

by Naj » Wed Dec 30, 2015 14:19

I guess it is running under Windows only ?
 

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benrob0329
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Re: [Project] Minetest ModStudio

by benrob0329 » Wed Dec 30, 2015 15:11

If Delphi is anything like FreePascal it'll support as many platforms as possible.

The thing I don't like about Delphi is that I believe it's neither free nor open source.
 

meseguy
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Re: [Project] Minetest ModStudio

by meseguy » Wed May 04, 2016 20:15

rubenwardy wrote:"despends.txt"

Yeah, that's a typing mistake, sorry... :/
 

meseguy
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Re: [Project] Minetest ModStudio

by meseguy » Wed May 04, 2016 20:16

Naj wrote:I guess it is running under Windows only ?

It will running on Linux and Mac maybe too... I have to compile it for Linux too. The thing is, I don't have a mac but I will find a solution.
 

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azekill_DIABLO
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Re: [Project] Minetest ModStudio

by azekill_DIABLO » Thu May 05, 2016 10:17

+1
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
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