LightField Labs

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Glory!
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LightField Labs

by Glory! » Sun Apr 10, 2016 03:01

I'm just going to leave this here...
https://youtu.be/Edl2PefQmEQ

I don't know if it's subgame, mod, or world. It's a custom world, with its own mod, using a purpose designed subgame, this one not intended for this world only.

Changelog
+ Spoiler
Last edited by Glory! on Thu Apr 21, 2016 01:18, edited 3 times in total.
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benrob0329
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Re: LightField Labs

by benrob0329 » Sun Apr 10, 2016 05:25

A portal style game for MT?

This, is awesome.
 

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prof-turbo
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Re: LightField Labs

by prof-turbo » Sun Apr 10, 2016 13:08

This is awesome.
If you need help on sounds, don't hesitate.
Really.
And if you are on IRC, that's even better.

Do you have a repository for this ?

P.S : It's looks like a subgame in a fixed map ;)
 

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Re: LightField Labs

by Glory! » Mon Apr 11, 2016 03:33

prof-turbo wrote:If you need help on sounds, don't hesitate. Really.

Yes, I'd be incredibly interested about new sounds, given how much of a flop I am with editing audio. And, unfortunately, no, there is not a repository (yet?) mostly because I'd have to have two different repositories, one for LightField Laboratories, and the other for kiha read-only.

Kiha read-only?
Yes, that's the subgame I'm developing. (spoken "kee hah") It's intended to ease off story or adventure based games or worlds. You, as the mapper and modder, are given full control of what is in the world, and what is not, (except the default blocks) contrary to forking Minetest Game, or using it, spawning multiple subgames.
I'm using it to make LightField Laboratories! ^_^

I don't have repositories right now because I don't want to be flooded with new stuff, such as robots, thermal discouragement beams, weighted storage cubes, etc, and also because kiha has pratically no documentation. You can't simply put mesecons to work, it won't. WorldEdit? Conflicts with the creative inventory. And also some rules I've set to keep both kiha and LF labs competent and consitent. People will get lost. So really, if you are willing to dwell into the code, go ahead.

By the way, I'll get into the IRC when I have the time. In the meanwhile... I'll be looking at what can I do without mesecons, due to how barebones kiha is.

I'm really sorry if I sounded cold, so here T_T; have an emotic indicating how I am not a leader ^_^;
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Re: LightField Labs

by benrob0329 » Mon Apr 11, 2016 14:45

Well when you get it "finished" I'd be happy to make a LP on it, as well as a promo!
 

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Re: LightField Labs

by Lebanen » Wed May 04, 2016 21:01

I like very much your work Glory! !!!
What is your texture pack ?
 

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Glory!
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Re: LightField Labs

by Glory! » Wed May 04, 2016 23:45

I use the original Soartex for minecraft (not fanver) it's in public domain.
The textures are from the game and not from a texture pack.
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Re: LightField Labs

by iangp » Thu May 05, 2016 00:46

Thats sooo cool :D
I can't wait for a release \o/
Would be nice a blending with stanley parable philosophy
It's rly interesting...
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Re: LightField Labs

by TG-MyinaWD » Fri May 06, 2016 04:10

My time has came..
XD this is awesome! Keep it up.
Enjoying it very much.
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Re: LightField Labs

by Glory! » Sat May 07, 2016 03:02

Image
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Re: LightField Labs

by theHalfBloodStanger » Sun May 08, 2016 04:28

Glory! wrote:Image

Solution: (I hope) include the portal gun mod.
Or does that conflict with anything?
It is true! God Is Not Dead, He is alive, and king of the universe!

And by the way, Linux is the best OS.
 

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Re: LightField Labs

by Glory! » Sun May 08, 2016 04:32

theHalfBloodStanger wrote:
Glory! wrote:I've made my game's art style too Portal like, and at this point I'm too afraid to change

Solution: (I hope) include the portal gun mod.
Or does that conflict with anything?

Yes, originality, the fact that "light field" means a space in which is studied all the light that passes through it, and a lawsuit from our overlord and saviour GabeN.
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