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Minetest Mod Maker

PostPosted: Tue Jul 12, 2016 20:27
by Andreas11141
Welcome to this post. I present to you today a program to create modifications for Minetest.

changelog:
v2.0
-Creator has better,
-Added Confirm Messages for Close, New Project and Open Project,
-Better GUI,
-Bug Fix (if you click button create, you don't can create new project) Thanks to Krock for bug report,
-Added Help,
-Replaced "Build" Button with "Build to Lua File..."

v1.0
- Create folders (Textures, Sounds and Models)
- The buttons that add blocks, Items, crafting recipes, cook recipes, fuel function,
- Menu auto hints,
- If you press the "Open Project", creating folders is blocked and the current code is written to a file,
- Instead of the Save button, the button Build.

Disadvantages :
The program does not ask for confirmation when you press the New Project, and when you close the application ...

System requirements :
1. Windows
- Microsoft Windows XP / Vista / 7/8 / 8.1 / 10
- Microsoft .NET Framework 3.5
2. Linux / Mac
- Linux (all distributions) or Mac OS X
- Software Wine and Mono Framework. (MABYE, I not have a linux)

The source code to compile in Microsoft Visual Basic 2008 or newer.

Version 2.0
Download (App with Source Code) :
https://drive.google.com/open?id=0B4nVZ67bnPaKc0xyWTZGWWdPMjg

Version 1.0
Download :
https://drive.google.com/open?id=0B4nVZ67bnPaKYWlURzg1QVhBZVE
Source Code :
https://drive.google.com/open?id=0B4nVZ67bnPaKZXBFcjhUZDBFNVk

Re: Minetest Mod Maker 1.0

PostPosted: Tue Jul 12, 2016 22:50
by MineYoshi
Nice!

Seems easy to do mods with it!

Re: Minetest Mod Maker 1.0

PostPosted: Wed Jul 13, 2016 10:55
by Krock
Hello and welcome to the Minetest forums.

The GUI is nice (nothing else to expect with a Visual Basic program) and contains a nice text highlighting. Don't forget to mention where you got the icon and these libraries from. I assume you downloaded them from any opensource site. Also it is not clear what version of LGPL you use for this project? Is it the latest or 2.1, like used in Minetest?

And here a bug report for you: When you simply start up the application and select Finish -> Build it will throw an error for using an incorrect path format. Logical, because it's just an empty textbox.

Re: Minetest Mod Maker 1.0

PostPosted: Wed Jul 13, 2016 17:04
by Andreas11141
Yes. Version 2.1

When it comes to this bug:
You have entered the name of the modification in the first edit box and in
the second edit box (Start) you have chosen the directory Minetest\Mods?

Re: Minetest Mod Maker 1.0

PostPosted: Wed Jul 13, 2016 17:49
by Krock
Andreas11141 wrote:You have entered the name of the modification in the first edit box and in
the second edit box (Start) you have chosen the directory Minetest\Mods?

No, I left all edit boxes empty. (But I think it would also throw an error when an invalid path is used)

Re: Minetest Mod Maker 1.0

PostPosted: Wed Jul 13, 2016 18:09
by Andreas11141
Yes, right! Thanks for report.

Re: Minetest Mod Maker

PostPosted: Thu Jul 14, 2016 18:52
by Andreas11141
Version 2.0 is avaiable!

Re: Minetest Mod Maker

PostPosted: Thu Jul 14, 2016 23:38
by MineYoshi
Yay!
Can't wait to see!