WorldPainter support?

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fishyWET
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Re: WorldPainter support?

by fishyWET » Tue Feb 28, 2017 14:18

Captain_Chaos wrote:You guys sure have interesting crashes.
...

Thanks :P
I'm not sure what caused it, but it apparently caused malfunction for some of my java programs, including Worldpainter.
But just to clarify, i believe it's a personal issue and not related to Worldpainter and I finally got it working after some massive reset... Hopefully it will stay that way...
It works/looks great! (so far :P) Thanks for your work :D
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Re: WorldPainter support?

by Beerholder » Tue Feb 28, 2017 14:31

Tested on Linux with OpenJDK 8 (Debian Jessie, openjdk-8-jre from jessie backport, I basically uninstalled openjdk-7 and installed openjdk-8 as I also need version 8 for Eclipse Neon). It seems to work pretty much out of the box on this config! So OpenJFX is also part of this version of OpenJDK (as with Oracle's JRE).

Besides the terrible HiDPI support on my 3200x 1800 ATM (OpenJDK issue -_-), I did find some unknown material/ blocks e.g. wp:mat_0490 and wp:mat_0810 in the automatically generated world. But I guess this being a first version you'll be looking at the materials in more detail as you go. Ayways looks really cool and handy, I am sure that the community is going to appreciate this a lot!!

As far as issues are concerned, is there an issue tracker? (I see there is Trac installed) Or will you track those via the forum posts?

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Re: WorldPainter support?

by TumeniNodes » Tue Feb 28, 2017 16:10

as far as an issue tracker, I know someone else mentioned looking for an bug-tracker to use for a mod or a subgame?... not sure why people don't just use launchpad, it has a very good track record.

Back on topic here, this is going to be a really nice and handy tool. It's really fun to play with, learning how it works. Thank you Captain Chaos!
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Re: WorldPainter support?

by Captain_Chaos » Tue Feb 28, 2017 21:10

twoelk wrote:I tried some of my old WorldPainter files and although all loaded, some could not be exported.

In what way? Did you get errors, or was the Minetest option not available? In the latter case, the world was probably not compatible with Minetest in some way, for example it was too large, or had more than one dimension. I'll probably relax those restrictions though.

If you get errors please let me know!
twoelk wrote:Now I got to learn what the best setttings for water and border are to be able to let a Minetest mapgen take over at the borders nicely.

Let me know when you do so I can include those settings! :-)
 

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Re: WorldPainter support?

by Captain_Chaos » Tue Feb 28, 2017 21:21

Beerholder wrote:So OpenJFX is also part of this version of OpenJDK (as with Oracle's JRE).

Actually since the last update it doesn't need JavaFX any more.
Beerholder wrote:I did find some unknown material/ blocks e.g. wp:mat_0490 and wp:mat_0810 in the automatically generated world. But I guess this being a first version you'll be looking at the materials in more detail as you go.

Actually the mapping should be pretty much complete now. Those blocks will be things that Minetest (or at least minetest_game) just does not have, for example Emerald, Lapis Lazuli or Redstone. I have yet to implement some way to manage that problem better. In the mean time you can turn off those materials in the Resources tab of the Dimension Properties screen so that WorldPainter doesn't generate them.
Beerholder wrote:As far as issues are concerned, is there an issue tracker?

It's probably best to use GitHub: https://github.com/Captain-Chaos/WorldPainter/issues
 

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Re: WorldPainter support?

by Captain_Chaos » Tue Feb 28, 2017 21:23

toby109tt wrote:will the plugin be in the official release or will it be Something you can download on the website?

It will probably stay a separately downloaded plugin.
 

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Re: WorldPainter support?

by toby109tt » Fri Mar 03, 2017 12:03

Captain_Chaos wrote:
toby109tt wrote:will the plugin be in the official release or will it be Something you can download on the website?

It will probably stay a separately downloaded plugin.


Will You also add support for blueprints or schematics as they are called in Minecraft (blueprints are minetest schematics)
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Re: WorldPainter support?

by Captain_Chaos » Fri Mar 03, 2017 12:45

toby109tt wrote:Will You also add support for blueprints or schematics as they are called in Minecraft (blueprints are minetest schematics)

I didn't know about blueprints. I'll look into it. However in the mean time Minecraft schematics, bo2's, bo3's and Structures (.nbt files) do already work (insofar as they consist of blocks that minetest_game knows about of course)!

Edit: I can find very little information about blueprints in Minetest. Is this something that is used widely? Can you point me to some information about them?
 

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Re: WorldPainter support?

by toby109tt » Sun Mar 05, 2017 00:21

It's too quiet I don't like that XD
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Re: WorldPainter support?

by TheReaperKing » Sun Mar 05, 2017 00:29

I'm hoping to do a video of this soon when my cold clears up :)
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Re: WorldPainter support?

by toby109tt » Sun Mar 05, 2017 00:31

TheReaperKing wrote:I'm hoping to do a video of this soon when my cold clears up :)

That would be great!

What will it be a showcase or a tutorial?
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Re: WorldPainter support?

by TheReaperKing » Sun Mar 05, 2017 00:48

I noticed on youtube there are so many tutorials but not many showcases so it'd be a short showcase :) A big reason would be to show my students what is possible and get them excited about it.
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Re: WorldPainter support?

by sofar » Mon Mar 06, 2017 22:07

Schematics are used by minetests' engine to place decorations that are more complex (trees, mostly). For some actual code that makes it easy to understand how they're generated, look here:

https://github.com/minetest-mods/saveschems/
 

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Re: WorldPainter support?

by Captain_Chaos » Tue Mar 07, 2017 21:27

sofar wrote:Schematics are used by minetests' engine to place decorations that are more complex (trees, mostly).

Is this the same as the "blueprints" mentioned by toby109tt?
 

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Re: WorldPainter support?

by toby109tt » Tue Mar 07, 2017 21:29

Captain_Chaos wrote:
sofar wrote:Schematics are used by minetests' engine to place decorations that are more complex (trees, mostly).

Is this the same as the "blueprints" mentioned by toby109tt?

Yes
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Re: WorldPainter support?

by toby109tt » Thu Mar 09, 2017 12:44

Captain-Chaos have any updates?
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Re: WorldPainter support?

by Captain_Chaos » Sun Mar 12, 2017 12:25

toby109tt wrote:Captain-Chaos have any updates?

I'm working on importing schematics. I want to do it properly so it's taking a while. The advantage will be that you can export Minetest schematics to Minecraft maps as well.
 

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Re: WorldPainter support?

by toby109tt » Sun Mar 12, 2017 12:37

Captain_Chaos wrote:
toby109tt wrote:Captain-Chaos have any updates?

I'm working on importing schematics. I want to do it properly so it's taking a while. The advantage will be that you can export Minetest schematics to Minecraft maps as well.

That sounds nice!
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Re: WorldPainter support?

by toby109tt » Fri Mar 17, 2017 21:43

Captain_Chaos wrote:
toby109tt wrote:Captain-Chaos have any updates?

I'm working on importing schematics. I want to do it properly so it's taking a while. The advantage will be that you can export Minetest schematics to Minecraft maps as well.

Now it's getting way too quiet!
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Re: WorldPainter support?

by TheReaperKing » Sat Mar 18, 2017 01:45

Will the Minetest plugin repo be available on your github page? I see you have the worldpainter repo in there already, it'd be nice to be able to get updates from there. Just wondering and thanks for making this!
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Re: WorldPainter support?

by TumeniNodes » Sat Mar 18, 2017 11:15

toby109tt wrote:
Captain_Chaos wrote:
toby109tt wrote:Captain-Chaos have any updates?

I'm working on importing schematics. I want to do it properly so it's taking a while. The advantage will be that you can export Minetest schematics to Minecraft maps as well.

Now it's getting way too quiet!


Geesh... give the dude some time :P

I'm sure this is not the ONLY thing he has going on in life...

Let the news and updates come as he is able to provide it ; )
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Re: WorldPainter support?

by toby109tt » Sat Mar 18, 2017 11:45

TumeniNodes
No I mean that theres not Enough People commenting on this topic
(it needs more comments)
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Re: WorldPainter support?

by TumeniNodes » Sat Mar 18, 2017 14:35

ohhhhhhh, heh sorry
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