NodeBoxEditor [0.9.0] - Zooming, dynamic snap res

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rubenwardy
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NodeBoxEditor [0.9.0] - Zooming, dynamic snap res

by rubenwardy » Wed Aug 22, 2012 13:57

Node Box Editor



Image

Use this editor to easily build node boxes by dragging their edges.
This program supports all operating systems Minetest supports.

Get It!


License: GPL 3.0 or later.

Trouble shooting building and running
  • Compile error XF86VidModeGetGamma or xf86vm
  • Inconsistency detected by ld.so - Make sure that you are using the latest code. If you still get problems, please tell me.
  • Having trouble building? Don't stay silent; contact me!

Using the editor


Last edited by rubenwardy on Mon Nov 16, 2015 00:16, edited 55 times in total.
 

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VanessaE
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by VanessaE » Wed Aug 22, 2012 14:04

YES!!! As long as it can run in Linux too.

(that wasn't too subtle, was it? ;-) )
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by tonyka » Wed Aug 22, 2012 14:07

YES!!!
is a big idea!!!
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by rubenwardy » Wed Aug 22, 2012 16:31

VanessaE wrote:YES!!! As long as it can run in Linux too.

(that wasn't too subtle, was it? ;-) )


I will make it in c++ and irrlicht
 

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by Jordach » Wed Aug 22, 2012 16:44

DUH! And great idea; I suck at 3D modeling.

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by tonyka » Wed Aug 22, 2012 17:26

perfect, can be compiled for both Linux and Windows ...
although I only use linux, install wine would be able to run ... XD

would be great to implement the code to create objects by multiple nodes ?...
I suggest you lot, I'm sorry I'm a beggar
Last edited by tonyka on Wed Aug 22, 2012 17:30, edited 1 time in total.
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by rubenwardy » Wed Aug 22, 2012 17:59

tonyka wrote:would be great to implement the code to create objects by multiple nodes ?...
I suggest you lot, I'm sorry I'm a beggar


Do you mean being able to node edit two nodes at once?

If so, maybe v2
Last edited by rubenwardy on Wed Aug 22, 2012 19:51, edited 1 time in total.
 

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by sfan5 » Wed Aug 22, 2012 18:07

+1
Would be great
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by Jordach » Wed Aug 22, 2012 20:17

rubenwardy wrote:
tonyka wrote:would be great to implement the code to create objects by multiple nodes ?...
I suggest you lot, I'm sorry I'm a beggar


Do you mean being able to node edit two nodes at once?

If so, maybe v2

He means having more than one box to use at a time.

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by tonyka » Wed Aug 22, 2012 21:25

rubenwardy wrote:
tonyka wrote:would be great to implement the code to create objects by multiple nodes ?...
I suggest you lot, I'm sorry I'm a beggar


Do you mean being able to node edit two nodes at once?

If so, maybe v2

That would be perfect!
although to see them together to have a visual reference is enough ...
:D
My mod: [MOD]3D Forniture 1.0
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by rubenwardy » Fri Aug 24, 2012 22:27

Someone has already started this, oh well
 

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by tonyka » Sat Aug 25, 2012 15:46

damn ... I just saw ...
Well, you can always work, or do a project in parallel ...
tkerwel also draft, says it will only be for windows ...
if this created c + + and irrlich in teoriaseria easier to compile on linux with cmake ...

tkerwel aims to create a generator boxes, inside only "fixed" code ...
You could support the creation of the entire node, or even to save all nodes in a single file lua

or even implement the code necessary for minetest place and remove nodes in an object that is made by more than one node, (like doors), so it goes without lua programming skills to create objects of various sections. .. or even to add interactivity ... as in my toilet that opens and closes the lid ...

I'm thinking of an editor designed for everyone, not just for programmers ...

anyway, two heads are better than one ...
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by rubenwardy » Sun Sep 02, 2012 13:05

I have started work on this, and a predict a month to completion
 

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by jordan4ibanez » Sun Dec 23, 2012 07:42

I like it!
If you can think it, you can make it.
 

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by rubenwardy » Mon Dec 24, 2012 14:03

I have stopped working on this
 

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by lkjoel » Wed Feb 27, 2013 17:48

rubenwardy wrote:I have stopped working on this

Why? Can you at least show us how to build it? I'm having issues with that.
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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by rubenwardy » Thu Feb 28, 2013 13:16

It does not work yet, and so there is no point building it.

If you are interested, just build it using a c++ compiler, you need to give it a link to irrlicht library and includes.

For cmake, you would have to create the settings your self
 

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by lkjoel » Thu Feb 28, 2013 18:47

rubenwardy wrote:It does not work yet, and so there is no point building it.

If you are interested, just build it using a c++ compiler, you need to give it a link to irrlicht library and includes.

For cmake, you would have to create the settings your self

I see... I tried to compile it, but failed.
My mods: The Nether | Doctor Who (WIP)

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by rubenwardy » Thu Feb 28, 2013 19:14

I cant help unless you give me details.

What OS do you use?

How does it fail when compiling?
 

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by lkjoel » Thu Feb 28, 2013 19:15

rubenwardy wrote:I cant help unless you give me details.

What OS do you use?

How does it fail when compiling?

What I meant was: I have no idea what flags to send to the compiler.
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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by rubenwardy » Thu Feb 28, 2013 19:41

Kaeza and I are talking about it on irc (log)
 

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by rubenwardy » Thu Feb 28, 2013 20:40

I have restarted this project.
 

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by kaeza » Thu Feb 28, 2013 21:08

Added fix to compile on Linux (it used apparently Windows-only functions for wide chars) and added CMakeLists.txt and plain Makefile.
Rubenwardy, please merge: https://github.com/rubenwardy/The-NodeBox-Generator/pull/1
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by lkjoel » Thu Feb 28, 2013 21:24

rubenwardy wrote:I have restarted this project.

YAY :DDD

kaeza wrote:Added fix to compile on Linux (it used apparently Windows-only functions for wide chars) and added CMakeLists.txt and plain Makefile.
Rubenwardy, please merge: https://github.com/rubenwardy/The-NodeBox-Generator/pull/1

Awesome! :DD

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by rubenwardy » Sat Mar 02, 2013 19:31

Added teaser shot to first post
 

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by Chinchow » Sat Mar 02, 2013 19:48

Awesome!
Are we able to move the view our selves or is it set views
Also can we make complex node boxes?
Sorry for all the questions and keep up the good work.
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by Likwid H-Craft » Sat Mar 02, 2013 19:53

This should be inported on to minetest ruben when you get, working on v2 but so when we download it?
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by rubenwardy » Thu Apr 18, 2013 16:58

The top left view is perspective and movable using the arrow keys. (you can pivot around it, camera is always facing (0,0,0))

The other views are fixed.
 

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by jojoa1997 » Thu Apr 18, 2013 19:21

Can you texture them from this?
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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by rubenwardy » Tue Apr 23, 2013 16:03

jojoa1997 wrote:Can you texture them from this?


Not yet, it is not finished.
 

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