NodeBoxEditor [0.9.0] - Zooming, dynamic snap res

User avatar
philipbenr
Member
 
Posts: 1665
Joined: Fri Jun 14, 2013 01:56
GitHub: philipbenr
IRC: philipbenr
In-game: WisdomFire or philipbenr

Re: [Editor] Node Box Editor [0.7] - Texture Tool

by philipbenr » Fri Aug 08, 2014 22:15

 

User avatar
jp
Member
 
Posts: 705
Joined: Wed Dec 18, 2013 09:03
GitHub: kilbith

Re: [Editor] Node Box Editor [0.7] - Texture Tool

by jp » Sat Aug 09, 2014 06:18

VanessaE has already texturized this bed for HomeDecor ;)

Image
 

Sokomine
Member
 
Posts: 2980
Joined: Sun Sep 09, 2012 17:31

Re: [Editor] Node Box Editor [0.7] - Texture Tool

by Sokomine » Sat Aug 09, 2014 21:56

This bed looks fine as well. Intresting nodeboxes that where added recently! Seems the node box editor is very useful.
A list of my mods can be found here.
 

User avatar
jp
Member
 
Posts: 705
Joined: Wed Dec 18, 2013 09:03
GitHub: kilbith

Re: [Editor] Node Box Editor [0.7] - Texture Tool

by jp » Wed Aug 13, 2014 09:41

A well...

Image
 

User avatar
Minetestforfun
Member
 
Posts: 936
Joined: Tue Aug 05, 2014 14:09
GitHub: Darcidride
IRC: Darcidride + MinetestForFun
In-game: Darcidride + MinetestForFun

Re: [Editor] Node Box Editor [0.7] - Texture Tool

by Minetestforfun » Wed Aug 13, 2014 10:05

jp wrote:A well...

Image


great job ! Is it possible to put water in this pit ?
 

User avatar
rubenwardy
Member
 
Posts: 4500
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

Re: [Editor] Node Box Editor [0.7] - Texture Tool

by rubenwardy » Wed Aug 13, 2014 10:17

These are very nice models. It must have been a pain to make without a line tool. I will make the line tool a priority, after dynamic viewports.
 

User avatar
jp
Member
 
Posts: 705
Joined: Wed Dec 18, 2013 09:03
GitHub: kilbith

Re: [Editor] Node Box Editor [0.7] - Texture Tool

by jp » Wed Aug 13, 2014 10:22

great job ! Is it possible to put water in this pit ?

It's possible to put a texture of water in the pit, but not the real water... But you can put the real water in a hole under the pit.

These are very nice models. It must have been a pain to make without a line tool. I will make the line tool a priority, after dynamic viewports.

Thanks for all, rubenwardy ;) I exploit all the capacities of NBE to the maximum; and yes, I spent 2 hours for the last model...
 

Sokomine
Member
 
Posts: 2980
Joined: Sun Sep 09, 2012 17:31

Re: [Editor] Node Box Editor [0.7] - Texture Tool

by Sokomine » Wed Aug 13, 2014 15:03

jp wrote:A well...

Cute!
A list of my mods can be found here.
 

User avatar
VanessaE
Member
 
Posts: 3894
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaEzekowitz

Re: [Editor] Node Box Editor [0.7] - Texture Tool

by VanessaE » Wed Aug 13, 2014 15:16

Added to homedecor.

EDIT: added water.
 

User avatar
jp
Member
 
Posts: 705
Joined: Wed Dec 18, 2013 09:03
GitHub: kilbith

Re: [Editor] Node Box Editor [0.7] - Texture Tool

by jp » Wed Aug 13, 2014 18:17

Final results...

Image Image
 

User avatar
Krock
Member
 
Posts: 3598
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker

Re: [Editor] Node Box Editor [0.7] - Texture Tool

by Krock » Thu Aug 14, 2014 17:16


+1 Very nice work!
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
New DuckDuckGo !bang: !mtmod <keyword here>
 

User avatar
TheEpicJames
Member
 
Posts: 632
Joined: Sun Dec 29, 2013 23:05
IRC: TheEpicJames
In-game: Block_Guy

Re: [Editor] Node Box Editor [0.7] - Texture Tool

by TheEpicJames » Fri Aug 15, 2014 21:07

"NodeBoxEditor_0_7....zip is malicious, and Chrome has blocked it."
 

User avatar
rubenwardy
Member
 
Posts: 4500
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

Re: [Editor] Node Box Editor [0.7] - Texture Tool

by rubenwardy » Fri Aug 15, 2014 21:23

Ignore that, Chrome doesn't know what it is talking about.

It says it is malicious because it isn't on a big website like Microsoft.com
 

User avatar
TheEpicJames
Member
 
Posts: 632
Joined: Sun Dec 29, 2013 23:05
IRC: TheEpicJames
In-game: Block_Guy

Re: [Editor] Node Box Editor [0.7] - Texture Tool

by TheEpicJames » Sat Aug 16, 2014 02:43

how? there's one big button, it says dismiss.
 

User avatar
addi
Member
 
Posts: 605
Joined: Thu Sep 20, 2012 03:16

Re: [Editor] Node Box Editor [0.7] - Texture Tool

by addi » Sat Aug 16, 2014 05:27

TheEpicJames wrote:how? there's one big button, it says dismiss.

just use a correct browser. Chome is from Google, it only spyes you out.

the file is OK
https://www.virustotal.com/de/file/96366a17b6ec8a4c29045ccb87de6e6b71a32ce327322771b0a66c691cc2482f/analysis/1408166578/
virustotal sayed its clear. and also my PC is working :-)
 

User avatar
Minetestforfun
Member
 
Posts: 936
Joined: Tue Aug 05, 2014 14:09
GitHub: Darcidride
IRC: Darcidride + MinetestForFun
In-game: Darcidride + MinetestForFun

Re: [Editor] Node Box Editor [0.7] - Texture Tool

by Minetestforfun » Sat Aug 16, 2014 12:22

TheEpicJames wrote:how? there's one big button, it says dismiss.


Just disable the usless security of google chrome...
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

Re: Node Box Editor [0.7] - Texture Tool

by jojoa1997 » Wed Sep 03, 2014 19:39

Could you add an option to show all the numbers as fractions instead. I prefer to use either x/16 and x/32 for making nodeboxes because it is easier to see the diferences. Also how do I zoom in or out in the 3d view?
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
rubenwardy
Member
 
Posts: 4500
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

Re: Node Box Editor [0.7] - Texture Tool

by rubenwardy » Wed Sep 03, 2014 20:38

Both of those are in the to do list and will form part of 0.7.1
 

User avatar
iangp
Member
 
Posts: 114
Joined: Sat May 31, 2014 19:26
GitHub: 14NGiestas
IRC: iangp
In-game: iangp

Re: Node Box Editor [0.7] - Texture Tool

by iangp » Thu Sep 11, 2014 13:36

+8000 nice work
God's not dead, He's surely alive!
エル プサイ コングルー

My mods (WIP):
 

Zatherz
Member
 
Posts: 32
Joined: Mon Sep 22, 2014 23:29
GitHub: Zatherz
IRC: zatherz
In-game: Zatherz

Re: Node Box Editor [0.7] - Texture Tool

by Zatherz » Tue Sep 23, 2014 00:33

Registered to post this. Awesome work!

I just made a PKGBUILD for the v7.0 release and submitted it to AUR so that Arch Linux users can easily install it: https://aur.archlinux.org/packages/nodeboxeditor/

The tarball containing PKGBUILD along with a small patch can be downloaded from my Mega account.

Also, x86_64 Arch Linux users can grab a fresh package made from the PKGBUILD also from my Mega account.

Later I may compile it for x86 and post packages for other distros (Debian, Ubuntu, Fedora etc.)
 

User avatar
jordan4ibanez
Member
 
Posts: 1865
Joined: Tue Sep 27, 2011 18:44
GitHub: jordan4ibanez
IRC: jordan4ibanez
In-game: jordan4ibanez

Re: Node Box Editor [0.7] - Texture Tool

by jordan4ibanez » Tue Sep 23, 2014 00:55

This is very helpful, thank you.
 

User avatar
rubenwardy
Member
 
Posts: 4500
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

Re: Node Box Editor [0.7] - Texture Tool

by rubenwardy » Tue Sep 23, 2014 06:18

Thank you Zathez. I have added a link to the opening post.

You're welcome, jordan4ibanez.
 

Zatherz
Member
 
Posts: 32
Joined: Mon Sep 22, 2014 23:29
GitHub: Zatherz
IRC: zatherz
In-game: Zatherz

Re: Node Box Editor [0.7] - Texture Tool

by Zatherz » Tue Sep 23, 2014 11:18

Fresh x86 (i686) package for Arch just baked in a 32 bit VM :)
Download x86 (i686) Nodebox Editor package for Arch Linux

IMPORTANT EDIT: I made a repository with precompiled binaries for Arch Linux. It's for both x86 (i686) and x86_64.
Here is the repo on GitHub:
dark3125/minetest-extra

To enable the repo this has to be added to /etc/pacman.conf:
For x86_64:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
[minetest-extra-x86_64]
SigLevel = Optional TrustAll
Server = https://raw.githubusercontent.com/dark3125/minetest-extra/master/minetest-extra-x86_64


For x86 (i686):
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
[minetest-extra-i686]
SigLevel = Optional TrustAll
Server = https://raw.githubusercontent.com/dark3125/minetest-extra/master/minetest-extra-i686


Then this must be executed to update local databases:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
pacman -Syy


And now packages from the repo can be installed using this command:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
pacman -S <package>


Currently there's only nodeboxeditor in the repo, however I will probably add more packages later.

ANOTHER VERY IMPORTANT EDIT: Packages for Debian and Debian-based distros like Ubuntu are ready! Get them while they're fresh!
Debian/Ubuntu x86 (i386)
Debian/Ubuntu x86_64 (amd64)
 

Zatherz
Member
 
Posts: 32
Joined: Mon Sep 22, 2014 23:29
GitHub: Zatherz
IRC: zatherz
In-game: Zatherz

Re: Node Box Editor [0.7] - Texture Tool

by Zatherz » Tue Sep 23, 2014 15:44

Bump so that OP can see update to the post above.
While I'm here, I'd prefer if you linked only to the post above with the Arch repository, as the tarball can be found on AUR normally and the repository will keep the packages up to date. Or I may make a new topic. Maybe later.
 

User avatar
rubenwardy
Member
 
Posts: 4500
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

Re: Node Box Editor [0.7] - Texture Tool

by rubenwardy » Tue Sep 23, 2014 17:15

Done XD

Thank you very much for this.
 

Zatherz
Member
 
Posts: 32
Joined: Mon Sep 22, 2014 23:29
GitHub: Zatherz
IRC: zatherz
In-game: Zatherz

Re: Node Box Editor [0.7] - Texture Tool

by Zatherz » Tue Sep 23, 2014 21:05

What about the Debian/Ubuntu packages I posted?
 

User avatar
rubenwardy
Member
 
Posts: 4500
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

Re: Node Box Editor [0.7] - Texture Tool

by rubenwardy » Tue Sep 23, 2014 21:10

Many forum users will protest to you using mega.co.nz. They don't like JavaScript. Just thought you would like to know. I will add links to that later, when I not on my mobile phone.
 

Zatherz
Member
 
Posts: 32
Joined: Mon Sep 22, 2014 23:29
GitHub: Zatherz
IRC: zatherz
In-game: Zatherz

Re: Node Box Editor [0.7] - Texture Tool

by Zatherz » Tue Sep 23, 2014 21:31

I can reupload the packages somewhere, but keep in mind they might become heavily outdated after some time. And, I'm pretty sure not everyone in this forum uses Lynx on original Unix using original Bourne Shell [citation needed] so JS should not be a problem.

Edit: Hmmm... I think I can actually get all the packages on git. Then I would make a script for myself that would check for newest release, build the Arch package, build the Debian package, convert the Debian package to RedHat package and then push all the packages to the git repo. That would be a good idea actually.
Last edited by Zatherz on Tue Sep 23, 2014 21:37, edited 2 times in total.
 

User avatar
rubenwardy
Member
 
Posts: 4500
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

Re: Node Box Editor [0.7] - Texture Tool

by rubenwardy » Tue Sep 23, 2014 21:33

Lots of people use NoScripts and JavaScript disabled.
 

Zatherz
Member
 
Posts: 32
Joined: Mon Sep 22, 2014 23:29
GitHub: Zatherz
IRC: zatherz
In-game: Zatherz

Re: Node Box Editor [0.7] - Texture Tool

by Zatherz » Tue Sep 23, 2014 21:37

Well, they could as well enable JS for mega.co.nz only. Also, see edit to last post.
 

PreviousNext

Return to Minetest-Related

Who is online

Users browsing this forum: No registered users and 28 guests

cron