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[Old, abandoned] [Tool] Player Texture repo forum

PostPosted: Thu Nov 01, 2012 19:10
by rubenwardy
This project is old. See the new project by addi.

[spoiler=old topic]
I am building this as a "repo" for PilzAdam's mod.

Players will be able to use their forum account to manage their character texture

Image

Demo

This is a demo, and just shows how it will work.

Here is the demo.

To upload or select an avatar, you need to log in first to my version of the forum.

[h]Does not Work yet[/h]
This does not connect with the mod. TODO
You can still upload an image though

Progress

You can use the gallery to select an avatar, and the uploader works for both public and private.

Todo:

  • API
[/spoiler]

PostPosted: Thu Nov 01, 2012 19:36
by Iqualfragile
a) how can you access the forum-accounts
b) that was exactly what i was thinking of
c) there is no real need to patch minetest,
with unix-basics do can do it on your own

PostPosted: Fri Nov 02, 2012 12:10
by rubenwardy
Iqualfragile wrote:a) how can you access the forum-accounts
b) that was exactly what i was thinking of
c) there is no real need to patch minetest,
with unix-basics do can do it on your own


a) It accesses the forum API, so all you need to do is be logged in to the forum
b) ok
c) there would need to be a program that downloads changed avatar icons when a player logs in, or hourly.

PostPosted: Fri Nov 02, 2012 13:52
by Iqualfragile
yeah, cron
or you could just update the files whenever you restart the server
(is there an event onPlayerJoin(name) or similar?)

PostPosted: Fri Nov 02, 2012 14:46
by rubenwardy
Iqualfragile wrote:yeah, cron
or you could just update the files whenever you restart the server
(is there an event onPlayerJoin(name) or similar?)


There is. I will leave PilzAdam to do that

PostPosted: Fri Nov 02, 2012 15:48
by rubenwardy
I have posted a link to the demo in the first post

PostPosted: Fri Nov 02, 2012 18:58
by rubenwardy
I have completed the UI (user interface) it now works completely online.

I just need a C++ developer, that can make something that can download the avatars.

PostPosted: Fri Nov 02, 2012 19:59
by Mito551
Y NO Add Cisoun's texture?

PostPosted: Fri Nov 02, 2012 20:08
by rubenwardy
Mito551 wrote:Y NO Add Cisoun's texture?


I did not know he had one. Added

PostPosted: Sat Nov 03, 2012 02:15
by Iqualfragile
you need no c++ dev
you can just tell me how the on player join function is called/link me to documentation

PostPosted: Sun Nov 04, 2012 12:33
by rubenwardy
Iqualfragile wrote:you need no c++ dev
you can just tell me how the on player join function is called/link me to documentation


You do need C++, because LUA can not download files from the internet, without an extension library.

The C++ stuff will not be a patch to the engine, rather a seperate program that updates the player images

PostPosted: Sun Nov 04, 2012 18:14
by Iqualfragile
no, you dont, you have wget or curl (well, thats an "external libary" of some kind) i planned on implementing it similar to map

PostPosted: Mon Nov 05, 2012 15:03
by Zeg9
Is it going to allow higher-res textures (like 32x64) ?
I ask this because I do better textures at 32x than 16x xD

PostPosted: Mon Nov 05, 2012 17:53
by rubenwardy
Zeg9 wrote:Is it going to allow higher-res textures (like 32x64) ?
I ask this because I do better textures at 32x than 16x xD

Of course it is, as long as it is to scale of 16x32. (ie: 32x64,...)

PostPosted: Wed Nov 07, 2012 02:12
by Josh
A camoflauge/stealth player skin would be cool.

PostPosted: Thu Nov 08, 2012 20:07
by fgr
ok let me ask some question ... you uploaded the files to the game server and how does minetest recognize the exisitings of the current pictures? is this done by /register command?

PostPosted: Fri Nov 09, 2012 17:32
by rubenwardy
fgr wrote:ok let me ask some question ... you uploaded the files to the game server and how does minetest recognize the exisitings of the current pictures? is this done by /register command?


It does not actually connect with the mod yet.
What needs to happen is the texture to be downloaded into the mods texture folder as "player_<playername>.png"
/register is just a concept, it may not be like that.

PostPosted: Thu Dec 20, 2012 20:04
by rubenwardy
Update

3d skins are now supported

PostPosted: Mon Dec 23, 2013 17:16
by Zsoltisawesome
i assume this is dead?

PostPosted: Tue Dec 24, 2013 01:08
by Evergreen
Zsoltisawesome wrote:i assume this is dead?
It is not necessary because of this.

PostPosted: Wed Dec 25, 2013 11:57
by rubenwardy
This was made when only 2d player textures were needed. It is dead.