open MT-Skin Database

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Zeg9
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by Zeg9 » Wed Aug 28, 2013 17:23

addi wrote:
Exilyth wrote:
addi wrote:to run that page you need a modern browser that supports webGL, Html5, enabled JavaScript, css3, x3dom(*.x3d)


Too bad it needs javascript, I would have tried it out otherwise.


what do you prefer instead of JavaScript? Java?,Flash?,ActiveX?,Adobe Air?, a client to download?

later ill make a php version for robots and this people wich have javascript disabled. but there its impossible to get a 3d preview. it can only list the raw skin files.

Look at my skins mod, it has a blender+python script for generating (static) previews.
I bet you could also use some ImageMagick to render this.

Btw, great website.
Do you have an HTTP API that could be called from mods?
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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addi
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by addi » Wed Aug 28, 2013 19:32

thanks at all :-D

the filter dose now work :)
Zeg9 wrote:Do you have an HTTP API that could be called from mods?

im just working on a api wich mods can access it. i think it willl work in 2 days :)

EDIT: do you need some special functions in the api ?


Hybrid Dog wrote:<div id="warning_displaysize"> WARNING: to view this page correct you need a minimum size of 300px screen height! </div>


hmm normaly it says nothing. this is just a bit waste i forgott to remove.
Hybrid Dog wrote:<div id="x3dom_logdiv" class="x3dom-logContainer" style="clear: both; display: none;">

but if you could send me the content of that x3dom_logdiv may it helps me a lot.
Last edited by addi on Wed Aug 28, 2013 20:13, edited 1 time in total.
 

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Zeg9
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by Zeg9 » Thu Aug 29, 2013 08:34

addi wrote:im just working on a api wich mods can access it. i think it willl work in 2 days :)
do you need some special functions in the api ?

Nice :D
Well, I would need a list of skins, a way to get their author/license, and of course, a way to download the skins.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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addi
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by addi » Fri Aug 30, 2013 06:13

i worked very hard and here is the first working version of the api
(from the git repo https://bitbucket.org/kingarthursteam/mt-skin-db/src/7ff0edf2c2af0620fd179a608b3c19f9d898c8ec/api/apidoku.md)

[spoiler]getlist

the JSON response for the getlist <pre>/api/get.json.php?getlist&outformat=base64&page=1</pre> this will return a JSON containing an array "skin" wich contains 10 single skins.
Param's

per_page: the amount of the skins can be set with the param per_page. possible values for per_page are 5,10,20 the default is 10.

page: the page is just the number of wich page wich shuld be read.

outformat: the outformat of the binary files. possible values are base64 or hex
example output:

http://minetest.fensta.bplaced.net/api/get.json.php?getlist&page=1&outformat=base64

{
"page": 1,
"pages": 3,
"per_page": 10,
"skins": [
{
"id": 1,
"name": "Sam 0",
"author": "Jordach",
"license": "CC BY-SA 3.0",
"uploaded": "0000-00-00 00:00:00",
"type": "image/png",
"img": "iVBOEUgAAAEAAAA.....Bhc3NpdmUvSHVtYW7b7F0Y"
},
{
"id": 2,
"name": "Sam I",
"author": "Jordach",
"license": "CC BY-SA 3.0",
"uploaded": "0000-00-00 00:00:00",
"type": "image\/png",
"img": "iVBORw0KGgoA.....WhQTz\/1+E5ErkJggg=="
},
{
...
},
...
],
"success"=true
}

the json format:

the json format is a very strong data-interchange format wich can be readen and written by very much programming languages.

only lua dose it not know by default. but there exist a function to transform it into a luatable. http://regex.info/blog/lua/json
base64 or hex?:

base64 is a format for binary files wich needs less space than the hex format.

for one skin its 0,2 KB less than hex. for the whole skin list its 2 KB lesser. to convert a base64 string into a binary string you can show at this page: http://lua-users.org/wiki/BaseSixtyFour.
[/spoiler]
maybe ill change something in the backend, but i think the output and input of this will keep as it is.
so you can now do some experiments with that :)
 

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by philipbenr » Fri Aug 30, 2013 17:42

Do any of you know who the person that spammed the database with all those Steves? If not, I would believe that s/he was a MT hater.
"The Foot is down!"
 

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addi
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by addi » Sat Aug 31, 2013 16:45

Hybrid Dog wrote:There shouldn't be more skins with the same name.


your right. this could also fix the double upload bug.

also i must do something to check for a valid license.
or dose somebody have a good idea how to tell the people what a license is?
 

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Zeg9
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by Zeg9 » Mon Sep 02, 2013 08:41

addi wrote:i worked very hard and here is the first working version of the api
(from the git repo https://bitbucket.org/kingarthursteam/mt-skin-db/src/7ff0edf2c2af0620fd179a608b3c19f9d898c8ec/api/apidoku.md)

[spoiler]getlist

the JSON response for the getlist <pre>/api/get.json.php?getlist&outformat=base64&page=1</pre> this will return a JSON containing an array "skin" wich contains 10 single skins.
Param's

per_page: the amount of the skins can be set with the param per_page. possible values for per_page are 5,10,20 the default is 10.

page: the page is just the number of wich page wich shuld be read.

outformat: the outformat of the binary files. possible values are base64 or hex
example output:

http://minetest.fensta.bplaced.net/api/get.json.php?getlist&page=1&outformat=base64

{
"page": 1,
"pages": 3,
"per_page": 10,
"skins": [
{
"id": 1,
"name": "Sam 0",
"author": "Jordach",
"license": "CC BY-SA 3.0",
"uploaded": "0000-00-00 00:00:00",
"type": "image/png",
"img": "iVBOEUgAAAEAAAA.....Bhc3NpdmUvSHVtYW7b7F0Y"
},
{
"id": 2,
"name": "Sam I",
"author": "Jordach",
"license": "CC BY-SA 3.0",
"uploaded": "0000-00-00 00:00:00",
"type": "image\/png",
"img": "iVBORw0KGgoA.....WhQTz\/1+E5ErkJggg=="
},
{
...
},
...
],
"success"=true
}

the json format:

the json format is a very strong data-interchange format wich can be readen and written by very much programming languages.

only lua dose it not know by default. but there exist a function to transform it into a luatable. http://regex.info/blog/lua/json
base64 or hex?:

base64 is a format for binary files wich needs less space than the hex format.

for one skin its 0,2 KB less than hex. for the whole skin list its 2 KB lesser. to convert a base64 string into a binary string you can show at this page: http://lua-users.org/wiki/BaseSixtyFour.
[/spoiler]
maybe ill change something in the backend, but i think the output and input of this will keep as it is.
so you can now do some experiments with that :)

Alright, I'm going to work on this, on a separate branch of my skins mod.
EDIT: It seems that the page argument is ignored:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
http://minetest.fensta.bplaced.net/api/get.json.php?getlist&page=1&outformat=base64

and
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
http://minetest.fensta.bplaced.net/api/get.json.php?getlist&page=2&outformat=base64

give the same result. Is it possible to get the entire list in one go (without page stuff)?
Last edited by Zeg9 on Mon Sep 02, 2013 09:18, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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jojoa1997
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by jojoa1997 » Mon Sep 02, 2013 14:47

I think that skin makers should be able to decide whether their skin is used or not.
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by philipbenr » Mon Sep 02, 2013 15:00

I don't see why they would post them then...
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by jojoa1997 » Mon Sep 02, 2013 15:44

Yeah scratch what I said.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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addi
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by addi » Mon Sep 02, 2013 15:45

Zeg9 wrote:
addi wrote:i worked very hard and here is the first working version of the api
(from the git repo https://bitbucket.org/kingarthursteam/mt-skin-db/src/7ff0edf2c2af0620fd179a608b3c19f9d898c8ec/api/apidoku.md)

[spoiler]getlist

the JSON response for the getlist <pre>/api/get.json.php?getlist&outformat=base64&page=1</pre> this will return a JSON containing an array "skin" wich contains 10 single skins.
Param's

per_page: the amount of the skins can be set with the param per_page. possible values for per_page are 5,10,20 the default is 10.

page: the page is just the number of wich page wich shuld be read.

outformat: the outformat of the binary files. possible values are base64 or hex
example output:

http://minetest.fensta.bplaced.net/api/get.json.php?getlist&page=1&outformat=base64

{
"page": 1,
"pages": 3,
"per_page": 10,
"skins": [
{
"id": 1,
"name": "Sam 0",
"author": "Jordach",
"license": "CC BY-SA 3.0",
"uploaded": "0000-00-00 00:00:00",
"type": "image/png",
"img": "iVBOEUgAAAEAAAA.....Bhc3NpdmUvSHVtYW7b7F0Y"
},
{
"id": 2,
"name": "Sam I",
"author": "Jordach",
"license": "CC BY-SA 3.0",
"uploaded": "0000-00-00 00:00:00",
"type": "image\/png",
"img": "iVBORw0KGgoA.....WhQTz\/1+E5ErkJggg=="
},
{
...
},
...
],
"success"=true
}

the json format:

the json format is a very strong data-interchange format wich can be readen and written by very much programming languages.

only lua dose it not know by default. but there exist a function to transform it into a luatable. http://regex.info/blog/lua/json
base64 or hex?:

base64 is a format for binary files wich needs less space than the hex format.

for one skin its 0,2 KB less than hex. for the whole skin list its 2 KB lesser. to convert a base64 string into a binary string you can show at this page: http://lua-users.org/wiki/BaseSixtyFour.
[/spoiler]
maybe ill change something in the backend, but i think the output and input of this will keep as it is.
so you can now do some experiments with that :)

Alright, I'm going to work on this, on a separate branch of my skins mod.
EDIT: It seems that the page argument is ignored:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
http://minetest.fensta.bplaced.net/api/get.json.php?getlist&page=1&outformat=base64

and
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
http://minetest.fensta.bplaced.net/api/get.json.php?getlist&page=2&outformat=base64

give the same result. Is it possible to get the entire list in one go (without page stuff)?

ii fixed it just now :)
and you can add another param:per_page
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
http://minetest.fensta.bplaced.net/api/get.json.php?getlist&page=1&outformat=base64&per_page=100

with that you get a list of 100 skins
this param accept all numbers between 1 and 100;
i need more skins to find out how fast the server can handle it. if it handles it fast enough i think ill change the maximum to a higher value.

Hybrid Dog wrote:
addi wrote:
Hybrid Dog wrote:There shouldn't be more skins with the same name.
dose somebody have a good idea how to tell the people what a license is?
What about adding a link to an explanation?

i also added now a help link to that wikipedia page.

jojoa1997 wrote:I think that skin makers should be able to decide whether their skin is used or not.
philipbenr wrote:I don't see why they would post them then...

hmm maybe i can add a checkbox that you can mark it for only download use or something. but like philipbenr has written i dose not understand wich sense dose it make
 

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Zeg9
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by Zeg9 » Mon Sep 02, 2013 16:50

Great !
I've finally made the script work, thanks a lot, addi!
I'll push to the "skindb" branch soon. edit: done.

About the license issue, you should only let people select from a given list, containing a few free/libre licenses, as CC BY-SA 3.0, WTFPL, GPL (who knows),... I don't think you should allow skins under a proprietary license.
Last edited by Zeg9 on Mon Sep 02, 2013 16:51, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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by Lukeking » Wed Sep 11, 2013 14:47

/me like it :D
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P0RTAL-gun-mod (WIP)+all pblocks-stuff
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like-dislike-button-mod WIP, discostuff-mod WIP
 

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addi
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by addi » Sun Nov 10, 2013 17:01

Hybrid Dog wrote:
addi wrote:
Hybrid Dog wrote:firefox 23
no, I can't
philipbenr wrote:I updated to firefox 23.0.1 and I'm having problems as well. I can access the examples above fine, but the skin database is messing-up. :\ weird. I think I'll downgrade.

im using Firefox 23.1 too but to me all working correct :/

if you want to help me you could install the firebug plugin https://addons.mozilla.org/en-US/firefox/addon/firebug/
after installing please visit the skin_db and press F12. than F5, after that switch to the tab Console and please post me all errors you find there.

sorry but i dont know where the problem is :(
It didn't work because my webgl is too slow that firefox automatically enables it.

uhm no normaly it shuld look normaly not so bright:/

unfortunately that is the disadvantage of webgl technology.
but it is in my opinion better than Java or Adobe Flash.

i hope in the time after christmas i have a bit time to make a version that works without webgl
Last edited by addi on Sun Nov 10, 2013 17:03, edited 1 time in total.
 

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addi
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by addi » Mon Nov 11, 2013 08:01

Hybrid Dog wrote:
addi wrote:
Hybrid Dog wrote:It didn't work because my webgl is too slow that firefox automatically enables it.

uhm no normaly it shuld look normaly not so bright:/

unfortunately that is the disadvantage of webgl technology.
but it is in my opinion better than Java or Adobe Flash.

i hope in the time after christmas i have a bit time to make a version that works without webgl
If webgl works faster than java or Adobe Flash depends on the graphics card, I think.
Could you make a version for which you don't need a browser?


yes thats also possible. but until christmas i have no time to do it . :-(
but the database has a API wich programms (or minetest mods) can access it. so, if someone is feeling lucky, he/she can write a programm by self.
 

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by Annahstas » Thu Nov 14, 2013 18:21

Awesome stuff but please fix your grammar in topic post. :)
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addi
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by addi » Fri Nov 15, 2013 10:28


it was a lot of work, but finaly i fixed the error with the not working filters.

great that it works now :) but it looks a bit bright :\

also i fixed the bug with the navigation if filters are active
Annahstas wrote:Awesome stuff but please fix your grammar in topic post. :)

uhhm.
i have enough grammar truoble with my native language.
i also have even more trouble in english.

but maybe you can tell me whats wrong with that. than I can improve my English. :-)

EDIT:
i updated the x3dom libary from 1.5.0-dev to 1.5.1 stable
the changelog says they fixed something with the shininess
Last edited by addi on Fri Nov 15, 2013 12:06, edited 1 time in total.
 

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by addi » Fri Nov 15, 2013 22:21

Hybrid Dog wrote:
addi wrote:EDIT:
i updated the x3dom libary from 1.5.0-dev to 1.5.1 stable
the changelog says they fixed something with the shininess
Have you updated http://minetest.fensta.bplaced.net/ ? for me it's still shiny.

http://minetest.fensta.bplaced.net/js/x3dom.js
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
/** X3DOM Runtime, http://www.x3dom.org/ 1.5.1 - c0f47cbb994175bc43240b8de110f51628c95b6a - Wed Oct 23 16:23:43 2013 +0200 */

shure its online. maybe i can also try to install the 1.6-dev version
maybe it helps to turn off hardware acceleration
https://support.mozilla.org/en-US/kb/upgrade-graphics-drivers-use-hardware-acceleration#w_turning-off-hardware-acceleration

also i found a page wich lists more detailed information
 

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by Jordach » Sat Nov 16, 2013 09:47

Okay - I can confirm this also happens in Firefox: (ON Chrome it is completely normal with this setup)
Image

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

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by Jordach » Sat Nov 16, 2013 09:51

Hybrid Dog wrote:Disabling the hardware acceleration doesn't make sence.

Still happens even if turned off: there really is a bug.

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My image and media server is back online and is functioning as normal.
 

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addi
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by addi » Sat Nov 16, 2013 13:02

Jordach wrote:
Hybrid Dog wrote:Disabling the hardware acceleration doesn't make sence.

Still happens even if turned off: there really is a bug.

hmm maybe its not a bug. maybe its a feature...
i found something and ill try it out...
 

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by addi » Sat Nov 16, 2013 13:13

ok i removed
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
<material DEF='MA_Character' ambientIntensity='0.333' shininess='0.098' specularColor='0.001 0.001 0.001'></material>

wich was generated by blender export.
i see no difference, maybe the bug was at my PC not at yours
 

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by addi » Sun Nov 17, 2013 00:52

Hybrid Dog wrote:
addi wrote:
Jordach wrote:Still happens even if turned off: there really is a bug.

hmm maybe its not a bug. maybe its a feature...
i found something and ill try it out...
For me hardware acceleration is always disabled by default.
If I force enable it, my firefox window turns black. I can still press buttons (without seeing them).
To disable it I used grep -rl to search somewhere at .mozilla for the setting.

uhm :/

can you try it again? ive done something. maybe its working now. :-)
 

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by Linxx » Tue Dec 24, 2013 02:00

added one of my skins :3
 

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by LuxAtheris » Tue Dec 24, 2013 05:11

Added my skin.
Believe you can and you’re halfway there.
 

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by addi » Tue Dec 24, 2013 10:27

good morning i just want to post the "highscore" how much skins a player have uploaded

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
"philipbenr"              "11"
"DJOZZY"                  "11"
"Jordach"                 "9"
"sdzen"                   "5"
"viv100"                  "4"
"Block_Guy"               "4"
"marshrover"              "3"
"Evergreen"               "3"
"LuxAtheris"              "3"
"Minetestian"             "2"
"hansuke123"              "2"
"rotor112"                "2"
"jojoa1997"               "2"
"Zeg9"                    "1"
"Theggabook"              "1"
"RockerLuke"              "1"
"Infinatum"               "1"
"Mccc457"                 "1"
"Dunedubby"               "1"
"Zaki"                    "1"
"stormchaser3000"         "1"
"tux_peng"                "1"
"Gfiti"                   "1"
"CaligoPL"                "1"
"SummerCampV"             "1"
"Cidney7760"              "1"
"Linxx"                   "1"
"vf"                      "1"
"Wants"                   "1"
"lizzie"                  "1"
"Geopbyte"                "1"

and here how much skins using wich license
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
"CC BY-NC-SA 3.0"    "12"
"CC BY-SA 3.0"      "67"
Last edited by addi on Tue Dec 24, 2013 10:31, edited 1 time in total.
 

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by Linxx » Tue Dec 24, 2013 10:35

63 skins nice :3 might make new ones later :P
 

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by philipbenr » Fri Dec 27, 2013 01:07

addi wrote:good morning i just want to post the "highscore" how much skins a player have uploaded

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
"philipbenr"              "11"
"DJOZZY"                  "11"
"Jordach"                 "9"
"sdzen"                   "5"
"viv100"                  "4"
"Block_Guy"               "4"
"marshrover"              "3"
"Evergreen"               "3"
"LuxAtheris"              "3"
"Minetestian"             "2"
"hansuke123"              "2"
"rotor112"                "2"
"jojoa1997"               "2"
"Zeg9"                    "1"
"Theggabook"              "1"
"RockerLuke"              "1"
"Infinatum"               "1"
"Mccc457"                 "1"
"Dunedubby"               "1"
"Zaki"                    "1"
"stormchaser3000"         "1"
"tux_peng"                "1"
"Gfiti"                   "1"
"CaligoPL"                "1"
"SummerCampV"             "1"
"Cidney7760"              "1"
"Linxx"                   "1"
"vf"                      "1"
"Wants"                   "1"
"lizzie"                  "1"
"Geopbyte"                "1"

and here how much skins using wich license
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
"CC BY-NC-SA 3.0"    "12"
"CC BY-SA 3.0"      "67"


Teh Winna!! :) I like doing things like this for fun. IT's a good idea.
"The Foot is down!"
 

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LuxAtheris
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Posts: 169
Joined: Fri Oct 25, 2013 00:54

by LuxAtheris » Fri Dec 27, 2013 01:37

philipbenr wrote:
addi wrote:good morning i just want to post the "highscore" how much skins a player have uploaded

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
"philipbenr"              "11"
"DJOZZY"                  "11"
"Jordach"                 "9"
"sdzen"                   "5"
"viv100"                  "4"
"Block_Guy"               "4"
"marshrover"              "3"
"Evergreen"               "3"
"LuxAtheris"              "3"
"Minetestian"             "2"
"hansuke123"              "2"
"rotor112"                "2"
"jojoa1997"               "2"
"Zeg9"                    "1"
"Theggabook"              "1"
"RockerLuke"              "1"
"Infinatum"               "1"
"Mccc457"                 "1"
"Dunedubby"               "1"
"Zaki"                    "1"
"stormchaser3000"         "1"
"tux_peng"                "1"
"Gfiti"                   "1"
"CaligoPL"                "1"
"SummerCampV"             "1"
"Cidney7760"              "1"
"Linxx"                   "1"
"vf"                      "1"
"Wants"                   "1"
"lizzie"                  "1"
"Geopbyte"                "1"

and here how much skins using wich license
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
"CC BY-NC-SA 3.0"    "12"
"CC BY-SA 3.0"      "67"


Teh Winna!! :) I like doing things like this for fun. IT's a good idea.

Lol,well not for me though
Believe you can and you’re halfway there.
 

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addi
Member
 
Posts: 605
Joined: Thu Sep 20, 2012 03:16

by addi » Fri Dec 27, 2013 05:55

good morning,
here is a live graph of that highscore.
long names not displayed at all, sorry about that, i just try out some diffrent chart creator

the folowing image may take 1-2 secounds to generate.
Image

edit:
using another chart renderer:
Image

wich one is better?
Last edited by addi on Fri Dec 27, 2013 07:09, edited 1 time in total.
 

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