Minetest map generation using GPU
So currently I'm working on using CUDA to parallel map generation on minetest for my senior project. I'm fairly new to parallel programming, as well as C++ so it's been quite a challenge so far. I'm looking at the mapgen files and comparing to the process of how it runs when a users clicks the create new world button. Any suggestions on a focal point in what takes the longest time, taking aside rendering speeds. My main focus is the map generation. More info to come as I progress.