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Minetest Fork Minetest-XV1

PostPosted: Mon Mar 25, 2013 10:09
by Strikeboba
Hey, everyone! Sorry for being so inactive it's just my life took a turn for the worse recently and i had to deal with some stuff. Anyway, I want you all to know i'm working on this project as hard as i can and so far deserts have been made more realistic with sandstone, Also the enchanting system is close to complete! :D Yes you heard me, The thing we
ve all been waiting for SOOO long now is almost done. I would just like to thank you for being such a great community when it comes to feedback and giving me tips, Thank you all! :D I'm sorry i can't share screenshots, I just don't have a good image hosting site atm...If you know of one post it in the comments and i'll check it out to see if i can give you guys a sneak peek.

8/3/13 Update: You guys have waited, So here it is. A screenshot of the game so far. (This is about 30 minutes of Lua programming) I haven't honestly worked on it a-lot since the project was put on hold. But it's back now with this:

http://imgur.com/c9zNx6h

I would show you guys enchantments but they're way too buggy atm.....The enchanted item looks like 10 of itself mashed up, But if enough of you post comments saying you want to see it anyway, I'll share if you really want buggy screenshots...

Anyway, I'll hopefully have an Alpha release done soon so you can all play!! :D

As for armor...I haven't even gotten to that yet.... xD *Cough* Screw You C++ *Cough*

PostPosted: Mon Mar 25, 2013 10:26
by kaeza
Cobble already looks like actual cobble in latest git of minetest_game.

PostPosted: Mon Mar 25, 2013 10:37
by Strikeboba
Lol sorry i started this a while ago useing minetest 4.4 but i will transfer features over as much as i can

PostPosted: Mon Mar 25, 2013 10:38
by rarkenin
Why an entity for stone bricks? A node should suffice. And there are already plugins for diamonds.

PostPosted: Mon Mar 25, 2013 10:47
by kaeza
The only reason to use C++ at all is to implement new features (like custom HUDs), or to do performance-sensitive operations. So if you just want to alter a bit of gameplay, create a new "game" add a few mods, edit to your needs, and release.

PostPosted: Mon Mar 25, 2013 10:52
by Strikeboba
kaeza just becuase your a brilliant mod creator and have had alot of exp please don't rain on my day :P

PostPosted: Mon Mar 25, 2013 10:56
by kaeza
Strikeboba wrote:kaeza just becuase your a brilliant mod creator and have had alot of exp please don't rain on my day :P

Awww thanks!
But I'm not trying to ruin your day; I'm just saying that you don't have to unnecessarily edit the engine. You can do a lot of great things on the Lua side.

PostPosted: Mon Mar 25, 2013 10:58
by Strikeboba
Well ty i am trying to do my best but honestly so far i fail XD

PostPosted: Sat Apr 06, 2013 03:18
by Strikeboba
bump

PostPosted: Sat Apr 06, 2013 03:45
by jojoa1997
With C++ you would really have to make the items game type from 0.3 when there was no minetest_game. That would be cool adding all the stuff in C++. I would like to see performance changes.

PostPosted: Sun Apr 07, 2013 18:49
by Strikeboba
The reason im using C++ for this is not only to improve performace but to add things like armor enchanting and acivements also mobs with better ai's. If i made a list of all the things i wanted to add this would take about 10 mins to read so i'll leave it at that.

PostPosted: Sun Apr 07, 2013 19:19
by jojoa1997
Maybe keep in mind a way to define things in lua so others could use your stuff. It could get in upstream if it is good and lua definable

PostPosted: Thu Aug 01, 2013 21:57
by Strikeboba
I know it's been a while but i'm happy to announce i'm working on this project again!! :D Read the top for details!

PostPosted: Fri Aug 02, 2013 06:33
by sfan5
Strikeboba wrote: just don't have a good image hosting site atm

http://imgur.com

PostPosted: Fri Aug 02, 2013 11:05
by Strikeboba
Thanks! :D I'll post a pic tomorrow when i'm more awake and have had time to grind out some bugs......Overhauling the entire sound and texture engine by hand is a pain...Especially when you're the one acually doing the textures. xD And more so, When the enchantment system doesn't wanna work with textures. >.<

PostPosted: Sat Aug 03, 2013 06:37
by Strikeboba
Bump, Updated.