[Web Service] Minetest customizer [Abandoned]

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Jeija
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[Web Service] Minetest customizer [Abandoned]

by Jeija » Sat Apr 13, 2013 19:53

The Minetest customizer lets you customize your own minetest version with mods and texture packs (executable for M$ Windows)

Image
Image

After selecting the mods you want and the Texture Pack, click "Generate Minetest" to let the server do all the work for you.
More mods will be added as soon as possible and hopefully integrated with rubenwardy's Minetest Extensions site (yet missing some API stuff).

The customizer also supports dependencies as well as texture packs.
Source code (PHP/HTML/JS) will also be published some time later.

Mind that the target group are the M$ Windows... newbies that don't know how to install mods, not advanced users!
Some of them give up on minetest because they don't see enough content in the default game.

No URL, project is abandoned
Non-working version here
(Currently only one person at the time can use it)

What do you think about the idea of having such a customizer? Should it be presented as a Download option for minetest?
Last edited by Jeija on Wed May 21, 2014 15:16, edited 3 times in total.
Redstone for minetest: Mesecons (mesecons.net)
 

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jojoa1997
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by jojoa1997 » Sat Apr 13, 2013 21:04

does this compile the dev version from github?
Edit: I just tested this and you have mad my day. This is a compiler and i just got dev version of minetest. Now i dont know if it has all the perks PilzAdam's builds do but i can at least test this. Does this work with every OS?
Last edited by jojoa1997 on Sat Apr 13, 2013 22:00, edited 1 time in total.
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Sokomine
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by Sokomine » Sat Apr 13, 2013 22:25

Great idea! The only problem I see is that new users *don't* know what all these options are really good for.
A list of my mods can be found here.
 

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PilzAdam
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by PilzAdam » Sat Apr 13, 2013 22:29

You can browse the whole forum in the preview of WorldEdit and mobf, nice proxy!
 

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Jeija
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by Jeija » Sun Apr 14, 2013 05:29

mobf has a bug indeed, but that is something sapier should fix...
The latest dev version is the one compiled by sfan5, compilation on that server would take ~20 minutes.
sfan5's packaging format for the dev version was easier to handle for the customizer, he helped me creating that. The new version is compiled at least 1 time per day as far as I know, and automatically fetched by the customizer.

Btw. the rules for the packaging format of mods are the following:
  • It is possible to directly git clone your mod into the mods folder and it works
  • It is possible to download a zip file and extract it into the mods folder. It contains a subdirectory which has either the correct name of your mod or contains a modpack.txt

PilzAdam wrote:nice proxy!

I have to disappoint you ;). The server doesn't download these pages, I use AJAX for it.
Last edited by Jeija on Sun Apr 14, 2013 05:31, edited 1 time in total.
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sfan5
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by sfan5 » Sun Apr 14, 2013 06:15

Jeija wrote:mobf has a bug indeed, but that is something sapier should fix...
The latest dev version is the one compiled by sfan5, compilation on that server would take ~20 minutes.
sfan5's packaging format for the dev version was easier to handle for the customizer, he helped me creating that. The new version is compiled at least 1 time per day as far as I know, and automatically fetched by the customizer.

My build is compiled from fresh minetest, minetest_game, survival, build and common at 12:00 and 24:00 MSK
Jeija wrote:Btw. the rules for the packaging format of mods are the following:
  • It is possible to directly git clone your mod into the mods folder and it works
  • It is possible to download a zip file and extract it into the mods folder. It contains a subdirectory which has either the correct name of your mod or contains a modpack.txt


Nuke Mod: http://forum.minetest.net/viewtopic.php?id=638
Oil Mod: http://forum.minetest.net/viewtopic.php?id=962
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

issa
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by issa » Sun Apr 14, 2013 08:57

Very cool clan use et on my own minetest dériver please
 

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PilzAdam
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by PilzAdam » Sun Apr 14, 2013 10:09

Jeija wrote:Btw. the rules for the packaging format of mods are the following:
  • It is possible to directly git clone your mod into the mods folder and it works
  • It is possible to download a zip file and extract it into the mods folder. It contains a subdirectory which has either the correct name of your mod or contains a modpack.txt

Do you really clone the repo? Then all my mods (except tnt) should work.
 

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Jeija
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by Jeija » Sun Apr 14, 2013 10:54

Yep, I git clone the repos. I'd like to add in your mods, but I'd prefer to make it use the Mod Extensions forum before to not create two databases about the same thing.
Last edited by Jeija on Sun Apr 14, 2013 10:54, edited 1 time in total.
Redstone for minetest: Mesecons (mesecons.net)
 

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rubenwardy
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by rubenwardy » Sun Apr 14, 2013 13:43

Looking good!

I was thinking about doing something like this.
Last edited by rubenwardy on Sun Apr 14, 2013 13:47, edited 1 time in total.
 

MagicFab
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Re: [Web Service] Minetest customizer

by MagicFab » Wed May 21, 2014 13:39

What happened to this? It seems down at the moment - blank page.
 

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Jeija
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Re: [Web Service] Minetest customizer

by Jeija » Wed May 21, 2014 15:14

Noone used it, few support and I was missing new Windows builds. Now that minetest has this ingame Modstore, I don't feel like this is still necessary. I abandoned the project for now, but you can have the code if you want to continue it.
 


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