Minetest Periodic Table

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Jordach
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Minetest Periodic Table

by Jordach » Wed Jun 19, 2013 20:05

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Contains everything within minetest_game.

Comments + feel free to improve this image.
Last edited by Jordach on Wed Jun 19, 2013 20:06, edited 1 time in total.

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by Evergreen » Wed Jun 19, 2013 20:36

What about wool? :D
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by Jordach » Wed Jun 19, 2013 20:37

Evergreen wrote:What about wool? :D
It's not naturally generated. Everything seen here is naturally generated.

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by kaeza » Thu Jun 20, 2013 00:45

You know you are bored when...

Edit: Anyway, lol'd.
Last edited by kaeza on Thu Jun 20, 2013 00:46, edited 1 time in total.
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by markveidemanis » Sun Jun 23, 2013 06:49

I think you should base them on REAL elements then make the Minetest ones Compounds.
Also remember that not all element's names have to be 2 letters.
Last edited by markveidemanis on Sun Jun 23, 2013 06:52, edited 1 time in total.
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by Jordach » Sun Jun 23, 2013 13:27

markveidemanis wrote:I think you should base them on REAL elements then make the Minetest ones Compounds.
Also remember that not all element's names have to be 2 letters.
Well, two letters is easier to remember than two, and, actually, have you seen the periodic table, as it contains two letters max for each element. Try and prove me wrong.

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by Nore » Sun Jun 23, 2013 13:46

Jordach wrote:
markveidemanis wrote:I think you should base them on REAL elements then make the Minetest ones Compounds.
Also remember that not all element's names have to be 2 letters.
Well, two letters is easier to remember than two, and, actually, have you seen the periodic table, as it contains two letters max for each element. Try and prove me wrong.

Not after element 113, which in Uut, 115 is Uup, 117 is Uus and 118 is Uuo...
 

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by markveidemanis » Sun Jun 23, 2013 17:42

Jordach wrote:
markveidemanis wrote:I think you should base them on REAL elements then make the Minetest ones Compounds.
Also remember that not all element's names have to be 2 letters.
Well, two letters is easier to remember than two

What do you mean by that?
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by Dan Duncombe » Sun Jun 23, 2013 18:12

But most of those elements are not proper in the sense that half of them can't exist without instantly degrading, and a couple of them are purely theoretical. So I would say they don't count.
Nore wrote:
Jordach wrote:
markveidemanis wrote:I think you should base them on REAL elements then make the Minetest ones Compounds.
Also remember that not all element's names have to be 2 letters.
Well, two letters is easier to remember than two, and, actually, have you seen the periodic table, as it contains two letters max for each element. Try and prove me wrong.

Not after element 113, which in Uut, 115 is Uup, 117 is Uus and 118 is Uuo...
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by CODE_MACHINE » Sat Jun 29, 2013 10:31

Guys let's not get in an argument over this. It's obviously for a bit of fun. Nice work Jordach.
 

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by Jordach » Sat Jun 29, 2013 11:40

CODE_MACHINE wrote:Guys let's not get in an argument over this. It's obviously for a bit of fun. Nice work Jordach.
Yeah! Anyways, if anymore gets added to MT_Game, call me. :P

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by BadWolf » Sat Jul 13, 2013 06:48

This is cool, and a good bit of fun.

It would be an interesting mod to take all of the non-craftable nodes like dirt, water, mese-in-stone (at least I don't think these are craftable in the minetest_game) and give them a periodic number, then replace the crafting table with field in which you could enter a scientific formula. Default-mode, creative-mode, scientific mode... You'd have to harvest each element first though, unless you wanted to do creative/scientific.


Just thinking at a late hour here so bear with me

Stone = ST
TREE = TR

WOOD = (TR^1)
STICKS = (TR^1-1)

Stone Pick Axe = (TR^2-2) + (ST^3)
Stone Axe = (ST^2) + (TR^2-2) + (ST)

Wood Pick Axe = (TR^2-2) + (TR^3)

I don't know why I chose -1 for sticks. I suppose if I knew how to denote a different isotope I probably would use isotopes to define variations.

GLASS = SA^1-1
torch = CO + (TR^1-1)
GlowGlass = (CO + (TR^1-1)) + SA^1-1

One formula, construct any item, from all of the raw materials
Last edited by BadWolf on Sat Jul 13, 2013 07:01, edited 1 time in total.
 

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by Johnyknowhow » Sat Jul 13, 2013 18:42

if you are running windows, you can use microsoft power point to organize them even better. lol


The chemical symbol for Gold (Au) is based on its Latin name Aurum, not for its English name Gold.
Silver (Ag) is named for Argentum
Iron (Fe) is named for Ferrum
Sodium (Na) is named for Natrum
Tungsten (W) is named for Wolfram

just a piece of some science.
Last edited by Johnyknowhow on Sat Jul 13, 2013 18:45, edited 1 time in total.
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by Jordach » Sun Jul 14, 2013 08:41

Hybrid Dog wrote:Coal should be C and not Co, else you wold say it's cobble.
SHIT.

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by Johnyknowhow » Sun Jul 14, 2013 16:04

Jordach, why is coal cobble?
(just kidding)
But still true, cobble and coal have the Same abv.
Last edited by Johnyknowhow on Sun Jul 14, 2013 16:05, edited 1 time in total.
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by GreenGerm » Mon Jul 22, 2013 17:26

Snow and Ice!
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by Jordach » Mon Jul 22, 2013 21:58

GreenGerm wrote:Snow and Ice!
They are not naturally generated yet.

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by PenguinDad » Fri Aug 02, 2013 07:31

Hybrid Dog wrote:
Johnyknowhow wrote:Jordach, why is coal cobble?
(just kidding)
But still true, cobble and coal have the Same abv.
diamond and dirt, too

Coal and Diamond are the same Element in real life.
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by qwrwed » Fri Aug 02, 2013 11:24

Hybrid Dog wrote:
Johnyknowhow wrote:Jordach, why is coal cobble?
(just kidding)
But still true, cobble and coal have the Same abv.
diamond and dirt, too

And grass and gravel.
 

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by hdastwb » Mon Aug 05, 2013 02:32

I would classify bones, dry shrub, and perhaps mossy cobble as organic…
 

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by Bas080 » Tue Aug 06, 2013 01:20

Epic, makes me wonder how all those nodes/tools/crafts could be visualized. I think it would benefit modders ans also players to see how all these things are connected. "The bigger picture"
 


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