PilzAdam wrote:LuxAtheris wrote:EDIT:I love the waving of the leaves and the grasses
Thats in Minetest, too.
Where?
PilzAdam wrote:LuxAtheris wrote:EDIT:I love the waving of the leaves and the grasses
Thats in Minetest, too.
LuxAtheris wrote:PilzAdam wrote:LuxAtheris wrote:EDIT:I love the waving of the leaves and the grasses
Thats in Minetest, too.
Where?
LuxAtheris wrote:PilzAdam wrote:LuxAtheris wrote:EDIT:I love the waving of the leaves and the grasses
Thats in Minetest, too.
Where?
Inocudom wrote:I found out about a new feature made by RealBadAngel that will automatically generate normal maps for textures. Look at the bits of today's chat room posts below:
[20:52] <RealBadAngel> Inocudom, git apply patch_file
[20:52] <VanessaE> hi
[20:52] <RealBadAngel> or you can build whole tree
[20:53] <RealBadAngel> hi VanessaE
[20:53] <RealBadAngel> https://github.com/RealBadAngel/minetest
[20:53] <Inocudom> Oh. Do you think it would be worth trying to convince Fess to add the patch to his builds?
[20:53] <RealBadAngel> heres the repo, up to date with minetest master
[20:54] <RealBadAngel> this is test repo, i dont think its needed atm
[20:54] <Inocudom> You will probably have to help him with it, since his builds are 64-bit.
[20:54] <RealBadAngel> thats not a problem
[20:55] <RealBadAngel> on the other hand more testers are always welcome
[20:55] <Inocudom> If you show me the link to the patch, I can show Fess where it is at.
[20:55] <RealBadAngel> click on my repo, click the commit
[20:55] <Inocudom> You should post the link in your shaders topic too.
[20:55] <RealBadAngel> copy commit's link
[20:55] <RealBadAngel> add .patch to link
[20:56] <RealBadAngel> thats a neat trick with github
RealBadAngel also uploaded the patch at the link below:
https://github.com/RealBadAngel/minetest/commit/a48d0e9bed5d478e1b9c468484eb81420ffed28b.patch
Inocudom wrote:Would you consider adding this patch to Freeminer? RealBadAngel needs people to test it before it is added to Minetest main.
sfan5 wrote:Why not use LevelDB?
Krock wrote:sfan5 wrote:Why not use LevelDB?
EEhmm..my 100MB sqlite3 map took over 30 minutes to migrate to LevelDB.
and that * 35.74 gives 1072 minutes or ~18 hours.
sfan5 wrote:Krock wrote:sfan5 wrote:Why not use LevelDB?
EEhmm..my 100MB sqlite3 map took over 30 minutes to migrate to LevelDB.
and that * 35.74 gives 1072 minutes or ~18 hours.
Does that indicate how fast LevelDB is? No
Does that indicate how LevelDB performs on normal usage? No
sfan5 wrote:Krock wrote:sfan5 wrote:Why not use LevelDB?
EEhmm..my 100MB sqlite3 map took over 30 minutes to migrate to LevelDB.
and that * 35.74 gives 1072 minutes or ~18 hours.
Does that indicate how fast LevelDB is? No
Does that indicate how LevelDB performs on normal usage? No
PilzAdam wrote:sfan5 wrote:Krock wrote:EEhmm..my 100MB sqlite3 map took over 30 minutes to migrate to LevelDB.
and that * 35.74 gives 1072 minutes or ~18 hours.
Does that indicate how fast LevelDB is? No
Does that indicate how LevelDB performs on normal usage? No
Has anyone ever proven that LevelDB is faster than sqlite3? No
minetestserver --migrate leveldb --world <path to world>
Casimir wrote:Why don't you learn to compile on windows? This way you could also provide all the builds you are missing to others. I'm sure the freeminer developers would be happy to see someone taking care of the windows builds.
Inocudom wrote:Casimir wrote:Why don't you learn to compile on windows? This way you could also provide all the builds you are missing to others. I'm sure the freeminer developers would be happy to see someone taking care of the windows builds.
http://forum.freeminer.org/threads/nobody-seems-to-know-how-to-make-windows-builds-of-freeminer.87/#post-772
This smashed my hopes and dreams of anybody doing so... For eternity.
proller wrote:show error
Something wrong with your gettext or glib
proller wrote:after this commit we switch to c11, looks like you use too old compiler.
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