Freeminer

proller
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Re: Freeminer

by proller » Fri Dec 26, 2014 12:07

1. you can join to servers with big games in reasonable time
how to try: delete 'cache' dir and join to any big game like dreambuilder

2. faster singleplayer start

3. server can handle 200-500-? players online

4. stable connection on slow networks with loss (wifi 3g ...)

5. server can send files of any size (like huge models) (mt can send only ~3mb max file)
 

Sokomine
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Re: Freeminer

by Sokomine » Mon Dec 29, 2014 17:37

proller wrote:Freeminer 0.4.11.5 released!
First release networking incompatible with minetest.

Oh :-( That's bad. Wish networking would remain compatible.
A list of my mods can be found here.
 

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Inocudom
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Re: Freeminer

by Inocudom » Fri Jan 02, 2015 19:52

Sokomine wrote:
proller wrote:Freeminer 0.4.11.5 released!
First release networking incompatible with minetest.

Oh :-( That's bad. Wish networking would remain compatible.

Proller, I recently noticed that Freeminer's servers are still empty and still don't have any players. I can't guarantee that any of Minetest's players will ever play Freeminer as well, so don't put stock in that ever happening. Maybe, if you reach out to other gaming communities, you might get some interest in Freeminer? It is worth a try.
 

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neko259
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Re: Freeminer

by neko259 » Mon Jan 05, 2015 21:14

Currently was trying to run the latest tagged freeminer client/server. This is what I've seen at the first minutes:
* Old minetest's lighting problems which I've not been seen in mt for a year: some leaves are black.
* Strange water: I've seen a place just in the center of the sea that is 1 water block lower and water just flows into it
* Crack texture problem. If you hold LMB on a node and move the cursor to another node, the crack doesn't show up on the new node.

And the bright side is I've looked through the pull requests on github and I perfectly understand why freeminer forked. Some of them weren't commented for months! I don't imagine a development team that is so indifferent to the development. And this is not some "we don't like their code" thing, because in this case it should be well commented about that exactly is bad (I've seen this code too, but still).

I don't know what's wrong with both games' developers but they obviously lack something. Minetest lacks teamwork and desire for involving and freeminer lacks attention and love for stability.

I want to wish good luck to both teams :)
 

proller
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Re: Freeminer

by proller » Mon Jan 05, 2015 22:34

* Strange water: - its underwater cave, now it flooded. wait 1-10 min.
But if you find huge cave (1+ million nodes volume) - wait 1-10 hours ;)
sometimes caves bigger than oceans -
Image
 

proller
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Re: Freeminer

by proller » Tue Jan 06, 2015 20:17

* Crack texture problem. - fixed.
 

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cHyper
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Re: Freeminer

by cHyper » Thu Jan 29, 2015 23:50

when I create a v6 world and start the game following error occur.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Irrlicht log: Irrlicht Engine version 1.8.1
Irrlicht log:  (Build 9200)
Irrlicht log: Using renderer: OpenGL 3.3.0
Irrlicht log: GeForce GTS 250M/PCIe/SSE2: NVIDIA Corporation
Irrlicht log: OpenGL driver version is 1.2 or better.
Irrlicht log: GLSL version: 3.3
Irrlicht log: Resizing window (800 600)
21:36:17: ACTION[main]: Serving 339 files, 1375017 bytes
21:36:17: ERROR[main]: ServerMap::loadMapMeta(): could not open C:\Users\Peter\AppData\Roaming\freeminer\.\worlds\mappa v2015\map_meta.txt
 

proller
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Re: Freeminer

by proller » Fri Jan 30, 2015 00:11

in latests builds too?
http://freeminer.setun.net/build/
 

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cHyper
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Re: Freeminer

by cHyper » Fri Jan 30, 2015 00:30

proller wrote:in latests builds too?
http://freeminer.setun.net/build/


Image

    01:33:09: ERROR[main]: ========== ERROR FROM LUA ===========
    01:33:09: ERROR[main]: Failed to load and run script from
    01:33:09: ERROR[main]: C:\Users\Peter\AppData\Roaming\freeminer\.\games\default\mods\default\init.lua:
    01:33:09: ERROR[main]: ...oaming\freeminer\.\games\default\mods\default/mapgen.lua:858: attempt to call field 'get_mapgen_params' (a nil value)
    01:33:09: ERROR[main]: stack traceback:
    01:33:09: ERROR[main]: ...oaming\freeminer\.\games\default\mods\default/mapgen.lua:858: in main chunk
    01:33:09: ERROR[main]: [C]: in function 'dofile'
    01:33:09: ERROR[main]: ...\Roaming\freeminer\.\games\default\mods\default\init.lua:46: in main chunk
    01:33:09: ERROR[main]: ======= END OF ERROR FROM LUA ========
    01:33:09: ERROR[main]: Server: Failed to load and run C:\Users\Peter\AppData\Roaming\freeminer\.\games\default\mods\default\init.lua
    01:33:09: ERROR[main]: ModError: ModError: Failed to load and run C:\Users\Peter\AppData\Roaming\freeminer\.\games\default\mods\default\init.lua
    01:33:09: ERROR[main]: Reconnecting 1/10 ...
    01:33:09: ERROR[main]: ========== ERROR FROM LUA ===========

with 330-build same error...
 

proller
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Re: Freeminer

by proller » Fri Jan 30, 2015 02:34

can you try extract last 330 build to new empty dir?
 

proller
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Re: Freeminer

by proller » Wed Feb 18, 2015 23:18

 

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philipbenr
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Re: Freeminer

by philipbenr » Thu Feb 19, 2015 00:51

Yay! A step up it appears. I hope that this version will really satisfy, as I have been looking about the forums as of recently.
 

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mahmutelmas06
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Re: Freeminer

by mahmutelmas06 » Wed Mar 04, 2015 22:45

Android version doesnt work on Android 2.3.7 ( Cyanogenmod) Motorola Atrix 4G
I downloaded from google play but just white screen nothing else
My Mods:

Beverage
 

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philipbenr
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Re: Freeminer

by philipbenr » Thu Mar 05, 2015 01:32

Many more features! Loving the work proller. +2
 

proller
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Re: Freeminer

by proller » Wed Mar 25, 2015 16:56

Now again possible to compile with minetest-compatible protocol.
to enable:
cmake . -DMINETEST_PROTO=1
 

proller
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Re: Freeminer

by proller » Mon Apr 20, 2015 16:26

 

proller
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Re: Freeminer

by proller » Sat May 02, 2015 11:46

 

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addi
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Re: Freeminer

by addi » Sat May 02, 2015 15:16

Just want to point out, that the odd wielditem bug exists in Freeminer too :-(

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proller
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Re: Freeminer

by proller » Thu May 21, 2015 12:20

client for minetest for android on google play: https://play.google.com/store/apps/deta ... reeminermt
 

proller
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Re: Freeminer

by proller » Thu Jun 18, 2015 16:49

 

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rubenwardy
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Re: Freeminer

by rubenwardy » Thu Jun 18, 2015 17:17

proller wrote:client for minetest for android on google play: https://play.google.com/store/apps/deta ... reeminermt


That isn't Minetest. You should call it Freeminer (Minetest support)
 

proller
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Re: Freeminer

by proller » Fri Aug 21, 2015 22:42

Freeminer 0.4.13.7 released!
based on minetest 0.4.13
https://github.com/freeminer/freeminer/ ... g/0.4.13.7
 

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Re: Freeminer

by Dragonop » Sat Aug 22, 2015 15:37

This is not Minetest. PLESE don't call it minetest, because it is not.
Also, all spanish people say the following (on the reviews)
-It sucks.
-The game quits.
-Can't get into the servers.
 

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Re: Freeminer

by Hybrid Dog » Sat Aug 22, 2015 16:24

When l tried to compile it, l got an error that json.h is missing.
 

proller
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Re: Freeminer

by proller » Mon Aug 24, 2015 13:12

you need clone with --recursive:
git clone --recursive https://github.com/freeminer/freeminer.git

or if you have already cloned dir:
git submodule update --init --recursive
 

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Re: Freeminer

by Hybrid Dog » Mon Aug 24, 2015 14:42

proller wrote:you need clone with --recursive:
git clone --recursive https://github.com/freeminer/freeminer.git

or if you have already cloned dir:
git submodule update --init --recursive

l have cloned it with submodules some time ago and l don't want to clone it again.
l did "git submodule foreach git pull origin master" but it didn't help, cmake tells that CMakesList.txt at jsoncpp is missing.
 

proller
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Re: Freeminer

by proller » Mon Aug 24, 2015 14:50

'git submodule foreach git pull origin master' can checkout latest broken or/and untested versions. better to use
git submodule update --init --recursive

maybe you have old CMakeCache.txt - try to rm
or run
make clean
or
git clean -fdx .
(it will delete your config and worlds and anything not from git)
 

Hybrid Dog
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Re: Freeminer

by Hybrid Dog » Tue Aug 25, 2015 12:29

proller wrote:'git submodule foreach git pull origin master' can checkout latest broken or/and untested versions. better to use
git submodule update --init --recursive

maybe you have old CMakeCache.txt - try to rm
or run
make clean
or
git clean -fdx .
(it will delete your config and worlds and anything not from git)

lf l remember correctly l already deleted CMakeCache and l don't want to remove my configuration.
 

Hybrid Dog
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Freeminer now works

by Hybrid Dog » Sun Sep 27, 2015 08:33

l run
git submodule deinit --force .
and
git submodule update --init --recursive
and now compiling it works.
but playing still doesn't work, everything is invisible:
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proller
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Re: Freeminer

by proller » Tue Oct 06, 2015 22:41

It was bug caused by refactor in minetest.
usually happen in singleplayer on 2 or less core computers.
fixed.
 

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