[Game] rpgtest [git][rpgtest]

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Wed Feb 10, 2016 11:51

Today, I added some new things to the story mod.
You can use $spawn <name> <place> to spawn entities in the world.
I also added a new chat cmd:

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Code: Select all
/restart_story

You can restart you story with this command.
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Thu Feb 11, 2016 11:12

I remade the inventory:
Image

It has 3 slots for armor (chestplate, boots...).
There are 3 different types of armor, yet :
  • Iron armor
  • Copper armor
  • Diamond armor
The game doesnt save the armor you wear, yet, but I will add this feature soon.

PS : I will add skins for the different armor parts soon.
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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Fri Feb 12, 2016 12:29

I repainted the stonebrick texture and I added mossy stonebrick and lianas:
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Re: [Game] rpgtest [git][v7][rpgtest]

by prof-turbo » Fri Feb 12, 2016 15:47

Nice ! Precious for dungeons :)

Did you try your subgame ith HDR Tonemaping feature ? (latest git of minetest)
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Sat Feb 13, 2016 09:57

prof-turbo wrote:Nice ! Precious for dungeons :)

Thank you :D
prof-turbo wrote:Did you try your subgame ith HDR Tonemaping feature ? (latest git of minetest)

No, I didnt, but I will try it soon :)
Edit : It looks really nice :)
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Sat Feb 13, 2016 11:02

I am working on the character editor:
Image
+ more
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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Sun Feb 14, 2016 11:37

Today, I added saplings:
Image

I also improved the AI for the pets!
They jump now a more quickly over blocks and they stop walking when they reached you.
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Re: [Game] rpgtest [git][v7][rpgtest]

by prof-turbo » Sun Feb 14, 2016 18:25

Do you think you're gonna add something like that ? viewtopic.php?f=9&t=14052
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Sun Feb 14, 2016 18:51

prof-turbo wrote:Do you think you're gonna add something like that ? viewtopic.php?f=9&t=14052

You will be able to create something like this with the story scripting lang.
I think it is going to look like this:
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main file:
...
$dialog test
$place somewhere
$answer a1 I will try to build a house here
$answer a2 I will find a place for my house
$create

a1:
$quest <param>  <param2>  <param3> ...
...

a2:
$quest <param>  <param2>  <param3> ...
...
 

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Re: [Game] rpgtest (only dev name) [coming soon]

by azekill_DIABLO » Mon Feb 15, 2016 09:41

cd2 wrote:I am working on a quest system
Image


you should work on a sort of pilar with a turnig quest item on it

like Image
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Re: [Game] rpgtest (only dev name) [coming soon]

by cd2 » Mon Feb 15, 2016 17:48

azekill_DIABLO wrote:
cd2 wrote:I am working on a quest system
Image


you should work on a sort of pilar with a turnig quest item on it

like Image

nice idea :)
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Tue Feb 16, 2016 18:17

Today, I created a simple mob api, so that I can add monsters soon!
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Thu Feb 18, 2016 16:50

Take a look at farfadet46s dog model : https://github.com/cdqwertz/rpgtest/issues/12
I forgot to post an update, yesterday. Yesterday, I repainted the furnace textures and I updated the armor mod!

Today, I just added sandstone.
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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Fri Feb 19, 2016 16:34

Today, I added player animations!
All animations:
  • walk
  • stand
  • mine
  • jump
  • sneak
+ animations

I also added a new block named filter.
You can put an item in its inventory. If you punch it, it will filter this item e.g. it can find a stone in sand.
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Re: [Game] rpgtest [git][v7][rpgtest]

by Dragonop » Fri Feb 19, 2016 18:04

Could you add listrings to your formspecs? This enables players to use shift-click with inventories. You just need to add some lines when making the formspecs. Some examples here: Link

Oh, btw, love what you did with the crafting grid on the inventory, it's actually possible to guess some crafts like that, you actually can find crafts only by experimentation, no need for a craft guide or something.
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Sat Feb 20, 2016 11:49

Dragonop wrote:Could you add listrings to your formspecs? This enables players to use shift-click with inventories. You just need to add some lines when making the formspecs. Some examples here: Link

Oh, btw, love what you did with the crafting grid on the inventory, it's actually possible to guess some crafts like that, you actually can find crafts only by experimentation, no need for a craft guide or something.

Thank you :)
I will add that soon.
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Sat Feb 20, 2016 12:10

Today, I added a new texture for the frame :
Image

I also added a saw, which can dig wood very quickly and 2 new craft-items, stick and twig.
I also changed lots of craftings!
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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Sun Feb 21, 2016 14:53

I added simple pipes and pumps.
You can automate things with them easily.
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Re: [Game] rpgtest [git][v7][rpgtest]

by prof-turbo » Sun Feb 21, 2016 15:29

Votes are getting problematic lol.

Did you use pipeworks for your pipe and pump systems ?
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Sun Feb 21, 2016 17:45

prof-turbo wrote:Votes are getting problematic lol.

yep... but I hope that will change in the next days....
prof-turbo wrote:Did you use pipeworks for your pipe and pump systems ?

no, I used an own mod :)
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Mon Feb 22, 2016 17:56

Today I just changed some things in the classes mod.
You can repair class specific weapons now.

Vote at the top of the page, pls!
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by azekill_DIABLO » Tue Feb 23, 2016 13:42

cd2 wrote:I repainted the stonebrick texture and I added mossy stonebrick and lianas:
Image


lianas should be climbable
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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Tue Feb 23, 2016 15:33

azekill_DIABLO wrote:
cd2 wrote:I repainted the stonebrick texture and I added mossy stonebrick and lianas:
Image


lianas should be climbable

They are.
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Tue Feb 23, 2016 17:34

Treasure chests are now generated (I tried it with v7, but it should work with the others too) in dungeons!
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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Wed Feb 24, 2016 18:17

Today, worked on the filter!
I added some new possible outputs:
  • gravel : diamond, ruby (will change)
  • sand : stone, stick
  • dirt : stone, stick, twig
Do you have more ideas? Post them!

Vote at the top of the page, pls!
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by prof-turbo » Wed Feb 24, 2016 23:27

gravel : should give any kind of minerals, with a high rarity factor
sand : gold ore, sandstone?
dirt : gold ore, cobble, lianas (rare)

Maybe should they drop very rarely any kind of tools, of any quality ?
It would make it funny and be another add for the classic rpg randomization use ;).

Also, I think you should add uses for lianas, but I haven't though to what (potions ? glue ? enchantment ?)

I really like your ideas, it's becoming a great subgame :D
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by DatJohnDoe » Thu Feb 25, 2016 12:40

prof-turbo wrote:gravel : should give any kind of minerals, with a high rarity factor
sand : gold ore, sandstone?
dirt : gold ore, cobble, lianas (rare)

Maybe should they drop very rarely any kind of tools, of any quality ?
It would make it funny and be another add for the classic rpg randomization use ;).

Also, I think you should add uses for lianas, but I haven't though to what (potions ? glue ? enchantment ?)

I really like your ideas, it's becoming a great subgame :D

Dirt should drop, Rock shards... (to make arrows if you add bows)
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Re: [Game] rpgtest [git][v7][rpgtest]

by srifqi » Thu Feb 25, 2016 14:52

I've already download this a few days ago. I played it for first time and I saw a green text. When I went to it, nothing was there. I realize that it just points to (0, 0, 0). Also, when I put "quest" block, I get error. So, there's still no story?

I'm waiting until it gets better. :D
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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Thu Feb 25, 2016 15:49

srifqi wrote:I've already download this a few days ago. I played it for first time and I saw a green text. When I went to it, nothing was there. I realize that it just points to (0, 0, 0). Also, when I put "quest" block, I get error. So, there's still no story?

I'm waiting until it gets better. :D

1. The green text is just testing.
2. Could you send me the error msg when you put down a quest block?
3. There is no story yet, I still need to create other things before I can add the story :)
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Thu Feb 25, 2016 15:50

DatJohnDoe wrote:
prof-turbo wrote:gravel : should give any kind of minerals, with a high rarity factor
sand : gold ore, sandstone?
dirt : gold ore, cobble, lianas (rare)

Maybe should they drop very rarely any kind of tools, of any quality ?
It would make it funny and be another add for the classic rpg randomization use ;).

Also, I think you should add uses for lianas, but I haven't though to what (potions ? glue ? enchantment ?)

I really like your ideas, it's becoming a great subgame :D

Dirt should drop, Rock shards... (to make arrows if you add bows)

Added :)
@prof-turbo I also added some of your ideas :)

PS : I am working on a new biome!
 

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