Casimir wrote:The underlying problem is a subtle one. If one introduces a starting material to build first tools, as soon as the player is over that phase the starting material covers all the landscape while being totally useless (just like cobble spoils the inventory). Second, for multiplayer it has to be renewable, otherwise new players won't find a way to start. I almost think about making trees punchable again, as the alternative is unsatisfying.
Casimir wrote:btw. I played a little with the hud, tried to align the hunger and health bar with the item hud. It turned out that at the old 24x24 size of the icons they would overlap in the middle. For now I made them 16x16. This is the actual size of the image and therefor it looks very nice, while the bigger ones where distorted. However, it now misses the rough big-pixel style it had before. So I would like to know how people like it.
Image
eduardomezencio wrote:I think this hud is looking better than any other I've seen in minetest games and mods.
kaadmy wrote:My subgame has a hud very similar to this, it's aligned pixel-perfect with 16px bars.
DatJohnDoe wrote:Why not make breaking dirt have a chance of giving you a rock/rock fragment?
2016-02-25 17:19:58: ERROR[main]: Server: Failed to load and run /home/kels/.minetest/games/Voxelgarden/mods/flint/init.lua
2016-02-25 17:19:58: ERROR[main]: ModError: ModError: Failed to load and run /home/kels/.minetest/games/Voxelgarden/mods/flint/init.lua
2016-02-25 17:19:58: ERROR[main]: Error from Lua:
2016-02-25 17:19:58: ERROR[main]: /home/kels/.minetest/games/Voxelgarden/mods/flint/init.lua:36: attempt to index global 'default' (a nil value)
2016-02-25 17:19:58: ERROR[main]: stack traceback:
2016-02-25 17:19:58: ERROR[main]: /home/kels/.minetest/games/Voxelgarden/mods/flint/init.lua:36: in main chunk
2016-02-25 17:19:58: ERROR[main]: Check debug.txt for details.
DrFrankenstone wrote:sometimes flowers or grass are floating a block higher than the ground (perhaps because dirt can fall?)
DrFrankenstone wrote:and leaves start decaying as soon as trees get close.
DrFrankenstone wrote:Is Voxelgarden still maintained?
Casimir wrote:At the moment I'm more interested in other projects. (e.g. instead of creating games no one but me plays, I could also create language no one but me speaks.)
2016-12-10 19:42:47: WARNING[Main]: Field "height_min": Deprecated: new name is "y_min".
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2016-12-10 19:42:47: WARNING[Main]: Not registering alias, item with same name is already defined: sapling -> default:sapling
2016-12-10 19:42:47: WARNING[Main]: Not registering alias, item with same name is already defined: brick -> default:clay_brick
..
2016-12-10 19:42:48: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
..
2016-12-10 19:42:49: WARNING[Main]: Irrlicht: Could not open file of texture: character.png
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