UPDATE
- mobs can drop potions of upgrading
- added 2 new abilities
- added 2 new pages to the crafting guide
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
MineYoshi wrote:I should say... It's awesome the time between each update!
+100000000000
azekill_DIABLO wrote:+1
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
cd2 wrote:* added default.register_gui_color_theme
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
TheReaperKing wrote:Just wanted to say I love the para glider! I'm using it in the survival world with my students
TheReaperKing wrote:and I made a crafting recipe for it.
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
Aero88 wrote:Well. This game looks nice. I started to play and the first problem is, that i cant craft the stone axe. The recipe seems not to work. I followed the instructions and thats where it ends for me...
Stone
Strong String
Stick
Aero88 wrote:I dont understand the furnace system. How can i use the furnace? Oo for example to craft an iron rod. I got the pattern and the iron. But how can i forge the iron rod? There is no output in the furnace menu.
Aero88 wrote:I like ur game pretty much. The exp-system is nice. I have a lot of ideas for games like this one.
Aero88 wrote:The autocrafter is the easiest way, but it would look much better it u had more Blocks like the furnace with individual functions. A sawmill for example.
Aero88 wrote:The most developers for subgames create one new block after an other, but the way to produce these Blocks are everytime the same. Put a combination of items into ur own inventory and click on the product. Thats pretty lame. The way to get new things should be a little more dificult Or further more attractiv. In the dass of producing things like stone bricks or products made from tree logs it would ease the work as well. It would spare a lot of clicks to the player. Like i said. The autocrafter is extremly unattractive.... But thats my opinion. Maybe u do think in another way. It would put more depth in ur game. ;)
Aero88 wrote:How can Blocks confuse the players, when the names of the Blocks are informative enough like sawmill or forge and furnace? I have seen Blocks in subgames wich were really confusing. The names of those werent informativ enough. I think that the game minetest itself lacks in informations. I havent seen a tool tip for any of the tools. Placable tools like ur furnace or the pattern need something like that. Your game ist the only one. It is just an example. As a total new player it can be really confusing. U see the blocks in the craftguide and dont know, what they are good for.
Aero88 wrote:By the way. You could go fishing in your game. But how do u cook the fish? I did not found any recipes in the craft guide. The only ones are the recipes for drinks. ;)
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