[Game] rpgtest [git][rpgtest]

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Wed Aug 31, 2016 17:41

UPDATE


  • mobs can drop potions of upgrading
  • added 2 new abilities
  • added 2 new pages to the crafting guide

+ Screenshots
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by azekill_DIABLO » Thu Sep 01, 2016 09:29

looks nice!
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Thu Sep 08, 2016 14:26

UPDATE


Textures :
  • new fence nodebox
  • use connected node box for the rope
  • new flower texture

Mods :
  • updated some crafts
  • removed pipe mod
  • added /goto_place

API :
  • added simple logging api
  • added quests.add_craft_goal
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by azekill_DIABLO » Thu Sep 08, 2016 16:52

+1
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by MineYoshi » Thu Sep 08, 2016 21:54

I should say... It's awesome the time between each update!
+100000000000
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Fri Sep 09, 2016 15:40

MineYoshi wrote:I should say... It's awesome the time between each update!
+100000000000
azekill_DIABLO wrote:+1

Thank you.
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Sun Sep 11, 2016 11:17

UPDATE


  • added crafts for sandstone + sandstone brick
  • use textlist element to display quests.

+ Screenshots
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by MineYoshi » Mon Sep 12, 2016 18:18

+100!
Very nice!
People talk about freedom of speech, so i'll say that God exists.
Open your eyes!! See The big unicorn conspiracy.!! :D The government has been lying to us about unicorns!!
"I've learned there are three things you don't discuss with people: religion, politics and the Great Pumpkin" - Linus Van Pelt
I'm the Officially 1st ABJist in the world ( ͡° ͜ʖ ͡°)
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by azekill_DIABLO » Mon Sep 12, 2016 18:22

woderful!
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azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Tue Sep 20, 2016 15:37

UPDATE


  • added pine sapling
  • removed water with sugar
  • added blueprints for all types of armor
  • removed 1 page from the crafting guide
  • added quest list to the players hud

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by azekill_DIABLO » Tue Sep 20, 2016 16:08

+565896
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by MineYoshi » Thu Sep 22, 2016 23:38

I like those blueprints :D
+100
People talk about freedom of speech, so i'll say that God exists.
Open your eyes!! See The big unicorn conspiracy.!! :D The government has been lying to us about unicorns!!
"I've learned there are three things you don't discuss with people: religion, politics and the Great Pumpkin" - Linus Van Pelt
I'm the Officially 1st ABJist in the world ( ͡° ͜ʖ ͡°)
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Thu Sep 29, 2016 15:55

UPDATE


  • added tabs to the players inventory
  • added settings tab
  • added default.register_gui_color_theme

Tabs:

  • Crafting
  • Armor
  • Settings
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by MineYoshi » Fri Sep 30, 2016 20:47

cd2 wrote:* added default.register_gui_color_theme

That sounds nice...
+100 :)
People talk about freedom of speech, so i'll say that God exists.
Open your eyes!! See The big unicorn conspiracy.!! :D The government has been lying to us about unicorns!!
"I've learned there are three things you don't discuss with people: religion, politics and the Great Pumpkin" - Linus Van Pelt
I'm the Officially 1st ABJist in the world ( ͡° ͜ʖ ͡°)
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Mon Oct 10, 2016 18:38

UPDATE


  • added crafting recipe for the bow
  • removed some unused textures
  • fixed crafting guide
  • added more information to the bows description
  • added skills page to the players inventory
  • added a furnace api
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by azekill_DIABLO » Tue Oct 11, 2016 19:29

screenies? :D
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azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by TheReaperKing » Thu Oct 20, 2016 23:29

Just wanted to say I love the para glider! I'm using it in the survival world with my students and I made a crafting recipe for it. I'm hoping I can make a not horrible model for it too that I'd certainly be willing to donate over. Eventually I'm hoping to have them test your entire subgame. Take care :)
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Fri Oct 21, 2016 15:13

TheReaperKing wrote:Just wanted to say I love the para glider! I'm using it in the survival world with my students

That is cool.
TheReaperKing wrote:and I made a crafting recipe for it.

Added to TODO : https://github.com/cdqwertz/rpgtest/projects/3
Edit : Done!
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by azekill_DIABLO » Fri Oct 21, 2016 17:04

great!.
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Sat Oct 22, 2016 10:54

UPDATE


I decided to reimplement the AI system for mobs. The new AI system is a component based system which means that you have different "chunks" of code (components) which you can put together to create the mobs AI. The default AI is really simple but you can use a custom AI for every mob. That means you can make mobs which are able fly around, run away from you and heal themselves.
It is also possible to register own components.

My plans for the new AI system are:
  • add more components (teleport, run_away, heal, ...)
  • replace the pet's AI system with it
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by Aero88 » Sat Nov 19, 2016 17:47

Well. This game looks nice. I started to play and the first problem is, that i cant craft the stone axe. The recipe seems not to work. I followed the instructions and thats where it ends for me...
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Sat Nov 19, 2016 20:19

Aero88 wrote:Well. This game looks nice. I started to play and the first problem is, that i cant craft the stone axe. The recipe seems not to work. I followed the instructions and thats where it ends for me...


The crafting recipe for a stone axe looks like this:

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Stone
Strong String
Stick
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by Aero88 » Sun Nov 20, 2016 15:01

I dont understand the furnace system. How can i use the furnace? Oo for example to craft an iron rod. I got the pattern and the iron. But how can i forge the iron rod? There is no output in the furnace menu.
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Sun Nov 20, 2016 19:23

Aero88 wrote:I dont understand the furnace system. How can i use the furnace? Oo for example to craft an iron rod. I got the pattern and the iron. But how can i forge the iron rod? There is no output in the furnace menu.

Yes, you are right. The furnace system is a mess. At the moment you need to place the furnace on top of a "Glowing Coalblock". In front of the "Coalblock" you need to place the pattern. You can select the output type (rod, blade or plate) by punching the pattern. Then you need to put the material in the "Furnace". After some seconds the output will appear in the patterns inventory.

The funny thing is, that I just planned a new furnace system some minutes ago :D
I might implement it tomorrow (If I have time...). I hope it will be more logical, because it wont use any multi-block structures.

PS : Did the crafting recipe for the stone axe work?
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by Aero88 » Mon Nov 21, 2016 13:03

Well. Multi Blocks arent that Bad, if they are logical. I guess it would be better for a furnace system, if u took a coal block to place it nexto the furnace with an inventory for the fuel of the furnace. (Does not have to be a coal block. A block for fuel storage.) when there is fuel within that block, the furnace works. It not, then nothing happens. ;) that would make the system more logical then to place a glowing coal block under the furnace. The pattern has to be placed on the other side of the furnace, to make the system work. (Maybe it is possible to place that fuel storage block between 2 furnaces to make both of then work? ;))
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by Aero88 » Mon Nov 21, 2016 13:32

I like ur game pretty much. The exp-system is nice. I have a lot of ideas for games like this one. But i dont have and experience sich scripting and modeling. I guess these is a lot of potential in multi Blocks. They could make the game much more tun for item creation. The autocrafter is the easiest way, but it would look much better it u had more Blocks like the furnace with individual functions. A sawmill for example. The most developers for subgames create one new block after an other, but the way to produce these Blocks are everytime the same. Put a combination of items into ur own inventory and click on the product. Thats pretty lame. The way to get new things should be a little more dificult Or further more attractiv. In the dass of producing things like stone bricks or products made from tree logs it would ease the work as well. It would spare a lot of clicks to the player. Like i said. The autocrafter is extremly unattractive.... But thats my opinion. Maybe u do think in another way. It would put more depth in ur game. ;)
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Mon Nov 21, 2016 14:04

Aero88 wrote:I like ur game pretty much. The exp-system is nice. I have a lot of ideas for games like this one.

Thank you :)

Aero88 wrote:The autocrafter is the easiest way, but it would look much better it u had more Blocks like the furnace with individual functions. A sawmill for example.

Actually, a sawmill would be really cool!

Aero88 wrote:The most developers for subgames create one new block after an other, but the way to produce these Blocks are everytime the same. Put a combination of items into ur own inventory and click on the product. Thats pretty lame. The way to get new things should be a little more dificult Or further more attractiv. In the dass of producing things like stone bricks or products made from tree logs it would ease the work as well. It would spare a lot of clicks to the player. Like i said. The autocrafter is extremly unattractive.... But thats my opinion. Maybe u do think in another way. It would put more depth in ur game. ;)

I think it would be cool to have more blocks which have a special purpose, but its not good to have to many of them, because that would be really confusing for the player.
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by Aero88 » Mon Nov 21, 2016 19:21

How can Blocks confuse the players, when the names of the Blocks are informative enough like sawmill or forge and furnace? I have seen Blocks in subgames wich were really confusing. The names of those werent informativ enough. I think that the game minetest itself lacks in informations. I havent seen a tool tip for any of the tools. Placable tools like ur furnace or the pattern need something like that. Your game ist the only one. It is just an example. As a total new player it can be really confusing. U see the blocks in the craftguide and dont know, what they are good for.

By the way. You could go fishing in your game. But how do u cook the fish? I did not found any recipes in the craft guide. The only ones are the recipes for drinks. ;)
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Wed Nov 23, 2016 19:07

Aero88 wrote:How can Blocks confuse the players, when the names of the Blocks are informative enough like sawmill or forge and furnace? I have seen Blocks in subgames wich were really confusing. The names of those werent informativ enough. I think that the game minetest itself lacks in informations. I havent seen a tool tip for any of the tools. Placable tools like ur furnace or the pattern need something like that. Your game ist the only one. It is just an example. As a total new player it can be really confusing. U see the blocks in the craftguide and dont know, what they are good for.

I will add some more information to the furnace's and the anvil's tooltip (patterns do not exist anymore since the last update).

Aero88 wrote:By the way. You could go fishing in your game. But how do u cook the fish? I did not found any recipes in the craft guide. The only ones are the recipes for drinks. ;)

You cannot do that because cooked fish doesn't even exist yet. I already created a texture, but I didn't implement the item yet.


PS : If I have time, I will post the update tomorrow.
 

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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

by cd2 » Thu Nov 24, 2016 18:18

UPDATE


  • new furnace system
  • added anvil

The new furnace formspec looks like this:

Image

I also added an anvil:

Image
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