qznc wrote:The stoneage mod rocks!
Casimir wrote:When I download the zip from github all the mods are empty. What do I have to do to make it work?
git clone
git submodule update --init
make
Casimir wrote:Thanks for the answer. I have no problem with the dropbox version, just was curious how the github thing works. To be precice, I wonder if I could set up a repo that just links to the minetest-engine and some games, and replaces some particular files (like minetest.conf).
ch98 wrote:Yay. First of my mod to be used in anything! (mudslide mod)
bdjnk wrote:ch98 wrote:Yay. First of my mod to be used in anything! (mudslide mod)
Ah, so you're the one to blame. :)
I had been playing for a few days and made some good progress, built some cool stuff, started doing some farming, when along came a never-ending mudslide that destroyed / buried everything.
Cool mod, but it needs some kind of global amount of mud created per slide or something. Anyway, it seems a bit too aggressive. Look up how real mudslides work and try to emulate that.
Oh, and qznc, thanks for the game. I'm enjoying. :)
I love the mobs and the whole notion of truly starting from scratch. Only trouble I'm having is with light in caves. There should be some kind of longer lasting / permanent lighting solution. Maybe something that relies on the notion of bioluminescence? Maybe I'll make such a mod.
qznc wrote:bdjnk wrote:ch98 wrote:Yay. First of my mod to be used in anything! (mudslide mod)
Ah, so you're the one to blame. :)
I had been playing for a few days and made some good progress, built some cool stuff, started doing some farming, when along came a never-ending mudslide that destroyed / buried everything.
Cool mod, but it needs some kind of global amount of mud created per slide or something. Anyway, it seems a bit too aggressive. Look up how real mudslides work and try to emulate that.
Oh, and qznc, thanks for the game. I'm enjoying. :)
I love the mobs and the whole notion of truly starting from scratch. Only trouble I'm having is with light in caves. There should be some kind of longer lasting / permanent lighting solution. Maybe something that relies on the notion of bioluminescence? Maybe I'll make such a mod.
Thanks for the feedback! :)
Mudslide is not realistic, however I think natural desasters should be part of survival and mudslide is currently the only one I know of. Earthquake, flood, locusts etc is technically not possible with minetest so far.
A permanent light should be in there. It should be expensive, though. Construction might involve furnace and rare materials or something. Iron smelting for a latern maybe? Also some more natural lighting in caves is probably a good idea. Glowing mushrooms or crystals?
I welcome any mods in this direction.
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sirber wrote:Some missing files:
Because that's the whole point. Do you go around punching trees in real life? There is some other way of getting wood.sirber wrote:Why can't I chop trees with my hands? (started a new game)
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