[Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0] [23/12]

User avatar
Inocudom
Member
 
Posts: 2889
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

Re: [Game]LordOftheRingsGame[LordofTheTest][0.2.5][Beta]Upda

by Inocudom » Sat Jun 07, 2014 15:51

I noticed that unified_inventory can't be used with this game-type.
 

User avatar
fishyWET
Member
 
Posts: 145
Joined: Tue Jan 01, 2013 07:43
GitHub: fishyWET

Re: [Game]LordOftheRingsGame[LordofTheTest][0.2.5][Beta]Upda

by fishyWET » Sat Jun 07, 2014 16:13

Inocudom wrote:I noticed that unified_inventory can't be used with this game-type.

Yeah but don't worry about no craft guides for this game, a in-game wiki is already planned.
LOTR Subgame
Some days you flip the table, (ノಥ益ಥ)ノ ︵┻━┻,
Other days, the table flip you, ┳━┳︵(ₒ⁻ₒ).
 

User avatar
Wuzzy
Member
 
Posts: 2161
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy

Re: [Game]LordOftheRingsGame[LordofTheTest][0.2.5][Beta]

by Wuzzy » Tue Jun 10, 2014 22:20

When I tried to kill a donkey, it crashes with this error:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
00:14:42: ACTION[ServerThread]: singleplayer punches object 82: LuaEntitySAO at (-187.9,7.51,1265.19)
00:14:42: ACTION[ServerThread]: LuaEntitySAO at (-187.9,7.51,1265.19) punched by player singleplayer, damage 6 hp, health now 0 hp
00:14:42: ERROR[main]: ServerError: .../.minetest/games/lott/mods/lottmobs/api.lua:636: attempt to index field 'sounds' (a nil value)
00:14:42: ERROR[main]: stack traceback:
00:14:42: ERROR[main]:    .../.minetest/games/lott/mods/lottmobs/api.lua:636: in function <.../.minetest/games/lott/mods/lottmobs/api.lua:608>


I use Lord of the Test 0.2.5 in Minetest 0.4.9.
I use a old world which I created in Lord of the Test 0.2.0. I hope this is not a problem.
 

User avatar
fishyWET
Member
 
Posts: 145
Joined: Tue Jan 01, 2013 07:43
GitHub: fishyWET

Re: [Game]LordOftheRingsGame[LordofTheTest][0.2.5][Beta]

by fishyWET » Wed Jun 11, 2014 10:14

Wuzzy wrote:When I tried to kill a donkey, it crashes with this error:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
00:14:42: ACTION[ServerThread]: singleplayer punches object 82: LuaEntitySAO at (-187.9,7.51,1265.19)
00:14:42: ACTION[ServerThread]: LuaEntitySAO at (-187.9,7.51,1265.19) punched by player singleplayer, damage 6 hp, health now 0 hp
00:14:42: ERROR[main]: ServerError: .../.minetest/games/lott/mods/lottmobs/api.lua:636: attempt to index field 'sounds' (a nil value)
00:14:42: ERROR[main]: stack traceback:
00:14:42: ERROR[main]:    .../.minetest/games/lott/mods/lottmobs/api.lua:636: in function <.../.minetest/games/lott/mods/lottmobs/api.lua:608>


I use Lord of the Test 0.2.5 in Minetest 0.4.9.
I use a old world which I created in Lord of the Test 0.2.0. I hope this is not a problem.

A new version have been released, 0.2.5-bugfix, fixing this bug along with unknown chest content bug and also bug with crafting/cooking recipes with geodes crystal.
LOTR Subgame
Some days you flip the table, (ノಥ益ಥ)ノ ︵┻━┻,
Other days, the table flip you, ┳━┳︵(ₒ⁻ₒ).
 

User avatar
fishyWET
Member
 
Posts: 145
Joined: Tue Jan 01, 2013 07:43
GitHub: fishyWET

Re: [Game]LordOftheRingsGame[LordofTheTest][0.2.5][Beta]

by fishyWET » Sat Jun 21, 2014 14:48

Server Survey is Closed
Clan Wars is chosen as the Main Theme with 57.14% of all the votes.
Last edited by fishyWET on Mon Jun 23, 2014 13:05, edited 3 times in total.
LOTR Subgame
Some days you flip the table, (ノಥ益ಥ)ノ ︵┻━┻,
Other days, the table flip you, ┳━┳︵(ₒ⁻ₒ).
 

User avatar
AMMOnym
Member
 
Posts: 682
Joined: Tue Sep 10, 2013 14:18
IRC: AMMOnym
In-game: AMMOnym

Re: [Game]LordOftheRingsGame[LordofTheTest][0.2.5][Beta]

by AMMOnym » Sun Jun 22, 2014 08:25

How many people will can join to server ?
 

User avatar
fishyWET
Member
 
Posts: 145
Joined: Tue Jan 01, 2013 07:43
GitHub: fishyWET

Re: [Game]LordOftheRingsGame[LordofTheTest][0.2.5][Beta]

by fishyWET » Mon Jun 23, 2014 12:57

AMMOnym wrote:How many people will can join to server ?

I am unaware of that as the server is hosted by OldCoder, but i will ask OldCoder and give u a reply asap.

Along with this message, the survey is now closed, clan wars is chosen as the main theme with 57.14% of all the votes.
I'm looking for moderators too, another post with the requirements and what to do will be posted soon below.
LOTR Subgame
Some days you flip the table, (ノಥ益ಥ)ノ ︵┻━┻,
Other days, the table flip you, ┳━┳︵(ₒ⁻ₒ).
 

User avatar
AMMOnym
Member
 
Posts: 682
Joined: Tue Sep 10, 2013 14:18
IRC: AMMOnym
In-game: AMMOnym

Re: [Game]LordOftheRingsGame[LordofTheTest][0.2.5][Beta]

by AMMOnym » Mon Jun 23, 2014 13:57

fishyWET wrote:Server Survey is Closed
Clan Wars is chosen as the Main Theme with 57.14% of all the votes.

I am so happy <:D
 

User avatar
fishyWET
Member
 
Posts: 145
Joined: Tue Jan 01, 2013 07:43
GitHub: fishyWET

Re: [Game]LordOftheRingsGame[LordofTheTest][0.2.5][Beta]

by fishyWET » Mon Jun 23, 2014 14:06

Recruiting Server Moderators
We, the developers, are recruiting moderators for the server.
Since it is a Clan Wars Server, the moderators will also be leaders of two kingdoms, with one will be second-in-command of Amaz's kingdom.

Being a Leader is a serious and important duty so i require the moderators to have qualities mentioned below.
  1. Good Architect
  2. Ability to speak proper English
  3. Being Mature
  4. Ability to Lead
  5. Sensibility
  6. Honesty

If you think you have the qualities and is fit to be a moderator / leader, please send fishyWET or Amaz a PM with the application format below. You will also have early entry to the server which will not be opened until a week or so.

Application Format:
  • In-game Name:
  • Building Experience:
  • Link to screenshot of best building you have built:
  • History of bans (Where and Why):
  • Experience of being a staff member on other servers:
  • Experience with creating mods:
  • What country are you from?
  • Why do you want to join?
  • Why should you be accepted?

Further stuff will be briefed to you when you get chosen.
LOTR Subgame
Some days you flip the table, (ノಥ益ಥ)ノ ︵┻━┻,
Other days, the table flip you, ┳━┳︵(ₒ⁻ₒ).
 

User avatar
AMMOnym
Member
 
Posts: 682
Joined: Tue Sep 10, 2013 14:18
IRC: AMMOnym
In-game: AMMOnym

Re: [Game]LordOftheRingsGame[LordofTheTest][0.2.5][Beta]

by AMMOnym » Mon Jun 23, 2014 14:50

Good luck.
 

User avatar
Flipsels
New member
 
Posts: 3
Joined: Tue Jun 24, 2014 11:35
GitHub: Flipsels
In-game: Flipsels

Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

by Flipsels » Wed Jul 02, 2014 18:17

Hya,

I'm exploring the LOTT game & like it aLOTT. One thing I noticed was the wiki being out of date. I'm willing to help on the Wiki if anyone can tell me what to do and how.
 

User avatar
fishyWET
Member
 
Posts: 145
Joined: Tue Jan 01, 2013 07:43
GitHub: fishyWET

Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

by fishyWET » Thu Jul 03, 2014 15:26

Flipsels wrote:Hya,

I'm exploring the LOTT game & like it aLOTT. One thing I noticed was the wiki being out of date. I'm willing to help on the Wiki if anyone can tell me what to do and how.

i'm glad you liked it.
I am indeed looking for wiki editors, check your PM :)
LOTR Subgame
Some days you flip the table, (ノಥ益ಥ)ノ ︵┻━┻,
Other days, the table flip you, ┳━┳︵(ₒ⁻ₒ).
 

User avatar
Wuzzy
Member
 
Posts: 2161
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy

Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

by Wuzzy » Wed Jul 09, 2014 17:27

Here’s an improved image for the menu background:
Image
URL: https://i.imgur.com/fIPe81v.png

This image uses transparency so you can see the default moving clouds through instead of static clouds. :-)

To use it, put it in menu/, name it overlay.png, and remove the old background.png.
 

User avatar
fishyWET
Member
 
Posts: 145
Joined: Tue Jan 01, 2013 07:43
GitHub: fishyWET

Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

by fishyWET » Thu Jul 10, 2014 14:52

Wuzzy wrote:Here’s an improved image for the menu background:
Image
URL: https://i.imgur.com/fIPe81v.png

This image uses transparency so you can see the default moving clouds through instead of static clouds. :-)

To use it, put it in menu/, name it overlay.png, and remove the old background.png.

thanks!
LOTR Subgame
Some days you flip the table, (ノಥ益ಥ)ノ ︵┻━┻,
Other days, the table flip you, ┳━┳︵(ₒ⁻ₒ).
 

User avatar
Flipsels
New member
 
Posts: 3
Joined: Tue Jun 24, 2014 11:35
GitHub: Flipsels
In-game: Flipsels

Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

by Flipsels » Mon Jul 28, 2014 11:48

feature request

I don't know if I have to post this here or elsewhere: I'm missing trapdoors in the game.
Looking into the subject, I noticed that the recipe for trapdoors in the default game is identical to the fence in LOTT
(i.e. 6 wood in two rows).

Further looking into the subject I noticed more differences between the default (4.10 minetest_game) and the LOTT default mods. Is it possible to check the (new) default mods and where possible synchronise them?
(As for the bones mod: There I like the LOTT version better, maybe bring that version into the default :))
Last edited by Flipsels on Thu Jul 31, 2014 10:37, edited 1 time in total.
 

yaman
Member
 
Posts: 56
Joined: Wed Sep 04, 2013 21:22

Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

by yaman » Mon Jul 28, 2014 12:38

This is an amazing game. I especially love the randomly spawning fortresses and castles. but something is bothering me a lot, even if its a low priority bug:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_tool("lottarmor:leggings_gondor", {
   description = "Godnorian Leggings", --it says godnorian not gondorian.
   inventory_image = "lottarmor_inv_leggings_gondor.png",
   groups = {armor_legs=17.5, armor_heal=10, armor_use=250},
   wear = 0,
})


other than that, I am pushed to contribute to this.
 

Sunfirel
Member
 
Posts: 17
Joined: Wed Aug 27, 2014 12:54
IRC: Sunfirel
In-game: Sunfirel

Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

by Sunfirel » Wed Aug 27, 2014 13:21

In my opinion, this is amazing. Farming, trees, armor, biomes, weapons - all these are awesome. Anyway, I want to give some feedback:
- It needs more mobs, especially animals.
- Rohan warriors should be able to ride horses, and Uruk - hai to ride wolves.
- Add NPCs also in castles, and make them attack player when he destroys it.
- If I attack an NPC, all NPCs of this type around should attack me,
- More drops from NPCs (armor, weapons),
- New Balrog textures.
Also, when I tried to wear elven leggings, the game crashes. Also, when I destroy a chest, game throws me into menu.
Anyway, it's a great mod, keep developing it!
 

User avatar
Evergreen
Member
 
Posts: 2131
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

by Evergreen » Wed Aug 27, 2014 15:47

For some reason, I never had a look at this before. I think I'll go ahead and try it, the wiki makes it look very cool. :-)
 

User avatar
Minetestforfun
Member
 
Posts: 936
Joined: Tue Aug 05, 2014 14:09
GitHub: Darcidride
IRC: Darcidride + MinetestForFun
In-game: Darcidride + MinetestForFun

Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

by Minetestforfun » Wed Aug 27, 2014 23:00

Hi,

I'm trying to extract one mob(the spider) of your subgame, like Xanadu server.
I've worked for nothing, it doesn't work... I'm not a programmer, it's over my skills... :/
Please, can you help me ? (i hope the spider spawn in jungle/jungle grass is possible)

(i can give you my work, but I don't think it will help you...)
 

Xanthin
Member
 
Posts: 121
Joined: Fri Mar 07, 2014 14:05
GitHub: Xanthin
IRC: Xanthin
In-game: Xanthin

Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

by Xanthin » Thu Aug 28, 2014 08:57

Hello Minetestforfun,

I just made it to extract this spider into a single mod. Here are the steps I made and I hope it can help you.
Because its a longer text and I am a bit unsure about posting it in this topic I used the spoiler.

+ Spoiler


And this is a realy interesting game I watch and play since it was a mod and I am curious for the upcoming server :)
 

twoelk
Member
 
Posts: 1092
Joined: Fri Apr 19, 2013 16:19

Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

by twoelk » Thu Aug 28, 2014 10:35

Adventuretest has spiders as well.
 

User avatar
Minetestforfun
Member
 
Posts: 936
Joined: Tue Aug 05, 2014 14:09
GitHub: Darcidride
IRC: Darcidride + MinetestForFun
In-game: Darcidride + MinetestForFun

Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

by Minetestforfun » Thu Aug 28, 2014 10:39

Hi,
Thank you for your answer, very good steps by steps guide ! I hope it will helps other people !

But, i've follow yours steps and i get an error : http://imgur.com/nBaO6ok

Can you help me ? :)

twoelk wrote:Adventuretest has spiders as well.


Your mobs seem to be good, but the code is very different, I do not know how to change it
 

Xanthin
Member
 
Posts: 121
Joined: Fri Mar 07, 2014 14:05
GitHub: Xanthin
IRC: Xanthin
In-game: Xanthin

Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

by Xanthin » Thu Aug 28, 2014 11:00

I got this error at my first test too. I forgot to rename all "lottmobs" entries in the api.lua. Maybe you too?
I just made a github repo as example. Have a look: https://github.com/Xanthin/spidermob. If you want to download it dont forget to add sounds and texture in the related folders cause I cant do this using github in the browser. But it should help to look in the files and compare. I tested it a minute ago again (with chance 60 instead of 6000, dont want to wait so long for the spidy) and it worked.
 

User avatar
Minetestforfun
Member
 
Posts: 936
Joined: Tue Aug 05, 2014 14:09
GitHub: Darcidride
IRC: Darcidride + MinetestForFun
In-game: Darcidride + MinetestForFun

Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

by Minetestforfun » Thu Aug 28, 2014 11:16

Ok, it works, i can launch my server, kill spider, really great !

But i see errors in my command line box : http://imgur.com/6a8Uuja
i don't know what is AnimTicksPerSecond... I suppose ".x" is the texture, but how can i repair it ?
 

Xanthin
Member
 
Posts: 121
Joined: Fri Mar 07, 2014 14:05
GitHub: Xanthin
IRC: Xanthin
In-game: Xanthin

Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

by Xanthin » Thu Aug 28, 2014 11:33

I get this errors too, with LoTT and other mobs mods. I also dont know what it is (and search engine gives me nothing useful). So I am used to ignore it, as long as it dont hurts me :)
 

User avatar
fishyWET
Member
 
Posts: 145
Joined: Tue Jan 01, 2013 07:43
GitHub: fishyWET

Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

by fishyWET » Mon Sep 01, 2014 14:53

I apologize for my rather late, late reply,
yaman wrote:but something is bothering me -cut-

Fixed!
Minetestforfun wrote:i don't know what is AnimTicksPerSecond... I suppose ".x" is the texture, but how can i repair it ?

Afaik, it is a additional feature in the models itself, (maybe minetest can't identify this feature? causing this error messages?). Anyways it is harmless, so just ignore it.
@Sunfirel, your suggestions will be taken note of.
@yaman, Sunfirel, Evergreen and everyone else using this game, thanks for your support in this game.

And to reward you guys, the LOTT server hosted by OldCoder will be up soon! Also, expect the biggest update ever!
*hint* new potions with potion arrows, hunger, additional block, clothes to wear, and many much more! P.S. freenode irc #lordofthetest
Last edited by fishyWET on Sat Sep 13, 2014 15:11, edited 1 time in total.
LOTR Subgame
Some days you flip the table, (ノಥ益ಥ)ノ ︵┻━┻,
Other days, the table flip you, ┳━┳︵(ₒ⁻ₒ).
 

User avatar
EnderDragon8390
Member
 
Posts: 10
Joined: Thu Sep 04, 2014 23:47
In-game: jeff

Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

by EnderDragon8390 » Fri Sep 05, 2014 19:25

Awesome!
 

User avatar
EnderDragon8390
Member
 
Posts: 10
Joined: Thu Sep 04, 2014 23:47
In-game: jeff

Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

by EnderDragon8390 » Fri Sep 05, 2014 19:38

I can't start the game.
 

Amaz
Member
 
Posts: 328
Joined: Wed May 08, 2013 08:26
GitHub: Amaz1
IRC: Amaz
In-game: Amaz

Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

by Amaz » Fri Sep 05, 2014 19:49

Error message? Nobody can help if you don't provide the details of what goes wrong... To find that, look for debug.txt in the bin folder, and paste the last 10-20 lines here.
Also, don't double post for things like this, instead, use the edit button!
 

User avatar
Inocudom
Member
 
Posts: 2889
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]

by Inocudom » Sat Sep 06, 2014 21:13

Image
This is what this sub-game is like in Freeminer.
 

PreviousNext

Return to Subgame Releases

Who is online

Users browsing this forum: No registered users and 3 guests

cron