kaadmy wrote:Did you try waiting for about 10 seconds? The villages are a bit slow generating...
I also use minetest 0.4.13-dev, that might make a difference...
If you get tired of trying find a village, run the command /giveme village:grassland_village, then place it somewhere.
AgentNagel42 wrote:[...]rain looks really nice but the particles stay on the ground for a little bit so its looks like
needles falling from the sky. lol :P
> math.randomseed(100)
> math.random()
0.28494340414181
> math.random()
0.24060135660693
> math.random()
0.48412656597793
> math.random()
0.37579324841499
> math.random()
0.053702678065747
> math.randomseed(100)
> print(math.random())
0.2849434042745
> print(math.random())
0.24060135671897
> print(math.random())
0.48412656620337
> print(math.random())
0.37579324858999
> print(math.random())
0.053702678090754
kaadmy wrote:The inventory won't work in 0.4.12, the shift+clicking inventory was added in 0.4.13...
I will make the mobs .b3d meshes ASAP, but they probably will not work with the mods-redo mod, as the animations aren't compatible, and the textures have different UV coordinates.
Also, i'm using the mobs-redo mod, other ones might not work.
kaadmy wrote:If you have blender, you can just open the .blend files instead.
Soudon wrote:kaadmy wrote:If you have blender, you can just open the .blend files instead.
True now to find the .blend file for simplemobs sheep so I can set there coords properly atm they are one block too high. I have the blend file of the mob mesh I want to use for the sheep but I can't get the dimensions right I had the texture on the sheep before fine, now its all messed up and a block high I just need to know the coords of the sheep included in mobs redo so I can set the one I want to it so they are actually on the ground and not floating.
kaadmy wrote:All right, hope you have a good time while doing it :)
Feel free to use any of my image and model assets as WTFPL, sounds are mostly CC0, some are GPL/other.
paramat wrote:We really need more subgames to bundle with Minetest, i will certainly be supporting this one.
paramat wrote:water_level = 0
This is better set to 1 as normal, the reason is a water surface at 0 is at mapblock borders, this slows down the appearence of the water surface when exploring the world.
kaadmy wrote:Thanks for all the compliments :)paramat wrote:water_level = 0
This is better set to 1 as normal, the reason is a water surface at 0 is at mapblock borders, this slows down the appearence of the water surface when exploring the world.
Ah, I didn't realize that, i'll change it back to 1.
kaadmy wrote:I think i'll just keep spears for now, although the crafting is messy right now.
plank,plank,plank
"" fiber ""
"" stick ""
Soudon wrote:Also if you want to simplify your recipes an easier method but still using fiber would be and I'm going to use the wooden pick as an example
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