[Game] Extreme Survival [v0.2.0]

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maikerumine
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[Game] Extreme Survival [v0.2.0]

by maikerumine » Thu Nov 12, 2015 22:15

Image

DESCRIPTION OF GAME:

You wake up shivering in the middle of a small town where the townsfolk seem to have lost their minds, people are fighting each other, fighting strange creatures, and now you are being attacked!

Purpose:
Hardcore survival with instant gratification. You will immediately be hunted by mobs right from the start, so you must MOVE! Each mob shall drop a unique item as well as a weapon, you can survive if you learn to fight the mobs and find shelter. You will be on your toes and at times it will seem like excessive work, after all this is hardcore survival. If you team together it can make things easier. There are many methods of gameplay, there are villages on the map that you can make as your temporary bases while you hunt mobs and collect loot. You can PVP mobs, you can mine deep for the elusive Infinium goo, or you can build a fortress to keep out unwanted mobs.
Image

LICENSE
License LGPLv2.1+
License of textures and sounds CC BY, CC BY-SA and WTFPL

MODS: NOTE: Color coded with MODIFIED, DEFAULT, MOD
3d_armor https://github.com/stujones11/minetest-3d_armor
anticheat https://github.com/ac-minetest
awards https://github.com/rubenwardy/awards
beds https://github.com/minetest/minetest_game/tree/master/mods/beds
boats https://github.com/minetest/minetest_game/tree/master/mods/boats
bones https://github.com/minetest/minetest_game/tree/master/mods/bones
bucket https://github.com/minetest/minetest_game/tree/master/mods/bucket
boost_carts https://github.com/SmallJoker/boost_cart
cottages https://github.com/Sokomine/cottages
default https://github.com/maikerumine/default
doors https://github.com/minetest/minetest_game/tree/master/mods/doors
dye https://github.com/minetest/minetest_game/tree/master/mods/dye
es https://github.com/maikerumine/es
esmobs https://github.com/maikerumine/esmobs
farming redo https://github.com/minetest/minetest_game/tree/master/mods/farming
fire https://github.com/maikerumine/fire
flowers https://github.com/minetest/minetest_game/tree/master/mods/flowers
give_initial_stuff https://github.com/minetest/minetest_game/tree/master/mods/give_initial_stuff
handle_schematics https://github.com/Sokomine/handle_schematics
hud https://github.com/BlockMen/hud
mapfix https://github.com/Gael-de-Sailly/mapfix
mese_crystals https://github.com/minetest-technic/mese_crystals
mg_villages https://github.com/Sokomine/mg_villages
minetest-inventory_plus https://github.com/Zeg9/minetest-inventory_plus
minetest-zcg https://github.com/Zeg9/minetest-zcg/
protector https://github.com/ac-minetest/protector_urban_planning
screwdriver https://github.com/minetest/minetest_game/tree/master/mods/screwdriver
shooter https://github.com/stujones11/shooter
skins https://github.com/Zeg9/minetest-skins/
stairs https://github.com/minetest/minetest_game/tree/master/mods/stairs
tnt https://github.com/minetest/minetest_game/tree/master/mods/tnt
tsm_mines https://github.com/BlockMen/Mines
vessels https://github.com/minetest/minetest_game/tree/master/mods/vessels
wieldview https://github.com/stujones11/minetest-3d_armor
wool https://github.com/minetest/minetest_game/tree/master/mods/wool
xpanes https://github.com/minetest/minetest_game/tree/master/mods/xpanes
=================================================================

BROWSE CODE: https://github.com/maikerumine/extreme_survival
DOWNLOAD: https://github.com/maikerumine/extreme_survival/archive/master.zip


CRAFTING AND INFO:
==================================================================

[CRAFTING]
+ Spoiler


ACTIVE SERVERS:
FORUM INFO AND UPDATES:
https://forum.minetest.net/viewtopic.php?f=10&t=12959
Address: 23.28.76.50
Ports:
30000 = Main Extreme Survival Server
30001 = ESM CHAOS
30004 = Extreme Survival Beta Testing
Attachments
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Last edited by maikerumine on Sat Oct 22, 2016 18:32, edited 9 times in total.
 

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Re: [Game] Extreme Survival [v0.1.0]

by buckyESM » Fri Nov 13, 2015 22:50

Maikurumine r u making any more ESMs
 

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Re: [Game] Extreme Survival [v0.1.0]

by maikerumine » Sat Nov 14, 2015 00:41

buckyESM wrote:Maikurumine r u making any more ESMs

Maybe a new style game that will replace the beta test server. Too much to do atm. Need to fine tune things.
 

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Re: [Game] Extreme Survival [v0.1.0]

by Fixerol » Mon Nov 16, 2015 23:11

Nice to see it released!
 

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Re: [Game] Extreme Survival [v0.1.0]

by Sick-D!! » Tue Nov 17, 2015 13:55

Awesome!!! Gotta do this as Let's Play :D (just if it's okay for you?)
Some Videos in German?[in BlockLiebeCity] https://www.youtube.com/user/SickDDubstep

Twitter https://twitter.com/SickD_LP

Interestet to play with us in BlockLiebeCity? Contact me!
Just want to Visit BlockLiebeCity ??
Server: blockliebecity.2nk.de:30000 (IPv6 Only!!)

Bye bye ;)
 

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Re: [Game] Extreme Survival [v0.1.0]

by maikerumine » Tue Nov 17, 2015 16:17

Sick-D!! wrote:Awesome!!! Gotta do this as Let's Play :D (just if it's okay for you?)

Sure! Record away!

Fixerol wrote:Nice to see it released!

Thank you for all the help in debugging, you helped make this happen, Fixer. :-)
 

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Re: [Game] Extreme Survival [v0.1.0]

by maikerumine » Mon Dec 21, 2015 17:20

MAJOR UPDATE:

Showing 653 changed files with 9,238 additions and 1,724 deletions.
https://github.com/maikerumine/extreme_survival/commit/d69d832d2e55a343621af9097d13d03fa8c711d8
 

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Re: [Game] Extreme Survival [v0.1.0]

by maikerumine » Mon Dec 21, 2015 22:23

Do you want to know how to play this game?
Watch this succinct playlist to know how!
https://www.youtube.com/playlist?list=PLSpeqo2i-MDRPgOrX95W0s9k-ozEysERV
This was recorded today on the 21st of December 2015, it shows all the intrinsic parts of the game play needed to successfully succeed in this odd yet fun server.
 

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Re: [Game] Extreme Survival [v0.1.0]

by Fixerol » Sun Dec 27, 2015 14:11

Important, you should make those sounds as MONO to play them properly in 3D (stereo is playing like sound track without distance and direction info, which is bad, that is OpenAL requirement iirc)

List:
\mods\army\sounds\army_shoot.ogg
\mods\shooter\sounds\shooter_click.ogg
\mods\shooter\sounds\shooter_rifle.ogg
\nssm\...\sounds\blocko.ogg - which is on ESM City right now but not committed yet.
\any other nssm sounds that you will use.

And of course fix it on your servers (including ESM City).
 

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Re: [Game] Extreme Survival [v0.1.0]

by maikerumine » Sun Dec 27, 2015 16:16

Fixerol wrote:Important, you should make those sounds as MONO to play them properly in 3D (stereo is playing like sound track without distance and direction info, which is bad, that is OpenAL requirement iirc)

List:
\mods\army\sounds\army_shoot.ogg
\mods\shooter\sounds\shooter_click.ogg
\mods\shooter\sounds\shooter_rifle.ogg
\nssm\...\sounds\blocko.ogg - which is on ESM City right now but not committed yet.
\any other nssm sounds that you will use.

And of course fix it on your servers (including ESM City).

Fixed and updated git!
https://github.com/maikerumine/extreme_survival
 

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Re: [Game] Extreme Survival [v0.1.0]

by maikerumine » Wed Jan 06, 2016 02:17

Updated again, fixed bugs and crashes. Major overhauling of mobs.
 

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Re: [Game] Extreme Survival [v0.1.0]

by maikerumine » Sat Jan 23, 2016 01:34

20160122-
CONSOLIDATION of most textures that are redundant.
Deleted more sounds from mods.
Deleted: moreblocks, lavender, farorb, jdjukebox. Made alias for those missing nodes and armour.

Added Aikerum Armour, it is nice :D
All in all chopped about 5 megs from the esm game.

TEXTURES are a WIP, please be patient until I figure out the right colour and style. I have been using colourize as a substitute texture generator for the time being.
ALSO: Modified the shutdown script, it does this 4 times daily at 0,6,12,18 hundred hours and has a one minute warning message.

Tomorrow I will squish mobs and hope for more performance gains.

Minetest is the lego for all.
 

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Re: [Game] Extreme Survival [v0.1.0]

by maikerumine » Sat Jan 30, 2016 18:24

20160129-- More performance tweaks with the minetest.conf file as well as using my media server to host media. There does seem to be much improvement with overall server lag. Added a new ore to the list: Purpellium. Yeah, I know, very unoriginal but hey, it looks pretty. :-) to grind the lumps into dust use the cottages wheat grinder. I have another test server running with a mini version of esm, it seems to be quite popular and fast, I still don't know why or how, but it works well with up to 30 players.
I temporary gave up on the colerize bit for textures, it was way too much trouble than it was worth, as LOTS of mods needed to be changed. Tool textures are going to be redone, this is in the works, using one handle for all tools. Added mud and toxic water to mapgen, good luck with that!
 

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Re: [Game] Extreme Survival [v0.1.0]

by maikerumine » Sat Feb 06, 2016 15:53

FULL CHANGE LOG:
Changes:
SEE SPOILER BELOW
[spoiler]20150804-changed ip to 23.28.67.158 and am working on creating a Linux server. Be patient.


20150807-success at running server for more than 14 hours, fixed badplayer and dirtmons via api. fixing craft_guide tonight at reset.


20150811-added and removed beer test from mods, caused crash via inventory plus, will debug main cause and fix. I want to add something unique as far as farming goes, stay tuned. ADDED a new prison system, when you go to prison for killing, you cannot type /spawn to get out, you MUST find the escape ladders in the protected dome. HE HE. ;-) This should deter attackers from killing, as you end up stranded 1000 meters from spawn and most likely will die on escape. Changed the bones mod AGAIN, for some reason you are unable to retrieve if in a protected area from the areas mod. At least you get the inventory though. I will be adding drops to the oerkkii and stone monster, I forgot to update this, but will on restart tonight. Also added Chat_anticurse and kick_voting to help keep the place clean.


20150814-big updates: added non-breakable glass to prison, you will not be able to mine your way out, you must climb. This way it gives players a chance to learn from being mean. Also added oerkii spawners to surely make the prisoner have a run for their lives!
Tweaked badplayer mobs, changes the death on water to lessen server load, as they end up not timing out when you leave the area and are still stored in memory. Tweaked some drops.
Added more rules both at spawn hut and the Just test museum building, there is a lot to read in there if you are interested.
I removed some trees from spawn and capped the spawners off so it wouldn't be so tough.
I changed the AI players so the bad ones do not spawn in a protected area, via protection block.
TODO: FIX the fishing mod, I don't know why it is broken.


20150822-BIGGER updates: Changed how PVP works with Ten's protector mod, if you are in a protected area you cannot pvp, also spawn area is protected against pvp as well. ADDED shooter mod and tweaked a few things like punch timer and eliminated all other weapons except the rifle, tweaked the sound too. I believe currently I have set the rifle to only harm mobs, not people. This will give builders a better chance at surviving while building. Added armour, but only steel armour. Updated the pathsv6alt mod from Paramat today as well. Hopefully things work and not crash so much. Enjoy.

20150826-UPDATES: Fixed the villages so that all new villages spawned the buildings and plots can be purchased by right clicking the little plot marker that looks like a stone brick 1/4 slab. Note only one purchase per village.
ADDED more roadways like DC road and NGREGOR roadway, which lead to current villages.
ADDED the AWARDS mod by Rubenwardy for a little incentive as you play.
ADDED MERU, so off in the barrenlands you will find the 2000 meter mountain to climb or mine.
FIXED the wield item mod, there was a conflict with 3dweildview and armour, now this is fixed.
FIXED the armour mod, you now have a full set of STEEL armour. I chose this to keep it simple, when you die you keep your armour.
4 Protection can be made now with 1 Mese block. This is to encourage more building and expanding.



20150904--Changed ISP new ip is: 23.28.75.103 I hope this works to help with crashes and lag.


20150909--ADDED Quartz, Mese Crystals, and cottages. Changed the conf file AGAIN to help with less lag. Fixed minor bugs and added shared chests.


20150918--Added a new ore: emerald, you can craft a very strong sword or a block now. Consolidated a few of my custom recipes into the "es" mod, you can now craft dirt from 9 papyrus, and craft mese crystal with 9 mese shards.


20150921--Server cleanse with clearing objects. Turned OFF village protection to to village list corruption due to my hacking about. Sorry.


20150922--Added Emeralds, Rubys, Aikerum, and Infinium ores as well as added bags due to special request!
Emeralds: Below -1000
Rubys: Below -3000
Aikerum: Below -4000
Infinium: Below -4300
These can craft into very strong tools and weapons. As of current the Infinuim ingots don't have a craft worked out yet. You can consider finding Infinium winning the game.


20150930
-- Major update:
Changed ore generation, now the goodies are at: -1000, -3000, -4000, -4300 with a world limit of -6000 meters to save in map file size. (REQUESTING ALL PEOPLE WITH ELEVATORS BELOW -6000 TO PLEASE MOVE BY THIS FRIDAY.)
Added chat2 again.
fixed some grief at spawn and gave a facelift.
Infinium can make very strong armour, it takes damage when you fall, starve, or drown.
RND updated basic_machines- new machines!
Changed mob activity and spawning- toned them down a bit.
Added cblocks by tenplus1, this adds colour to your existing stonebrick and wood.

20151009--Changed some things:
Tweaked armour and tools to be a bit tougher.
Changed spawn command, now you must wait till timer is finished before you can use it--this makes things more strategic, use wisely.
removed voting box.
Added Technics --heavily tweaked as a stand alone mod without dependencies of pipeworks and mesecons.---in this mod I removed the griefing tools, err I mean mining tools until they work with protection. There were broken machines that had to be fixed manually, I didn't make notes. oops.
Updated basic_machines, a few times as rnd tweaks it.
removed afk kick, I believe it slowed the server down.
Added world edge mod, now world limit is 2200 in x and z directions. mainly to keep map size down.
Changed the behaviour of mobs, they are more aggressive the deeper you go, so be careful!

ADDED-- some buildings from the Just Test server using world edit.

That concludes recent changes for 20151009.


20151101--Many changes:
*changed I.P. due to internet provider to 23.28.76.50
*re-wrote the es mod (ore generation and crafting) to allow for more ores and even ores in desert stone.
*changed mapgen to there are three rough biomes, none of which have dirt. There is a snow, desert, and stone biome.
*Integrated es armour into the es mod, soft dependency to 3d-armor.
*Integrated es stairs and es nodes to work with moreblocks if mod is installed.
*Added a "Bone Block" you can use for decoration as well as cut like all the other moreblock nodes with circular saw.
*Added some recipies to craft dirt stairs.
*changed the mobs entirely, removed badplayer mod and added "esmobs"https://github.com/maikerumine/esmobs -- re wrote the badplayer mod so it would have soft depends on es, so you could use as a stand alone mobs mod--kept the sheep, sand monster, spider, tree monster, and stone monster.
*Tweaked technic again and fixed the LV furnace, now you can see and craft.
*Changed the textures back to default
*Created my own textures for es some based off of default.
*Added cme- Blockman's creatures mobs.
*Added a special gold-block vending machine to vendor, now you can buy and sell high priced items.
*Daily mapshrink to radius of 1200 meters and 450 meters depth to re create mapgen and new ore placement. -[sorry if you were griefed]
*Removed some of the tsm mines and treasurer stuff and kept only one, tsm mines.
*Added sale of Infinium armour in the main shop, as well as emerald armor. --restock vending once a week when it fills with bones.
*Protector has be re-coded by rnd, now it will cost you if you want to protect near many other protectors. Read this here:
https://forum.minetest.net/viewtopic.php?f=9&t=13535
*Lastly, created a new server named: ESM CHAOS, this is a "lite" version of extreme survival and a world limit of 500meters in all directions and has my iceage mod for frozen water and new mobs.
(I will write about this at a later date)


20151106--UPDATED MESE CRYSTALS--You can now plant in your protected area. --RND fix.


20151112--UPDATED protector with rnd's code, fixed some mobs, merged a few mobs into main mob mod. Released the extreme survival game:
https://github.com/maikerumine/extreme_survival


20151117--Many changes to mobs and bones.
Mobs now place bones like player, you will need to wait in order to get the loot.
Mobs -friendly can team up with you now!! Right click to have them tame and follow you. This will be updated tonight at 1900 EST.
Bones have date / time stamps, you can see when bones were slain, and when they expire.
Sokomines MG_villages were updated, you can see the new stuff on the beta teat server, traders and new buildings. Very cool.
AND NOW FOR THE BAD NEWS: ESM CHAOS server map is corrupt. :-(
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2015-11-19 17:16:42: ERROR[Server]: ERROR: An unhandled exception occurred: SQLite3 database error (/home/stefan/mt-build/build/minetest/minetest/src/database-sqlite3.cpp:182): database disk image is malformed
2015-11-19 17:16:52: ERROR[Main]: Some exception: "SQLite3: Failed to finalize m_stmt_write: database disk image is malformed"

I have been trying to fix things so be patient.


20151124--UPDATED BONES/MOBS. Now mobs drop bones, new mobs, bones leave time and killer info.
ADDED: myArcade,throwing, ambient sounds, better farming, lavender, more biomes, more trees, charcoal, updated Sokomines mg_villages again.
Increased the world edge to 5000 and you can get there with the secret travelnet in ADMIN shop. Use spawn to get back.


20121209MAJOR OVERHAUL
I have decided to remove the Technic mod from the game, it is an awesome mod, but it laggs out the server to th e point where most tablet users cannot even join. Even on PC the game is very laggy around the main city. Removing this means all your hard work is lost, however I have made alias to over write all the 300 something Technic nodes into expensive nodes like Infinium and gold. I will also be posting the map to a file sharing site if you ever wanted to keep playing and experimenting with your builds, so all is not lost.
https://github.com/maikerumine/tecnodrem See this mod for details on what was swapped.

*HUD--Has been upgraded to HUD bars, it does overlap a bit on a tablet, but overall looks much better in my opinion.

*3D Armor has been updated, added the other crafts like cactus and bronze.

*Added Seawrecks-- These are a treasure trove so be sure3 to look out for them in world.

*Changed Elevators, now anyone can access them, easy mining for everybody.

*Updated MG_Villages, different buildings and integrated farming into the treasure so there is quite a bit to get from exploring.

*Crafting guide- I removed all the pages that moreblocks shows, now there are only 22 pages of crafts, this should help everyone. A much overdue change.

*Did some tidying with es, the ores and special crafts, now you can use depleted uranium ingot as fuel.

*Tweaked the gun sound in shooter, it isn't so loud anymore.

*Removed the ambient sound mod, too repetitive and not really needed IMHO.



20160120--
MORE server performance tweaks!
Deleted unused images and sounds
Merged Images to lessen the server load.
Consolidated some mods to keep simple.
Added a VERY simplified version of homedecor, trimmed all the unused code, images out to make it run better.
Re-tuned the mobs, they will spawn less frequently and burn up quicker in sunlight if they are the bad ones.
Changed some things in the conf file to make lag MUCH MUCH less.

20160122-
CONSOLIDATION of most textures that are redundant.
Deleted more sounds from mods.
Deleted: moreblocks, lavender, farorb, jdjukebox. Made alias for those missing nodes and armour.

Added Aikerum Armour, it is nice :D
All in all chopped about 5 megs from the esm game.

TEXTURES are a WIP, please be patient until I figure out the right colour and style. I have been using colourize as a substitute texture generator for the time being.
ALSO: Modified the shutdown script, it does this 4 times daily at 0,6,12,18 hundred hours and has a one minute warning message.

Tomorrow I will squish mobs and hope for more performance gains.

Minetest is the lego for all.


20160129-- More performance tweaks with the minetest.conf file as well as using my media server to host media. There does seem to be much improvement with overall server lag. Added a new ore to the list: Purpellium. Yeah, I know, very unoriginal but hey, it looks pretty. :-) to grind the lumps into dust use the cottages wheat grinder. I have another test server running with a mini version of esm, it seems to be quite popular and fast, I still don't know why or how, but it works well with up to 30 players.
I temporary gave up on the colerize bit for textures, it was way too much trouble than it was worth, as LOTS of mods needed to be changed. Tool textures are going to be redone, this is in the works, using one handle for all tools. Added mud and toxic water to mapgen, good luck with that!

20160206-- LOTZA updates...
Added purpellium pick and sword. These are LONG lasting but as strong as emerald.
Added MOAR fall damage! Now Mese crystals, yes, the sharp ones will hurt you if you land on them. As well as Cactus, cactus kills on impact.
Depleted uranium, Infinium, Purpellium, and Toxic Water are radioactive.
Added new mob spawner, spawn good npc while caving or whatever. She is very strong, as well as her counterpart so watch out!!
Removed the itemdrop to test server performance gains, I do miss the popping sounds though!
Maybe I'll make a video showing all the features of the es mod and the esmobs, as things have really changed quite a bit!
 

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Re: [Game] Extreme Survival [v0.1.3]

by maikerumine » Thu Feb 18, 2016 00:06

UPDATE
20160216--
Purpellium drank now gives full health and hunger.
Crafting the expensive tools are, well, expensive! See craft guide for details. You craft a handle and add handle to the tool end.
Hunger tweaked a bit, you can eat leather if you are in a pinch.
Anvil is now decorative, you will need to manage resources now.
Added player animations: https://github.com/Rui914/playeranim
 

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Re: [Game] Extreme Survival [v0.1.4]

by maikerumine » Sat Feb 27, 2016 16:07

20160226--
***Tweaked the npc's so that they will run when asked to follow you, this keeps them close, which was intended. Also changed code to have them NOT despawn while in pursuit or attacking, for better gameplay. Now they are useful.
***Did some bug fixes, changed a lot of things to local so there are no more undeclared global calls.
***Added itemframes, you can now show off all your finds on your wall!
***Added player animations, the head tilts now, really cool.
 

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Re: [Game] Extreme Survival [v0.1.5]

by maikerumine » Fri Mar 18, 2016 23:51

20160318
Added three more potions to make mining useful again.
Aikerum Potion: Add to any diamond tool to convert to aikerum tool, great to harvest handles or mining.
Ruby Potion: Add to your fancy armour to heal 100%
Emerald Potion: Mix with messemese to craft 9 mese crystals, this speeds production greatly.

added simple crushing furnace, you use this to make the special dusts from aikerum, ruby, and emerald.

Crafting the potions is simple:
one glass vessel, 1 dust, one flowing flowing water.
flowing water is from cooked ice.
ice can be crafted with 9 snow.

FARMING:
Updated with TenPlus1's Farming REDO because IT IS AWESOME!

MOBS:
added doggie / wolf, use raw meat to tame. --request from asia14. ;-)
added annoying bat (paniki) a miniturised Paniki from minetest defense game.
added and updated all cow, sheep, chicken from TenPlus1's mobs redo.
removed all MC like mobs.
tweaked spawning, nighttime can be laggy, but this is EXTREME SURVIVAL deal with it. craft indoors or something.
There are a butt-load of mobs ALL with unique drops and traits. This is what makes esmobs awesome!!!

Tools:
same, just need to craft a handle in order to make the awesome tools. Got to make it hard.

You can make dry_dirt, mud, and bone block. Why not.

Stairs can be made from dirt and all es blocks- for the most part.

The What block (clear funny looking block) is realy a random tool / gift generator, punch it for the reward. Can be crfted by 9 depleted uranium ingots.

Depleted uranium ingots are also a long lasting fuel source, save your coal!!!

Updated all default mods like doors, default, dye, walls, etc to prepare for the 4.14 migration.

Actually, I tweak things so much and change to make better, it really is difficult to keep a good log.
I just made a nice log in the toilet, perfect double-taper.
More to come, just trying to find balance between difficult and easy.
 

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Re: [Game] Extreme Survival [v0.1.5]

by maikerumine » Mon Mar 21, 2016 22:54

Added stair and slab for cblocks.
Added more wall / fence types
Tweaked ruins added bed, furnace, empty chest.
Made switch to choose mapgen.

All these changes will be updated to git in a few hours.
 

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Re: [Game] Extreme Survival [v0.1.6]

by maikerumine » Tue Mar 22, 2016 01:09

Also rnd fixed the interaction with farming redo with basic machines. :-)

Git is updated, all of them.
 

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Re: [Game] Extreme Survival [v0.1.6]

by maikerumine » Thu Mar 24, 2016 00:13

UPDATE:

20160323


BEDS FIXED--rolled back to beds that actually save spawn point.
Added crafts for granite brick, made the texture myself ;-)
Added marble, granite to circular saw--843jdc request.
Updated RND's machines- farming is full on again, grinder is in full swing, and there is nothing these machines cannot do! Okay, they don't fold laundry, but that is what the floor is for eh? ;-)
Updated inventory plus, TenPlus1's latest update with trash can.
Redid cblocks, now you can make stairs and slabs!
Made bats weaker.
All purpellium tools last WAY longer like they should, and are stronger.
Added screwdriver, this tool will out last ALL other screwdrivers, request by--- I forgot, but I notice!


Server:
LAGGING again, Wife is sick and watching Netflix so that is that. Sorry!


BAGS!!!!!!!!!!!!!
Here is the scoop, you have a few more days to use them then unload EVERYTHING into your chests. Tey are removed this Saturday at 0000 EASTERN TIME. We will see a server performance gain as read/ write isn't so much, bags act like chests but in player conf files, more data to read. Theory.

One week later Special bags will be added, they will be VERY expensive and you all MUST pay to play.

Deletion of bags is mainly because it makes things easier, lazier, and not survival much in my opinion. We will see what happens in a week time, and I ADMIN (me) feels like it, then re-load a special bags mod that I maniacally coded your displeasure. ;-)
 

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Re: [Game] Extreme Survival [v0.1.7]

by maikerumine » Thu Mar 24, 2016 22:39

UPDATED the ES mod...
1.7 update:
Added new Super doper ESM chest, for all you horders. Now you have double storage, you are welcome.
Added more crafts for depleted uranium, see craft guide for details.
You can craft toxic water, it flows so no griefing, however crafty.
Made it so all containers from es are able to be placed as node, however punching them breaks them into their components except water flowing, because it evaporated.
MUD is now mud and will spread, so be careful. ;-)

EDIT:

Last minute update from RND..
machines have batteries and generators now.
 

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Re: [Game] Extreme Survival [v0.1.7]

by programmingchicken » Fri Mar 25, 2016 00:57

How do I get green bean seeds?
I NEEDZ DA DYES
I'm bold. I'm sarcastic. I'm PChicken.
 

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Re: [Game] Extreme Survival [v0.1.7]

by maikerumine » Fri Mar 25, 2016 02:39

programmingchicken wrote:How do I get green bean seeds?
I NEEDZ DA DYES

There is a dye shop south of spawn 100 nodes, you can craft yellow and blue dye for green. :)
 

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Re: [Game] Extreme Survival [v0.1.8]

by maikerumine » Fri Apr 01, 2016 01:11

UPDATE:
20160331


*ES chest fixed
*new biomes added
*lowered spawning of mobs
*made grey stone monster drop leather
*MESE bags added
*cblocks now craft clay into coloured clay
*updated RND's basic machines - doors are invincible now as well ad new technology.


Biomes:

DESERT
Image

COAL AIKERUM TREE
Image

MESE TREE (My son Aiden came up with this biome!)
Image
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Re: [Game] Extreme Survival [v0.1.8]

by JiCeyCraft » Fri Apr 01, 2016 14:25

Sorry, I can't play your game. Every time I create a new world, I die instantly at the beginning. This is not fun for me. Pity
 

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Re: [Game] Extreme Survival [v0.1.8]

by maikerumine » Tue Apr 12, 2016 13:47

JiCeyCraft wrote:Sorry, I can't play your game. Every time I create a new world, I die instantly at the beginning. This is not fun for me. Pity

Is this because of mobs?
Try removing the mobs.
 

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Re: [Game] Extreme Survival [v0.1.8]

by maikerumine » Tue Apr 12, 2016 14:15

UPDATE: V1.8

*Added custom skybox for when above 9000 and below -40. Space view from moontest, as well as gravity change (this is also where new spawn is), and the caves will no longer show light in un generated areas- thanks to emperor_genshin mod. [url]https://forum.minetest.net/viewtopic.php?f=9&t=13775&hilit=[mod]skybox[/url]

*Updated carts to boost_cart, now you can depend on gravity and punch while sitting in cart to move. Also, you can drop items in cart and transport them. :)

*Made modpack folder for those who run 64bit systems that get OOM crash, if this occurs recursively delete the mods from that folder, otherwise it works flawlessly with newest 32bit builds.

*Updated basic_machines, mover set with pirvs can not require fuel. This is great for server owners to make teleports.

*Tweaks in mobs, bats, oerkii, and stone monsters drop leather.

*Tweaks in es biomes, there are blue shrubs you can collect for decoration, and made all es clay diggable to reclaim block. Now you can dig and build!

*Teleport mod is now obsolete, and elevator may be removed as well. Reason: Keep it simple, and rnd's basic machines do all these things and more.

*Added scifi_nodes for decoration. no crafting yet, only creative.

Next update shall have code tidy and new readme with all the crafts and tips.

For further inquiry, please visit my server and see the Tutorial Tower to see how to use many of the items here.
 

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Re: [Game] Extreme Survival [v0.1.8]

by Fixerol » Fri Apr 29, 2016 20:28

@JiCeyCraft

Update your game to newer version, die on start was a general minetest bug fixed recently.
 

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Re: [Game] Extreme Survival [v0.1.8]

by Nezchan » Tue Jul 12, 2016 17:29

Okay, I'm absolutely stumped. A couple of things I simply cannot figure out for the life of me. I've tried searching the forums, but I'm getting nowhere and there seems to be nothing on the wiki.

How does the grinder work? What does it grind? It refuses all the things I've put in it (ore blocks, ore lumps, barley, tried a steel sword but no dice). Is coal a sufficient fuel? I have no clue, and nothing actually gives me a hint.

Also, what is quartz for? I'm searching through the crafting recipes (I wish there was a way to search by ingredient) but I haven't found anything yet.

I'd appreciate some guidance.
 

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Re: [Game] Extreme Survival [v0.1.8]

by Sokomine » Thu Jul 28, 2016 16:15

AFAIK the grinder is from rnd's machines. To my knowledge, they even grind diamonds. Which is not particulary helpful as melting the dust back together into a diamond takes 10 or more minutes of continued baking (at least last time I checked). There are other machines there that can provide continous fuel to the furnaces, but it does require some more complex setup.
As to quartz - that's only for decoration. Quartz blocks are very nice building material.
A list of my mods can be found here.
 

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