[Game] rpgtest [git][rpgtest]

User avatar
rubenwardy
Member
 
Posts: 4500
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

Re: [Game] rpgtest (only dev name) [coming soon]

by rubenwardy » Sun Dec 27, 2015 18:47

Does this provide the framework to allow scripted scenes, campaigns and missions?

benrob0329 wrote:Magic is highly overused


I disagree. Magic is in a lot of games, but there are lots of different forms and disciplines, different types, sources, and rules. Such as scientific, alien, religious, mythical and fantasy types of magic.

benrob0329 wrote:to be honest it's kind of creepy when you stop and think about what those witches and wizards are actually doing.....


In my opinion, it depends on what the powers are. Mind reading and body control are both quite creepy. However, in Eragon even people without magic can train to protect themselves against thought probing.

The problem of people with too much power winning and suppressing everyone else isn't a problem of magic, it exists even without.

Knowing you, this is more of a religious issue. Maybe you could justify it by being a God giving miracle.
 

dadix
Member
 
Posts: 26
Joined: Fri Feb 21, 2014 18:42

Re: [Game] rpgtest (only dev name) [coming soon]

by dadix » Sun Dec 27, 2015 20:58

...
 

User avatar
cd2
Member
 
Posts: 552
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
IRC: freenode - cd2 InchraNet - cd
In-game: cd cd2

Re: [Game] rpgtest (only dev name) [coming soon]

by cd2 » Mon Dec 28, 2015 08:57

rubenwardy wrote:Does this provide the framework to allow scripted scenes, campaigns and missions?

The scenes/campaigns/quests/missions.. will be scripted ingame.
 

User avatar
prof-turbo
Member
 
Posts: 518
Joined: Mon May 07, 2012 17:02

Re: [Game] rpgtest (only dev name) [coming soon]

by prof-turbo » Mon Dec 28, 2015 14:48

Your work is very promising, I hope it will evolve well and that you will not stop it so fast ;)
But you would need some help on graphics, I think :) (especially hud ones, the others are great !)
 

User avatar
cd2
Member
 
Posts: 552
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
IRC: freenode - cd2 InchraNet - cd
In-game: cd cd2

Re: [Game] rpgtest (only dev name) [coming soon]

by cd2 » Tue Dec 29, 2015 09:44

prof-turbo wrote:Your work is very promising, I hope it will evolve well and that you will not stop it so fast ;)

Thank you :)
prof-turbo wrote:But you would need some help on graphics, I think :) (especially hud ones, the others are great !)

I like this hud...
+ screenshot
 

User avatar
kaadmy
Member
 
Posts: 627
Joined: Thu Aug 27, 2015 23:07
GitHub: kaadmy
IRC: KaadmY
In-game: KaadmY kaadmy NeD

Re: [Game] rpgtest (only dev name) [coming soon]

by kaadmy » Tue Dec 29, 2015 16:55

That HUD's merging towards Pixture's style :D
And by the way, you can use Pixture's textures is you want, just try to put credit somewhere.
Never paint white stripes on roads near Zebra crossings.
 

dadix
Member
 
Posts: 26
Joined: Fri Feb 21, 2014 18:42

Re: [Game] rpgtest (only dev name) [coming soon]

by dadix » Tue Dec 29, 2015 22:47

You said it will be a story but maybe is better to not be one and let the users to build their own story to choose what role play they want.
 

User avatar
cd2
Member
 
Posts: 552
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
IRC: freenode - cd2 InchraNet - cd
In-game: cd cd2

Re: [Game] rpgtest (only dev name) [coming soon]

by cd2 » Wed Dec 30, 2015 07:50

dadix wrote:You said it will be a story but maybe is better to not be one and let the users to build their own story to choose what role play they want.

There will be a personal story and a story for the server
 

User avatar
cd2
Member
 
Posts: 552
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
IRC: freenode - cd2 InchraNet - cd
In-game: cd cd2

Re: [Game] rpgtest (only dev name) [coming soon]

by cd2 » Wed Dec 30, 2015 10:19

I am working on some glowing things and quests :
Image
Attachments
screenshot_4066722097.png
screenshot_4066722097.png (76.42 KiB) Viewed 3931 times
 

User avatar
cd2
Member
 
Posts: 552
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
IRC: freenode - cd2 InchraNet - cd
In-game: cd cd2

Re: [Game] rpgtest (only dev name) [coming soon]

by cd2 » Wed Dec 30, 2015 13:00

Do you have any ideas for legendary items?
post your ideas, pls
 

User avatar
cd2
Member
 
Posts: 552
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
IRC: freenode - cd2 InchraNet - cd
In-game: cd cd2

Re: [Game] rpgtest (only dev name) [will be released in 2 we

by cd2 » Wed Dec 30, 2015 16:24

 

User avatar
Minetestforfun
Member
 
Posts: 936
Joined: Tue Aug 05, 2014 14:09
GitHub: Darcidride
IRC: Darcidride + MinetestForFun
In-game: Darcidride + MinetestForFun

Re: [Game] rpgtest (only dev name) [will be released in 2 we

by Minetestforfun » Wed Dec 30, 2015 18:20

Please give a link to the public repositoory of your project (github repo for example)

I think many people will enjoy to help you or give you advices, anyway, it's always interesting to read how you code your features :)
 

dadix
Member
 
Posts: 26
Joined: Fri Feb 21, 2014 18:42

Re: [Game] rpgtest (only dev name) [will be released in 2 we

by dadix » Wed Dec 30, 2015 22:27

what are these "legendary items" ?

glowing things can have their color projection ? I mean a red glow thing can project a red color ... not by default but after crafting in furnaces
 

User avatar
cd2
Member
 
Posts: 552
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
IRC: freenode - cd2 InchraNet - cd
In-game: cd cd2

Re: [Game] rpgtest (only dev name) [will be released in 2 we

by cd2 » Thu Dec 31, 2015 09:22

Minetestforfun wrote:Please give a link to the public repositoory of your project (github repo for example)

I think many people will enjoy to help you or give you advices, anyway, it's always interesting to read how you code your features :)

ok, I will upload it :)
But I need to clean up the code a bit (and licensing!!!)

dadix wrote:what are these "legendary items" ?

legendary items are items, which are very rare. They often have special powers.


dadix wrote:glowing things can have their color projection ? I mean a red glow thing can project a red color ... not by default but after crafting in furnaces

I think that wont work. Minetest doesnt support colored light sources, does it?
 

User avatar
cd2
Member
 
Posts: 552
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
IRC: freenode - cd2 InchraNet - cd
In-game: cd cd2

Re: [Game] rpgtest [git][very WIP][rpgtest]

by cd2 » Thu Dec 31, 2015 10:29

l uploaded the code to GitHub!
Download it there and try it out(use creative mode and mapgen v7) :D
Last edited by cd2 on Thu Dec 31, 2015 16:37, edited 1 time in total.
 

User avatar
cd2
Member
 
Posts: 552
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
IRC: freenode - cd2 InchraNet - cd
In-game: cd cd2

Re: [Game] rpgtest [git][very WIP][rpgtest]

by cd2 » Thu Dec 31, 2015 10:56

The new creative inventory (using creative mod)
Image
Attachments
screenshot_4155332606.png
screenshot_4155332606.png (64.97 KiB) Viewed 3931 times
 

User avatar
prof-turbo
Member
 
Posts: 518
Joined: Mon May 07, 2012 17:02

Re: [Game] rpgtest [git][very WIP][rpgtest]

by prof-turbo » Fri Jan 01, 2016 09:36

If you want to give ideas for the game, go on https://github.com/cdqwertz/rpgtest/issues
 

User avatar
cd2
Member
 
Posts: 552
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
IRC: freenode - cd2 InchraNet - cd
In-game: cd cd2

Re: [Game] rpgtest [git][very WIP][rpgtest]

by cd2 » Fri Jan 01, 2016 10:46

prof-turbo wrote:If you want to give ideas for the game, go on https://github.com/cdqwertz/rpgtest/issues

great idea :D
If you dont have a github acc, you can post your ideas here or send me a message :)
 

User avatar
cd2
Member
 
Posts: 552
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
IRC: freenode - cd2 InchraNet - cd
In-game: cd cd2

Re: [Game] rpgtest [git][very WIP][rpgtest]

by cd2 » Fri Jan 01, 2016 12:10

I added frames and framed wood, stonebrick and logs!
here is a screenshot of framed wood:
Image
Attachments
screenshot_4246113349.png
screenshot_4246113349.png (214.63 KiB) Viewed 3931 times
 

User avatar
cd2
Member
 
Posts: 552
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
IRC: freenode - cd2 InchraNet - cd
In-game: cd cd2

Re: [Game] rpgtest [git][very WIP][rpgtest]

by cd2 » Sat Jan 02, 2016 13:14

I added a workbench now :)
I am still working on an extended version of it (v2).
The extended version will be able to do more advanced crafts.
 

User avatar
cd2
Member
 
Posts: 552
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
IRC: freenode - cd2 InchraNet - cd
In-game: cd cd2

Re: [Game] rpgtest [git][very WIP][rpgtest]

by cd2 » Sun Jan 03, 2016 11:06

I finished the basic part of class system/api!!!!! :D
Its still a bit buggy, so let me know about bugs :)
You can choose your class using /class <class>
You can choose one of these classes (more are coming soon):
  • warrior
  • farmer
Every class has own items e.g. the warrior can use a spear and a sword, the farmer can use hoes.
You can use /myclass to see your class.

Try it out, pls
Last edited by cd2 on Sun Jan 03, 2016 16:09, edited 3 times in total.
 

User avatar
cd2
Member
 
Posts: 552
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
IRC: freenode - cd2 InchraNet - cd
In-game: cd cd2

Re: [Game] rpgtest [git][very WIP][rpgtest]

by cd2 » Sun Jan 03, 2016 14:17

I am working on a job system.
This system will be like the one in Guild Wars 2.
If you have any ideas for it, pls post them :)
 

User avatar
cd2
Member
 
Posts: 552
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
IRC: freenode - cd2 InchraNet - cd
In-game: cd cd2

Re: [Game] rpgtest [git][very WIP][rpgtest]

by cd2 » Sun Jan 03, 2016 15:48

cd2 wrote:I added a workbench now :)
I am still working on an extended version of it (v2).
The extended version will be able to do more advanced crafts.

I forgot to post a screenshot of the crafting tables.
So I posted it now. There are also 2 boxes.

Image
Attachments
screenshot_135849337.png
screenshot_135849337.png (119.58 KiB) Viewed 3941 times
 

User avatar
cd2
Member
 
Posts: 552
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
IRC: freenode - cd2 InchraNet - cd
In-game: cd cd2

Re: [Game] rpgtest [git][very WIP][rpgtest]

by cd2 » Mon Jan 04, 2016 11:29

A little conversation :P
Image
Its just an example not a part of the real story :)
Attachments
screenshot_207935236.png
screenshot_207935236.png (96.24 KiB) Viewed 3941 times
 

User avatar
cd2
Member
 
Posts: 552
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
IRC: freenode - cd2 InchraNet - cd
In-game: cd cd2

Re: [Game] rpgtest [git][very WIP][rpgtest]

by cd2 » Tue Jan 05, 2016 10:22

I added new biomes (for mapgen v7)!
Image
Attachments
screenshot_290326205.png
screenshot_290326205.png (299.25 KiB) Viewed 3941 times
 

User avatar
cd2
Member
 
Posts: 552
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
IRC: freenode - cd2 InchraNet - cd
In-game: cd cd2

Re: [Game] rpgtest [git][very WIP][rpgtest]

by cd2 » Wed Jan 06, 2016 09:29

Take a look at the TODO list :)
I added the actual progress of the features :D
 

User avatar
cd2
Member
 
Posts: 552
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
IRC: freenode - cd2 InchraNet - cd
In-game: cd cd2

Re: [Game] rpgtest [git][very WIP][rpgtest]

by cd2 » Wed Jan 06, 2016 10:25

I added some nice torches :
Image
Attachments
screenshot_376935308.png
screenshot_376935308.png (133.09 KiB) Viewed 3940 times
 

dadix
Member
 
Posts: 26
Joined: Fri Feb 21, 2014 18:42

Re: [Game] rpgtest [git][very WIP][rpgtest]

by dadix » Wed Jan 06, 2016 19:58

It will be nice to see more people who want to help you build this subgame.
 

User avatar
cd2
Member
 
Posts: 552
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
IRC: freenode - cd2 InchraNet - cd
In-game: cd cd2

Re: [Game] rpgtest [git][very WIP][rpgtest]

by cd2 » Thu Jan 07, 2016 09:43

You can find ores in caves now :D
 

User avatar
cd2
Member
 
Posts: 552
Joined: Mon Jun 01, 2015 06:30
GitHub: cdqwertz
IRC: freenode - cd2 InchraNet - cd
In-game: cd cd2

Re: [Game] rpgtest [git][very WIP][rpgtest]

by cd2 » Fri Jan 08, 2016 11:27

I added a new xp sytem.
The HUD has a new statebar and a text element now:
Image
Attachments
screenshot_553378182.png
screenshot_553378182.png (103.46 KiB) Viewed 3940 times
 

PreviousNext

Return to Subgame Releases

Who is online

Users browsing this forum: No registered users and 4 guests

cron