[Game] rpgtest [git][rpgtest]

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prof-turbo
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Re: [Game] rpgtest [git][v7][rpgtest]

by prof-turbo » Sun Jan 17, 2016 20:47

@cd2 : I think that means he will clone the code from your repository ;)
Sincerely your work is very impressive, and pinkysnow's work is too. I think you should join your hands and launch your genkidama power into Minetest with amazing stuff.

pinkysnow adds amazing things to models, and you have good textures and add super cool game features.

Keep the fire light on, you're both the best subgames projects since Kenney.
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Sun Jan 17, 2016 20:59

prof-turbo wrote:@cd2 : I think that means he will clone the code from your repository ;)
Sincerely your work is very impressive, and pinkysnow's work is too. I think you should join your hands and launch your genkidama power into Minetest with amazing stuff.

pinkysnow adds amazing things to models, and you have good textures and add super cool game features.

Keep the fire light on, you're both the best subgames projects since Kenney.

I think pinkysnow's and mine work are very different.
But anyway, thank you! :D
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by pinkysnow » Sun Jan 17, 2016 20:59

prof-turbo wrote:@cd2 : I think that means he will clone the code from your repository ;).

tis the opposite, i had the code i linked up a month ago, seems rpgtest likes my code ;D
and "SHE" i happen not to be a "HE" :P
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Sun Jan 17, 2016 21:01

pinkysnow wrote:
prof-turbo wrote:@cd2 : I think that means he will clone the code from your repository ;).

tis the opposite, i had the code i linked up a month ago, seems rpgtest likes my code ;D
and "SHE" i happen not to be a "HE" :P

Lol...
I didnt clone any code from epic node :)
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by pinkysnow » Sun Jan 17, 2016 21:02

cd2 wrote:
pinkysnow wrote:
prof-turbo wrote:@cd2 : I think that means he will clone the code from your repository ;).

tis the opposite, i had the code i linked up a month ago, seems rpgtest likes my code ;D
and "SHE" i happen not to be a "HE" :P

Lol...
I haven't cloned any code from epic node :)

cloned no, inspired by YES :D i thake it as a compliment
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Sun Jan 17, 2016 21:07

I think both projects/games are mmorpgs, they have some features which are always the same :)
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Mon Jan 18, 2016 12:18

I didnt add many things today, because I am ill.
I just added a new weapon for the thief class.
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Mon Jan 18, 2016 17:36

I fixed some more xp bugs :)
(I am still a bit ill)

I will upload more interesting things soon :)
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by dadix » Mon Jan 18, 2016 20:19

Voxels are the future in games not meshes. Look at Second Life for example. Thy upgrade
theirs game engine from meshes and prism to voxels with this new project called Samsar. Also destructible land , tree ...is possible only with voxels.
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by pinkysnow » Tue Jan 19, 2016 00:59

dadix wrote:Voxels are the future in games not meshes. Look at Second Life for example. Thy upgrade
theirs game engine from meshes and prism to voxels with this new project called Samsar. Also destructible land , tree ...is possible only with voxels.


No one said you cant have both, in the same game! :P
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Tue Jan 19, 2016 07:26

I am working a bit on the story mod.
I think I will try to use procedural generation to generate the personal story, so its always different!
I know that procedural generation of storys is very difficult, but the story wont be 100% procedural generated.
So the story will build out of different pre made parts of the story and the game will just put them together.

-> I just want to try out what I can do with the mt engine :D
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Tue Jan 19, 2016 10:02

Take a look at the code :D
I just uploaded a bit of code for the procedural generation :D
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Tue Jan 19, 2016 10:33

I created a very simple clan system.
You can create a new clan using /create_clan <clan name>
You can join a clan using /join_clan <clan name>
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Tue Jan 19, 2016 19:05

What do you think about this sheep model?
Image
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sheep.png (28.42 KiB) Viewed 7218 times
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by Dragonop » Tue Jan 19, 2016 19:36

That it looks almost exactly like the pig model :)
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Tue Jan 19, 2016 21:17

Dragonop wrote:That it looks almost exactly like the pig model :)

Hmmm, maybe a bit, but I will make a texture for it soon, so it wont look like a pig :)
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by Dragonop » Wed Jan 20, 2016 07:36

Other than that, it looks pretty good. Maybe make the hear smaller? Sheep have a small head compared to the body
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Thu Jan 21, 2016 13:57

I added sheep :D
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Last edited by cd2 on Thu Jan 21, 2016 18:57, edited 1 time in total.
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Thu Jan 21, 2016 14:56

I am working on the quest system (again).
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by npx » Thu Jan 21, 2016 18:12

cd2 wrote:a sheep :D
Image
+ old version


I like your sheeps, they are cute and fit perfectly with the environment! Are they animated?
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Thu Jan 21, 2016 19:08

npx wrote:
cd2 wrote:a sheep :D
Image
+ old version


I like your sheeps, they are cute and fit perfectly with the environment! Are they animated?

Thank you!
I will add animations soon :)
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Fri Jan 22, 2016 15:31

I added some new cmds :
  • /list_clans
  • /show_clan <name>
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Fri Jan 22, 2016 15:44

Do you have any ideas/suggestions for pets?
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by Betta » Sat Jan 23, 2016 04:29

horses that you can ride :D
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Sat Jan 23, 2016 12:10

Betta wrote:horses that you can ride :D

nice idea :)
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by dadix » Sat Jan 23, 2016 19:30

I don't think pets are very useful in minetest . Please keep the game simple, to much complication is not good.
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by pinkysnow » Sun Jan 24, 2016 09:00

dadix wrote:I don't think pets are very useful in minetest . Please keep the game simple, to much complication is not good.

pets can be made to assist in pvp/mobs combat, they can be coded to help with quest or the finding of an object or just be plain damn cute af :3
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Sun Jan 24, 2016 09:43

pinkysnow wrote:
dadix wrote:I don't think pets are very useful in minetest . Please keep the game simple, to much complication is not good.

pets can be made to assist in pvp/mobs combat, they can be coded to help with quest or the finding of an object or just be plain damn cute af :3

@pinkysnow : yep :D
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Sun Jan 24, 2016 11:46

Today, I added some new ores (zinc, silver, copper) :)
You will get them when you dig stone (sometimes...)
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Mon Jan 25, 2016 16:43

I added some new grass types and I worked a bit on the story mod :)
 

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