Just a quick list of notes I made while playing (mostly just bugs or complaints, sorry for that. I don't think your game is bad. This is NOT a full review which I may post in another day as this would take much longer):
- Minimap is drawn over initial quest list
- Kudos for adding some tutorial quests to get started. I wish more subgames would do something like this. It did make it very easy to get started and I did not have to search through a wiki or anything first.
- The central_message mod is not really meant to be used for tutorial purposes. It's not really wrong. But if you use it for this, then you should at least make it possible to access the help texts in a different way again (hint: look at the Help modpack:
viewtopic.php?f=9&t=15912). Because if the player is a slow reader or just did not pay attention, the message is gone forever. Central_message was only meant as a simple
notification system to notify the player about events. It is poorly suited to make a tutorial. Hint: Take a look at [tutor]:
viewtopic.php?t=14409- I like the [quests] mod better than the quest system of this subgame. It has a nicer HUD and sounds
- The crafting guide allows you to go to empty pages, which is confusing
- The crafting guide fails to support group-based recipes correctly. Why not using or forking a crafting guide mod which has been tried and tested? I like [craftguide]
- It's weird that you have to open the crafting guide to see your quest list
- If you lose your crafting guide, you're fucked (a crafting guide should be accessible at all times; maybe add a button into the inventory menu)
- I can't see my XP (as a number)
- I can't see my level
- I can't see how many “points” I can still assign to skills (Chat commands don't count. Make it part of the formspecs or the HUD)
- Some weapons (like old battle axe) have huge tooltips with a huge whitespace
- The workbenches in watchtowers can't be used as workbenches until you take them and replace them again
- String and Strong string look (almost?) identical
- Copper pickaxe digs stone with diamond and stone with silver faster than the diamond pickaxe does
- Stone with silver and stone with zinc seem to be useless
- Digging stone with diamond gives XP with lots of decimal places
- The stone step sound is hurting my ears (I sometimes play with headphones)
Open questions:
- How to make blueprints which I can actually use (e.g. to make weapons and armor)? So far I only got empty blueprints
- What is the point of having an ability book? Leftclicking only destroys it for some reason.
- Where are the enemies/mobs?
- What are flowers for?
- How many biomes are there?
- How exactly does the furnace work? I understand how to operate it, but I don't understand the exact rules for the fuel burning, it seems to work differently than in Minetest Game.