[Game] LegendofMinetest [v2]

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TheReaperKing
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Re: [Game] LegendofMinetest [v1]

by TheReaperKing » Tue Dec 20, 2016 00:30

Is there a certain mapgen I should be using? The new terrain looks amazing but I haven't been able to find the starting village, or much of anything besides the terrain.
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Re: [Game] LegendofMinetest [v1]

by D00Med » Tue Dec 20, 2016 04:38

v7 is the intended mapgen for the subgame.
That would be because I forgot to upload some changes, it's fixed now.
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Re: [Game] LegendofMinetest [v1]

by TheReaperKing » Tue Dec 20, 2016 05:27

Thanks so much! I'll test it out! I love the look of the leaves on the trees and then the "mordor" looking areas. Awesome work!
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Re: [Game] LegendofMinetest [v1]

by D00Med » Tue Dec 20, 2016 06:20

"'mordor' looking areas" Great description :'D
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Re: [Game] LegendofMinetest [v1]

by TheReaperKing » Tue Dec 20, 2016 08:14

Maybe even some dark temples and towers would be cool to add to those areas :D Maybe even with lava flowing around it and/or out of it. Just an idea :)
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Re: [Game] LegendofMinetest [v1]

by D00Med » Tue Dec 20, 2016 08:41

That would be cool. Maybe not the lava though, the little lava pools don't really work on hills and the lava sometimes spills out.
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Re: [Game] LegendofMinetest [v1]

by toby109tt » Tue Dec 20, 2016 14:24

a leaked screenshot from the legend of zelda breath of the wild xd
( ͡° ͜ʖ ͡°) i love pixels and voxels ( ͡° ͜ʖ ͡°)
 

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Re: [Game] LegendofMinetest [v1]

by TheReaperKing » Tue Dec 20, 2016 16:16

Wow you and D00Med have really gone all out in improving Minetests graphics!
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Re: [Game] LegendofMinetest [v1]

by Caerulean » Wed Dec 21, 2016 04:25

I playtested a few subgames yesterday and I must say that this one is nearly lagless and never crashed me out of the game. :D Keep it up! The unique look is awesome too, except for the moon... Why must the moon be that sinister? D: But anyway, I really hope it stays (nearly) lagless throughout the coming updates. *I plan on getting back to recording Minetest gameplays and this is the subgame I've chosen thus far. :)

Great to hear about having a village spawn. :) Always nice to find villages and such.

@TheReaperKing lol That's a Mordor art for LOTR.
 

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Re: [Game] LegendofMinetest [v1]

by D00Med » Wed Dec 21, 2016 05:35

Really?? 0.o well that's good (I keep getting OOM errors).
I thought it was funny...
http://www.gamersheroes.com/wp-content/ ... -Moon1.jpg
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Re: [Game] LegendofMinetest [v1]

by Caerulean » Wed Dec 21, 2016 15:36

The moon is cool, don't get me wrong, but I prefer more peaceful moons. xD Didn't realize it's from Majora's Mask. I haven't played that one, and now I don't think I ever will. lol

Don't know why this subgame works better for me. My settings are kept low, if that helps. What do you mean by 'OOM'? I'm a noob with technical stuff. :3
 

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Re: [Game] LegendofMinetest [v1]

by D00Med » Wed Dec 21, 2016 19:57

out of memory - OOM
I think it's specific to the build I'm using anyway.
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Re: [Game] LegendofMinetest [v1]

by TheReaperKing » Wed Dec 21, 2016 20:33

Caerulean I was joking of course :)

D00Med I haven't played a ton yet but I haven't had OOM errors either and I fly around with full render distance on.
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Re: [Game] LegendofMinetest [v1]

by D00Med » Wed Dec 21, 2016 22:14

Ok, well that's good then.
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My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
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Re: [Game] LegendofMinetest [v1]

by Caerulean » Fri Dec 23, 2016 05:44

Sheep don't drop wool. D: Non-miner me is complaining. xD Also some typos like 'cactuc' and some underscores remain in certain item names. And the front 3rd person view is a bit too high.

@TheReaperKing I knew you were joking. :3
 

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Re: [Game] LegendofMinetest [v1]

by D00Med » Fri Dec 23, 2016 07:09

3rd person view is high so that the head doesn't get in the way.
You have to use shears to get wool from sheep.

edit:
Image
Changed the 3rd person view to be a bit lower than it originally was, and offset to the side.
This means that the head doesn't get in the way as much when the player is backed up against a wall.
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Re: [Game] LegendofMinetest [v1]

by Robsoie » Fri Dec 23, 2016 14:45

D00Med wrote:Really?? 0.o well that's good (I keep getting OOM errors).
I thought it was funny...
http://www.gamersheroes.com/wp-content/ ... -Moon1.jpg


It seems the 64bits (at least on windows) version of Minetest can deliver tons of those nasty out of memory errors, even the new stable release when i set it up the 64bits version on my nephew computer ran into OOM constantly.

After removing it and putting the 32 bits version like i use on my computer, no more problems.
Maybe it's a 64bits issue of Minetes that multiply the OOM problems, give the 32bits version a try.
 

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Re: [Game] LegendofMinetest [v1]

by D00Med » Fri Dec 23, 2016 19:27

Oh ok, I will try that, thanks
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
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Re: [Game] LegendofMinetest [v1]

by D00Med » Tue Dec 27, 2016 02:54

Some more changes that will be in the update:
>better "fancy" leaves
>trap nodes, such as spikes and quicksand
>jungle vines

Also I removed the 1st person shields since they were still visible in 3rd person.
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Re: [Game] LegendofMinetest [v1]

by TumeniNodes » Tue Jan 03, 2017 05:56

for some reason I get a warning saying this d/l contains a virus or malware from tiny upload site? Know anything about this? I use Mint and FF as my browser
Flick?... Flick who?
 

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Re: [Game] LegendofMinetest [v1]

by D00Med » Tue Jan 03, 2017 06:38

I have no idea about that, but I'll remove the links anyway, because they are out of date.
Unless you wanted an older one for a specific reason?
Edit: nevermind I forgot that I didn't put a github link.
Try the link now
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Re: [Game] LegendofMinetest [v1]

by Daud » Tue Jan 03, 2017 08:19

is there an easy way to find dungeons.

I spent about 3 hours searching and only found 1 that had an empty chest :(
 

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Re: [Game] LegendofMinetest [v1]

by D00Med » Tue Jan 03, 2017 08:51

No there isn't, I might try to make a way to do it though.
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Re: [Game] LegendofMinetest [v1]

by TumeniNodes » Tue Jan 03, 2017 12:17

D00Med wrote:I have no idea about that, but I'll remove the links anyway, because they are out of date.
Unless you wanted an older one for a specific reason?
Edit: nevermind I forgot that I didn't put a github link.
Try the link now


Thank you. Looks awesome, I love the magic trees and volcanic biome..., really cool
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Re: [Game] LegendofMinetest [v1]

by D00Med » Tue Jan 03, 2017 19:58

Thanks. The newer version will hopefully look even better.
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Re: [Game] LegendofMinetest [v1]

by Caerulean » Fri Jan 20, 2017 09:28

Just wanted to share:
Here's my first video of this subgame, recorded last month.

I already downloaded your latest version. :) (Don't know when I can make more videos though.)
 

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Re: [Game] LegendofMinetest [v1]

by D00Med » Fri Jan 20, 2017 20:19

Oh ok, thanks for the link.
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Re: [Game] LegendofMinetest [v1]

by Robsoie » Fri Jan 20, 2017 20:33

Hello, been trying a bit the "unstable" version from the Caerulean video comments :
https://github.com/D00Med/LegendofMinet ... update.zip

And noticed while i was in a desert that snow was falling :
http://i.imgur.com/3J6ab5g.jpg

Could it be possible to have the snow script avoid this kind of biome ?

Out of this slightly out of immersion moment, it was very interesting to explore a bit, as unlike in Minetest Game, there are things to find with exploration, i ran into an odd village on some kind of hill
http://i.imgur.com/2qkM2iC.jpg
The place was a bit creepy as it seemed deserted, except for a house that was owned by a trader that seemed a bit like a man that lost his sanity long time ago.
http://i.imgur.com/YpXLwGj.jpg
I was expecting to find a bloody axe and many barrels filled of the villager remains in the backrooms as the atmosphere in that village was more coming from some horror movie than a peaceful happy cartoon :D

I'm not very familiar with the Zelda universe, but i find this mod very well done, the colors fit the cartoony atmosphere very nicely.
 

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Re: [Game] LegendofMinetest [v1]

by D00Med » Fri Jan 20, 2017 21:55

That is a beach not a desert, but still that'd be good. I will try to add it.
There will be more people in the villages soon, I just need to make some new skins for them.
I see what you mean about the shopkeeper. He is from Ocarina of Time:
https://celofans.mx/wp-content/uploads/ ... bazaar.jpg
Thankyou :)
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Re: [Game] LegendofMinetest [v1]

by Caerulean » Tue Jan 24, 2017 11:07

Uh, does the unstable build have to be played on Minetest's latest test version? (Wow, so many 'tests' in there.) I tried it on the latest Minetest release and I couldn't get in the game because of 'Failed to load and run script' errors.
 

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