MinesimBy EchoesMinesim is a subgame that mainly consist into a slightly tweaked Minetest game plus an addition if slightly tweaked mods. It has a relaxed, realistic oriented approach but there's no aim for hardcore simulation or any other big changes to the standard gameplay. The best way to describe it by now is a reflection of my personal taste.
2017.01
- Update to the new state of the art: mods that were merged into minetest_game are now at their "merged" version, while all the others have been upgraded to their latest version. The only gameplay change should be the lack of wieldlight from torches, which makes bewaring the dark a little more challenging.
2016.06 - Added Ben's Beware the Dark, which is easily managed by walking with a torch in hand but must be minded for other tasks. This is by far the less "realistic" threat, but I felt a lack of challenge.
- Added tin from Calinou's Moreores with relative recipe for bronze = 2 copper + tin. Removed the default recipe for bronze (copper + steel) that hurts anybody with some background in metallurgy :D
- Added Jeija's Mesecons!
- Thirsty is now limited to tier 2 (direct drinking and canteens), no fountain to simplify your life.
- Added stu's wield3d to show your awesome tool or offer a romantic pixely rose.
For the first release, all of the mods from Minetest game are included with the following tweaks and configurations:
- Give initial stuff enabled and nerfed down to stone tools plus 10 torches
- All trees need an axe to be chopped, any material will suit
- New recipe for mese lamp: mese crystal surrounded by 4 glass (invert material and add glass to the bottom centre)
- Added reverse recipe from 9 mese fragments to mese cristal
- TNT enabled also for multiplayer
- time_speed set to 24, day-night cycle will last 1 hour
For the first release, the following mods not included already in Minetest game are added with respective tweaks:
All code is released under the LGPLv2.1+ licence and all media content under CC BY-SA, unless otherwise specified inside the single mod.
All the credits go to the respective code writers and artwork creators, and a big thank to all of them!
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