I would but i cant due to parental control. I know it is a pain but i am doing what i can.Traxie21 wrote:jojoa, could you use github as well?
MiniTest_dev_1_3
-added fishing mod-wulfsdad
-clear inventory button-jojoa1997
-all mobs edited/made-jojoa1997 (with the mobs mod)
-sponge mod-jojoa1997
-blue dye edited to lapis lazuli-jojoa1997
-merged workbench mod-blockmen into inventory
-added world edit-uberi
-emerald bloc/ore/gem-jojoa1997
-redstone dust/ore/block-jojoa1997
-lapis dust/ore/block-jojoa1997
-cgmr-Deivan
-Mesecons-jeija (i pretty much edited everything to fit minitest) edited-jojoa1997
-cake recipe changed-jojoa1997
-removed creative mod(code was merged with inventory)-jojoa1997
-sounds added to default to fix bug-jojoa1997
-workbench removed and replaced by inventory/workbench.lua-jojoa1997 (originally from BlockMen's workbench mod)
-worldedit_pp-PilzAdam
-vessels added
-armor mod textures changed for inven and player images
+gold
*legs
*helmet
*chestplate
+iron
*legs
*helmet
*chestplate
-minitest was edited here and there over and over again in between versions so i lost track
-crafting recipes fixed for most of the mods-jojoa1997
-farming was fixed-jojoa1997
jojoa1997 wrote:OK guys thank you for the reports. I am currently changing mob mods so the skeletons will not be used anymore.in minecraft when I jump on dirt the soil changes back.also that texture is default for minecraft
PilzAdam wrote:jojoa1997 wrote:OK guys thank you for the reports. I am currently changing mob mods so the skeletons will not be used anymore.in minecraft when I jump on dirt the soil changes back.also that texture is default for minecraft
Farming already has that "change soil back to dirt" feature, its just commented out: https://github.com/PilzAdam/farming/blob/master/soil.lua#L31
If you want jumping only then maybe check the player velocity.
Yeah i knew. Also for everyone i got the craftong table to open when clicked.PilzAdam wrote:jojoa1997 wrote:OK guys thank you for the reports. I am currently changing mob mods so the skeletons will not be used anymore.in minecraft when I jump on dirt the soil changes back.also that texture is default for minecraft
Farming already has that "change soil back to dirt" feature, its just commented out: https://github.com/PilzAdam/farming/blob/master/soil.lua#L31
If you want jumping only then maybe check the player velocity.
MiniTest_dev_1_4
-info_get (allows players to see changelog and what version)
-got rid of mobs(too many bugs will start new later)
-changed item_drop to minetest-black(jordan4ibanez)
-flowers from minetest-black(jordan4ibanez)
-made workbenches open formspec when clicked on multiplayer(jojoa1997)
-cactus are nodeboxes(jojoa1997)
-leaves dont drop leaves but only saplings some of the time(jojoa1997)
-made mapp:map formspec have a bcakground(jojoa1997)
-quartz (Evergreen)
-invtweak (BlockMen)
-Completely get rid of prefix minitest, move averything to default that was in minitest, fix other mods brokeness with this change(jojoa1997)
-added mods mod to allow other mods not in minetest vanialla to be added(jojoa1997)
-tons of changes to redstone aka mesecons(jojoa1997)
-bucket picks up on right click[on_place](jojoa1997)
-compass(?)
-fishing rod and flint and steel have 65 uses(jojoa1997)
-shears(jojoa1997)
-xpanes[glass](xyz)
-glass blocks and panes drop nothing(jojoa1997)
-xpanes[iron fence](jojoa1997)
-bookex(kaeza)
on_place = function(itemstack, placer, pointed_thing)
local pointed = minetest.env:get_node(pointed_thing.under)
local above = minetest.env:get_node(pointed_thing.above)
for _,farming_soil in ipairs(farming_soil) do
if above.name == "air" and pointed.name == farming_soil then
above.name = "farming:wheat_1"
minetest.env:set_node(pointed_thing.above, above)
itemstack:take_item(1)
return itemstack
end
end
end
jojoa1997 wrote:for what. what is the bug?
4aiman wrote:Someone messed up with inventory...
I believe that's BlockMen, but I may have mistaken.
Here's a little screenie:
As you can see, size of craft list was set, but not it's width. As a result lower left corner considered by the game as upper right in the first row of 3 cells. The second row consists only of lower right cell which is seen as middle left one.
Edit: I also suggest using this font to "markup" inventory instead of using BG image.
4aiman wrote:I neither can't find his thread nor I'm sure it's his work.
Here's a page with font in google translate for ya.
I edited that. The only thing block men did was part of the workbench. I made the rest. I will see if I can fix.Mito551 wrote:4aiman wrote:Someone messed up with inventory...
I believe that's BlockMen, but I may have mistaken.
Here's a little screenie:
As you can see, size of craft list was set, but not it's width. As a result lower left corner considered by the game as upper right in the first row of 3 cells. The second row consists only of lower right cell which is seen as middle left one.
Edit: I also suggest using this font to "markup" inventory instead of using BG image.
say that to blockmen?
jojoa1997 wrote:I edited that. The only thing block men did was part of the workbench. I made the rest. I will see if I can fix.
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